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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Mustawd

Guest
“It was a big challenge because all of theBaldur’s Gate original assets like the 3D models that make up these sprites, the 3D models for the levels in the original game, these archives were lost,” explained Beamdog lead designer Phillip Daigle during a recent interview at an event in San Francisco.

“In the original Baldur’s Gate,” explained Daigle, “these cobble stone streets here, this was just a close up picture of coffee beans and they just repeated over and over again.

https://www.google.com/amp/s/kotaku...k-baldur-s-gate-after-17-years-1768303595/amp


“Hand painted” :lol:
 

gurugeorge

Arcane
Patron
Joined
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Messages
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Location
London, UK
Strap Yourselves In
Sorry but I'd rather take the word I quoted, of the lead designer of BG and the co-lead designer of BGII, James Ohlen, over yours. I think he's more likely to know exactly how it was done, don't you?

Not really. The methods of how the maps are created are well known. Juat because some developer decided to call it a “painting” doesn’t really mean anything. But for the sake of argument let’s assume it is a painting because it is a 2D image. It’s not hand painted. these are 3D assets that are rendered in 2d and then touched up digitally.

I’m just kinda annoyed at this point that people keep reiterating this obviously flawed statement that BG was ever “hand-painted”.

You want to see hand-painted backgrounds? Look at Disco Elysium. Those use 3D models but most of the texturing is truly hand painted.

As I said, most textures of any kind are literally hand-painted (digitally). When the developer says "beautiful hand-painted backgrounds" I think people understand he's not talking about digitized oil on canvas, but about the level of digitally hand-painted detail possible with gigantic images (5120 x 3480 even with the original BG) rendered from 3-d to 2-d being much, much higher and more bespoke than would have been possible in a realtime 3-d engine at that time.
 

Mustawd

Guest
I disagree, but no sense in hijacking this is thread any further. Let’s just both agree that whatever the method is they did make good maps back then.
 

TT1

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
PoE 2 is at minimum a thousand times better than Pathfinder, which is a total dogshit game. Not Planescape levels of dogshit, but certainly dogshit enough that I can't be bothered playing past an hour or so.

I can see you are a developer. Please let me know the name of your game, so I can NEVER buy it.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,200
Location
Belgium
This has probably been discussed already, but I noticed that they did include hard counters now (sort of). Sawyer used to resist that.

Just play on Path of the Damned and it will be plenty hard.
I'm playing PoEI and got mauled by starting areas bears/spiders :oops:

Now I'm lvl6 and kicking ass:smug: (sort of:dealwithit:)
 

Lady_Error

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This has probably been discussed already, but I noticed that they did include hard counters now (sort of). Sawyer used to resist that.

Just play on Path of the Damned and it will be plenty hard.

Hard counters are not hard encounters. It means that there is no paper-scissor-stone system of countering magic spells like in the Infinity Engine games. This makes mage battles less fun.
 
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wtf. There's a dialogue option with Xoti where you get to literally tell her that maybe if she killed someone close to us, she would feel better. I mean it's cool and all, but it came out of nowhere, she doesn't respond to the statement directly, and it's never brought up again. What is going on?
 

Yosharian

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May 28, 2018
Messages
9,428
Location
Grand Chien
wtf. There's a dialogue option with Xoti where you get to literally tell her that maybe if she killed someone close to us, she would feel better. I mean it's cool and all, but it came out of nowhere, she doesn't respond to the statement directly, and it's never brought up again. What is going on?
Shit writing

glad I could clear that up for you
 

Lady_Error

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Instead of "9.5% increase of effectiveness for 3 seconds" you have a clear system where every spell can be counteracted by another spell.

Mage battles are in fact one of the best parts of the Infinity Engine games and I have no idea why Sawyer didn't try to create a similar system.
 

Lacrymas

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Joined
Sep 23, 2015
Messages
17,948
Pathfinder: Wrath
I'd say it only creates automatic responses to the thing you are trying to hard counter. If I were making an RPG system, I'd make CC and powerful debuffs in general very rare (perhaps even a consumable) and have a long casting time, both for the players and mobs, so you have to really think about using it and when mobs use them against you you wouldn't have an immediate automatic response to them.
 

Lady_Error

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You're talking about it as if it is some theoretical concept. Play the Infinity Engine games, the hard counters there are done pretty well.
 
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wtf. There's a dialogue option with Xoti where you get to literally tell her that maybe if she killed someone close to us, she would feel better. I mean it's cool and all, but it came out of nowhere, she doesn't respond to the statement directly, and it's never brought up again. What is going on?
Shit writing

glad I could clear that up for you
Nah i did the rest of her quest and it all makes sense now. Certainly not shit writing.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
496
Hard counters also are not unique to mage battles. Things like Negative Plane Protection and Mace of Disruption vs vampires, Protection from Petrification and Potion of Mirrored Eyes vs basilisks, fire protection spells and potions and cold damage spells vs fire salamanders and elementals, it goes on and on. If you try to ignore the enemy special ability it can be fatal.

What a medium-high level party has is versatility and hard counters give you an enjoyable way to use it, instead of just finding the min-max combo that always works and that you use every battle.
 

Prime Junta

Guest
Hard counters are an example of horizontal scaling, which is a good thing in general.

However for it to work properly in a game, the encounter design must be fairly carefully fitted to the party capabilities. If you're throwing wraiths at a party which simply has no negative plane protection at its disposal, you're creating a blocker.

BG2 in particular did this extremely well. AD&D is such an immensely rich system and it was so comprehensively implemented in it that this would pretty rarely be the case. (Even so, the first time I played it, I sold all my +1 junk expecting to find something more suited to my proficiencies soon enough... and then walked into the circus tent. :negative:)
 
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Codex Year of the Donut
Instead of "9.5% increase of effectiveness for 3 seconds" you have a clear system where every spell can be counteracted by another spell.

Mage battles are in fact one of the best parts of the Infinity Engine games and I have no idea why Sawyer didn't try to create a similar system.
Keldorn is my answer to mage battles.
 

Daidre

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Samara
Pathfinder: Wrath I'm very into cock and ball torture
BG 2 has brutal permanent debuffs like level draining and petrification and permadeath for party members.

When Deadfire designers were almost religiously afraid to inconvenience player with any impactful debuff, requirement for protection spell from specific spellbook or even simple encounter-to-encounter HP-pool managing and healing.

End result is so damn... sterile that could never compete even with 20 years old original BG, not mentioning BG 2.
 
Last edited:

chuft

Augur
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Jun 7, 2008
Messages
496
Yes BG1 also had its share of basilisks, enemies requiring magic weapons to even hit like vampiric wolves and flesh golems, the dreaded web traps, sirenes with charm, enemy casters using Horror etc. You really had to pay attention to what you were facing and things could go south quickly if you weren’t.

Was playing last night and a battle started and Viconia had to decide “Do I cast Command to knock out one of their archers temporarily? Silence to try to negate their casters? Hold Person on their front liners?”

Durance yelled from offstage “Interdiction, you dummy. Always.”
 
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Codex Year of the Donut
Question: do you guys actually think it's good design to simply have items that completely nullify enemies?
oh man I'm fighting beholders this is gonna be tou— oh wait I bought a shield of balduran lol
 

chuft

Augur
Joined
Jun 7, 2008
Messages
496
Lots of entertainment is built around one person - Frodo, Buffy, whoever - being the key person in a situation (but not every situation) so that person’s fate and effectiveness become key concerns in that situation.

Yes your main is wearing the helmet of Charm Protection. All is going well till a Sirene you didn’t see charms your hasted Kagain. Oh shit.
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Question: do you guys actually think it's good design to simply have items that completely nullify enemies?
oh man I'm fighting beholders this is gonna be tou— oh wait I bought a shield of balduran lol

Much better than "Amulet +5% Damage to whole party is overpowered, we need to nerf it to +3%".

Mind it, Shield of Balduran required collector edition for trader with cheaty items. I played BG 2 for years before seeing it for the first time thanks to internet + mods. Reflection cloak solves the same enemies, but at the time it is available beholders are barely a problem.
 
Last edited:

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Much better than "Amulet +5% Damage to whole party is overpowered, we need to nerf it to +3%".
Strawman

Come on, this list of balancing changes for 1.1.0.0035 (https://forums.obsidian.net/topic/101944-patch-notes-for-1100035/) makes one painfully fat and real strawman:
Enchant Balance Changes

  • Magran's Favor
    • Burning Burst 30% Burn Proc -> 15%.
    • Blazing Core 25% Heal -> 15%.
    • Blazing Core +3 PL -> +2.
    • Living Pyre 10% Proc & Action Speed per proc -> 5%.
    • Living Pyre +3 PL -> +2.
    • Enduring Flame 30% Burn Proc -> 15%.
  • Fire In The Hole
    • Concealing Smoke 3.5s Duration -> 2s.
  • Kitchen Stove
    • Hurried -25% Reload Time -> -15%.
    • Everything and Anything 10% Slash & Crush -> 5%.
    • Frantic Reload -40% Reload Time -> -25%.
    • Wild Shot -25% Reload Time -> -15%.
    • Wild Shot 20s Duration -> 15s.
    • Wild Barrage -40% Reload Time -> -20%.
    • Wild Barrage +25% Damage -> +10%.
    • Wild Barrage 20s Duration -> 15s.
    • Kitchen Stove now uses "Thunderous Report" animation with the hand that the blunderbuss is equipped.
  • The Red Hand
    • Guilty Conscience 3% per stack -> 2%.
  • Dragon's Dowry
    • Blazing Fury +75% Action Speed -> +40%
    • Blazing Fury 25s Duration -> 20s.
    • Blazing Fury 3s Recovery -> 0s
    • Runelock Burn Proc 25% -> 20%.
    • Stable Runelock Burn Proc 35% -> 20%.
    • Volatile Runelock Burn Proc 50% -> 30%.
    • Dragon's Breath 1/Encounter -> 1/Rest.
    • Blazing Fury 1/Encounter -> 1/Rest.
    • Serpent's Rage 1/Encounter -> 1/Rest.
  • Three Bells Through
    • Custom Cartridges -15% Recovery Time -> -10% Recovery Time
    • Impactful Chime +15% Damage -> +10%
  • Pukestabber
    • Mean Drunk +20% Action Speed + Melee Damage -> +15%
    • Epic Hangover is now prevented by Drunkard’s Regret
    • Debauchery Chance 100% -> 33%.
    • Debauchery 4s Duration -> 3s.
    • Mad Drunk +30% Action Speed + Melee Damage -> +20%.
  • Spearcaster
    • Rune Bolts +1 Accuracy / Arcana -> 0.5
    • Elemental Bolts +5% Proc Burn/Corrode/Freeze/Shock -> +3%
    • Elemental Bolts +1 Accuracy / Arcana -> 0.5
    • Arcane Bolts +1 Accuracy / Arcana -> 0.5
    • Minor Data Cleanup Pass.
  • Last Word
    • Quieting 3s Duration -> 2s.
    • Final Say 6s Duration -> 3s.
    • Silence in Death 10s Duration -> 6s.
  • Resounding Call
    • Cacophony Duration 12s -> 8s.
    • Added an ability link for "Thunderous Blows" in Call to Arms.
  • Khua Hozi
    • Feather Light +15% Action Speed -> 10%
    • Glass Walker +20% Action Speed -> 10%.
    • Razor Sharp - Removed null status effect from Item Mod.
    • Razor Sharp +25% Damage -> +15%.
    • Slowing Slice -10% Action Speed -> -5%.
    • Slowing Slice 45s Duration -> 25s.
    • Volcanic Heart +25% Burn Proc -> +5%.
  • A Whale of a Wand
    • Beasts Imagined 8% Chance -> 5%.
    • Sea Stories 10% Chance -> 5%.
    • Fantastic Friends Adult Drakes -> Young Drakes
    • Tall Tales 10% Chance -> 5.
  • St. Omaku's Mercy
    • Heavy Draw -20% Action Speed -> -10%
    • Heavy Draw +10% Damage -> +5%.
    • Heavy Draw +1% Damage / Survival -> +0.5%
    • Decisive Shots -40% Action Speed -> -20%
    • Decisive Shots +20% Damage -> +10%.
    • Decisive Shots +2% Damage / Survival -> +0.5%.
    • Sacrifice of Saints 1/Encounter -> 1/Rest.
    • Saint's Grace +30% Max Action Speed -> 15%
    • Galawain's Harry 100% Chance Recovery on Crit -> 50%
  • Frostseeker
    • Garland's Tears base damage 3 to 6 -> 3 to 5.
    • Garland's Tears Freeze Proc +25% -> +10%.
    • Garland's Rake base damage 5 to 10 -> 4 to 8.
    • Garland's Rake vs Deflection -> Reflex
    • Garland's Breath 8s Duration -> 4s.
    • Garland's Breath vs Deflection -> Reflex
    • Garland's Breath base damage 15 to 30 -> 15 to 25
    • Garland's Breath Accuracy Bonus from +5 to +0.
  • Veilpiercer
    • Suppressive Shots -20% Beneficial Duration on Hit -> -10%.
    • Ethereal Arrows +15% Raw Proc -> +10%
    • Disruptive Arrow 20s Duration -> 8s
    • Disruptive Arrow vs Reflex -> Deflection
    • Exorcising +50% Damage to Spirits -> +20%.
    • Purging Volley 1/Encounter -> 1/Rest
    • Weightless Draw 100% Chance Recovery on Crit -> 50%
  • Saru-Sichr
    • Death Sentence 7 Corrode Damage per Tick -> 3.
    • Death Sentence 10% Chance to kill on tick -> 5%.
    • Paralytic 7 Corrode Damage per Tick -> 3.
    • Paralytic 15% Chance to Paralyze on Tick -> 5%.
  • Willbreaker
    • Relentless 45s Duration -> 30s.
    • Relentless +20% Action Speed -> +10%.
    • Battered Mind 50% Chance -> 25%
    • Unavoidable Demise 15% Hit to Crit -> 10%.
  • Lance of the Midwood Stag
    • Lord of the Forest +3 PL -> +2.
  • Wicked Beast
    • Cry Havoc 2/Rest -> 1/Rest.
    • Tethered Yet Untamed +20% Damage -> +5%.
    • Tethered Yet Untamed +8 Deflection -> +4.
    • Wild Heart +4 PL -> +2 PL.
    • Wild Heart +25% Damage vs Beast -> +20%.
  • Magistrate's Cudgel
    • Judge - Removed "Clear on Combat End" from Mark Applier so this can function in more than one fight.
  • Wahai Poraga
    • Reckless Cyclone - No Longer hits the primary target twice.
  • Street Sweeper
    • Spring Cleaning -10s Duration Hostile / Beneficial -> -5s
    • You Can't Be Serious 25% Chance -> 15%.
    • You Can't Be Serious 40s Duration -> 15s.
    • Is That a Broom? 33% Chance -> 15%.
    • Is That a Broom? 30s Duration -> 15s.
    • Out With the Bad -15s Duration Hostile -> -10s.
    • Out With the Good -20s Duration Hostile -> -10s.
  • Chromoprismatic Staff
    • Soul Charge 10% Staff Damage & Action Speed -> +5%.
    • Soul Charge 2.5% Action Speed / Metaphysics -> 0.5%.
    • Soul Charge 1.5% Staff Damage / Metaphysics -> 0.5%
    • Elemental Induction +25% Damage -> +15%.
    • Elemental Induction 12s Duration -> 10s.
    • Enthralled Blights +2 Acid/Electricity/Fire/Frost PL -> +1.
    • Enthralled Blights +5% Burn/Corrode/Freeze/Shock -> +3%.
    • Entropy Shield 2% Damage Reduction -> 1%.
    • Entropy Shield 20s Duration -> 10s.
    • Entropy Shield 0.3% Damage Reduction / Metaphysics -> 0.1%.
    • Soul Storm 10% Staff Damage & Action Speed -> 5%.
  • The Spine of Thicket Green
    • Purge Decay +25% Vessel Damage -> 20%
  • Eccea's Arcane Blaster
    • Elemental Shot: Fire 40% Chance -> 10%.
    • Elemental Shot: Force 50% Chance -> 20%.
    • Elemental Shot: Frost 20% Chance -> 5%.
    • Eccea's Arcane Blaster Magic Bullets effect will never bounce.
  • Scordeo's Trophy
    • Critical Shot +20% -> +15%.
    • Obliterating Crit +50% -> +25%.
    • Opening Shot -15% Recovery -> -5%.
    • Opening Barrage -15% Recovery -> -5%.
    • Opening Blitz -25% Recovery -> -10%.
    • Penetrating Crit 20% Damage -> +15%.
    • Penetrating Crit +3 Pen -> +2.
  • Thundercrack Pistol
    • Crackling Shots +25% Shock Proc -> 15%
    • Conductive Blast 2/Rest -> 1/Rest
    • Charged Field -15% Action Speed -> -10%.
    • Overload 3s Duration -> 2s.
    • Storm Rune Shot 2/Rest -> 1/Rest.
    • Thundercrack Pistol Paralyze on Crit 5s -> 3s
    • Thundercrack Pistol Pulse Duration 6s -> 4s
  • Sungrazer
    • Cometfall +25% Burn Proc -> +15%.
    • Extinction Event 32 to 38 Base Damage -> 20 to 30.
    • Impacting 3s Duration -> 2s.
    • Meteoric 18 to 26 Base Damage -> 12 to 18.
    • Meteoric 10% Chance -> 5%.
    • Return Orbit 15% Chance -> 10%.
  • Sun & Moon
    • Twin Gods +50% Burn/Frost Proc -> +25%
    • Lunar Excellence 10% Chance -> 5%.
    • Solar Excellence 10% Chance -> 5%.
  • Ball and Chain
    • Indomitable 25% Chance -> 10%
    • Irrepressible +100% Damage -> +15%.
    • Engoliero do Espirs
    • Soulblade +20% Raw Proc -> +10%.
  • Eager Blade
    • Vehemence +4 Accuracy -> +2
    • Vehemence +8% Action Speed -> 5%.
    • Bounding Strikes +5 Accuracy -> +0.
    • Bounding Strikes 10 to 18 Base Damage -> 8 to 15.
    • Enraptured Blade 15% Chance -> 10%.
    • Kaul's Retort 25% Chance -> 15%.
    • Kaul's Stance +15% Damage -> +10%.
  • Xoti's Sickle
    • Soul Reaper +1% Damage / Religion -> 0.5%
    • Urgent Harvest 25% Action Speed -> 15%.
    • Urgent Harvest 1% Action Speed / Religion -> 0.5%
    • Urgent Harvest 30s Duration -> 10s.
    • Finality and Urgent Harvest are now mutually exclusive.
  • Acolyte's Frostbite
    • Freezing Lash +25% Freeze Proc -> 15%.
    • Freezing Bite 25% Freeze Proc -> 15%.
    • Freezing Bite 25% Chance -> 10%.
    • Freezing Gust 25% Freeze Proc -> 15%
    • Freezing Gust 100% Chance -> 25%
    • Vengeful Cold 100% Chance -> 25%
  • Vion-ceth
    • Wood Splitter +30% Damage vs Plants -> +20%.
    • Feller +45% Damage vs Plants -> +20%.
    • Grove Step 50% Health Condition -> 75%
    • Wood Bane +100% Damage vs Plants -> + 30%.
  • Aamina's Legacy
    • Massuk Arrows +20% Crush Proc -> +15%.
    • Precision Impact 10% Chance -> 5%.
    • Precision Impact Dwarf 15% Chance -> 10%.
    • Precision Impact 8s Duration -> 6s.
    • Drake's Legacy 15% Slash Proc -> 5%.
    • Ongitok Angunisag corrected mod effect names
    • Ongitok Angunisag 10% Chance -> 5%.
    • Ongitok Angunisag Dwarf 15% Chance -> 10%.
    • Ongitok Angunisag 8s Duration -> 6s.
    • Slayer of Beasts 25% Damage vs Beasts -> 10%.
    • Warning of Blue Water 2/Rest -> 1/Rest
  • Effort
    • Maiming 20% Damage -> 15%.
    • Valiant Demise complete data refactor
    • Valiant Demise 60s Duration -> 20s. (This effect was actually infinite and entirely permanent, but was stating 60s)
    • Valiant Demise 2.5m -> 1.5m.
    • Valiant Demise No longer attacks only those hostile to the player, but instead checks vs the wielder of the weapon
    • Determined Demise & Inspiring Demise no longer check the health of the weapon, but now check the owner.
  • Distraho
    • Red Tear 20 base Heal -> 35
    • Red Quickening 25 base Heal -> 35
  • Sanguine Great Sword
    • Weeping Wounds 12s Duration -> 6s
  • Voidwheel
    • Necrotic Blade 20% Chance Necrotic Lance -> 15%.
    • Necrotic Heart 30% Chance Necrotic Lance -> 25%.
    • Necrotic Heart -6 Corrode Armor -> -3.
    • Necrotic Heart 15% Corrode Proc -> 10%.
    • Soul Drinker 15% Raw Proc -> 10%.
    • Soul Drinker 20% Damage Self -> 10%.
    • Soul Drinker 25 Health on Kill -> 15.
  • Whispers of the Endless Paths
    • Heavy Blade 20% Crush Proc -> 15%.
    • Two-hander - Cone attack is now set to Hostile only.
    • Offensive Parry +5 Deflection -> +4.
    • Offensive Parry 12 to 14 Base Damage -> 8 to 12.
    • Spinning Assault 2/Encounter -> 1/Encounter.
  • Kapana Taga
    • Kapana Taga is now a club.
    • Razor Bladed Bludgeon 10% Raw Proc -> 5%.
    • Staggering Force 20% Chance -> 10%.
    • Champion's Relic 5% Damage / Engaged Target -> 3%.
    • Lone Champion +5 Deflection -> +4.
  • Hel Beckoning
    • Tainted Blade 3% Corrode Proc / Stack -> 2%.
    • Corrupted Blade 3% / Stack -> 2%.
    • Corrupted Blade 20 Max Stacks -> 15.
    • Corrupted Blade removed hidden 50% Chance to Apply data error.
  • Duskfall
    • Feather Light +15% Action Speed -> 10%.
    • Drawing Cut +30 Accuracy -> 15.
    • Drawing Cut +25% Damage -> 10%.
    • Drawing Parry +20 Deflection -> +15.
    • Drawing Parry 15s Duration -> 8s.
    • Drawing Parry - Removed erroneous hidden "Threatened By >= 1" requirement for Drawing Parry to activate.
    • Flesh Seeking 50% Miss to Graze -> 25%.
    • Heart Seeking +20% Crit Damage -> 10%.
  • Griffin's Blade
    • Loyal Companion 15s Duration -> 12s.
    • Loyal Companion - Now Checks owner health rather than weapon health.
    • Howling Blade 100% Chance -> 50%
    • Hound's Speed +15% Action Speed -> +10%.
  • Gladiator Sword
    • Skrim +15% Melee Damage -> +10%
  • Watcher's Blade
    • Soul Severing +15% Raw Proc -> 10%.
    • Soul Shredding +25% Raw Proc -> 20%.
  • Whispers of Yenwood
    • Soul Cutter +25% Damage vs Spirits -> +20%.
    • Unfailing 50% Miss to Graze -> 25%.
    • Unfailing 25% Graze to Hit -> 10%.
    • Unfaltering only applies on Crits during combat
    • Unfaltering 5 Max Stack -> 4.
    • Whetted +15% Crit Damage -> +10%.
  • Rust's Poignard
    • Bring Low 7s Duration -> 6s.
    • Coup de Grace +100% Damage -> +35%.
    • Shank +8.5% Action Speed / Stack -> +3%.
    • Twist the Knife - DoT Game Data was deleted, recreated this and set it up properly.
    • Twist the Knife 6 Damage -> 5.
    • Twist the Knife 12s -> 9s.
    • Unseen Killer 2/Rest -> 1/Rest.
  • Azure Blade
    • Cloak and Dagger 4 allies -> 3.
    • Cloak and Dagger 4m -> 2m.
    • Wrong Place, Wrong Time 50% Chance -> 25%.
  • Modwyr
    • Eager Lover 15 Max Stacks -> 10.
  • Stalker's Patience
    • Ambushing +1% Damage / Stealth -> +0.5%
    • Hamstringing 25% Chance -> 10%.
    • Mercy Strike 33% Chance -> 20%.
    • Mortal Wounds 20% Damage over time -> 15%.
    • Standoff 2/Rest -> 1/Rest.
  • Watershaper's Focus
    • Brackish Arc 12s -> 8s.
    • Brackish Arc +15% Corrode Proc -> +10%.
    • Ondra's Wrath +2 Water / Frost PL -> +1.
    • Ondra's Wrath 15% Chance -> 5%.
  • Rod of the Deep Hunter
    • Crushing Depths +5% Recovery Time -> 3%.
  • Amira's Wing
    • Forceful Gusts 15% Chance -> 5%.
    • Hylea's Embrace +20% Healing -> +10%.
    • Master of Gales +2 PL -> +1 PL.
    • Hylean Squall 1/Encounter -> 1/Rest.
    • Aldris Blade of Captain Crow
    • Storm Blade +15% Shock Proc -> 10%
    • Corvid's Bounty +10 Health on Crit -> +8.
  • Squid's Grasp
    • Attempted Parley +30% Action Speed -> +20%.
    • Cirono's Mercy 1/Encounter -> 1/Rest.
    • Rannig's Wrath
    • Flurry +15% Action Speed -> 10%.
    • Flanking +25% Damage -> 10%.
    • Insistence +20% Chance -> 10%.
    • Redoublement +2 Penetration -> +1.
    • Retreat 10s Duration -> 5s.
  • Tuotilo's Palm
    • Balanced Shield custom strings
    • Outward Spikes custom strings
  • Mohora Tanga
    • Harpooning - Remove Survival Skill Scaling from Penetration
    • Harpooning +10% Damage -> +5% Damage.
    • Harpooning +1% Damage / Survival -> +0.25%
    • Gaff 2/Rest -> 1/Rest.
    • Heave-to 2/Rest -> 1/Rest.
    • Mince-to 2/Rest -> 1/Rest.
    • Mince-to 25s Duration -> 10s.
    • Mince-to +50% Attack Speed -> +30%.
  • Tarn's Respite
    • Cold Steel +20% Freeze Proc -> +15%.
    • Deep Freeze -2% Action Speed / Stack -> -1%.
  • Scordeo's Edge
    • Highwayman (extra value set for token)
    • Double Strike 10% Chance -> 5%.
    • Blade Cascade 10% Chance -> 5%.
    • Blade Cascade 3s -> 5s.
    • Tempest 20% Chance -> 10%.
    • Strategic Shot +4 Accuracy / Stack -> +3.
  • Grave Calling
    • Frosted Edge +3% Freeze Proc / Stack -> +2%.
    • Frozen Edge +3% Freeze Proc / Stack -> 2%.
    • Frozen Edge 20 Max Stacks -> 15.
    • Grave Bound 5s Duration -> 3s.
  • Beza's Toothed Blade
    • Biting Cuts - Removed Stacking on this effect.
    • Biting Cuts 30s Duration -> 10s.
    • First Blood - Removed Stacking on this effect.
    • First Blood 5% Action Speed -> 10%.
    • First Blood 30s Duration -> 10s.
    • First Blood 50% Health Threshold -> 75%.
    • Rending Cuts 45s Duration -> 10s.
    • Rending Cuts - Removed Stacking on this effect.
  • Sasha's Singing Scimitar
    • Shocking Prelude +1% Action Speed / Chanter Phrase -> 2%.
    • Shocking Prelude +3% Shock Proc / Chanter Phrase -> 2%.
    • Refreshing Finale's triggering effect is no longer permanent.
  • Min's Fortune
    • Lucky Strike +20% Crit Damage -> +15%.
  • Amaliorra
    • Claim the Husk 20s Duration -> 15s.
    • Claim the Will 25s Duration -> 15s.
  • The Eye of Wael
    • Obfuscation 25% Chance -> 10%.
    • Illusive Spell 10% Chance -> 5%.
    • Shrouded Strike 25% Chance -> 10%.
    • The Hundred Visions +3 PL -> +2.
  • Keybreaker Scepter
    • Revelation - Removed Attacks Can Bounce
    • Misotheist 50% Chance -> 20%.
  • Mundane Shell
    • Arcane Interference 20% Resist Evocation/Conjuration/Illusion -> 15%.
    • Apostatism 33% Resist Punishment/Condemnation -> 15%.
    • Arcane Suppression 30% Resist Evocation/Conjuration/Illusion -> 25%.
  • Xoti's Latern
    • Threshing Aura 1% Damage / Religion -> 0.25%.
    • Light of the Dawnstar 10% Resist -> 5%.
    • Light of the Dawnstar - Now only affects Hostile Spells.
    • Light of the Dawnstar 1% Resist / Religion -> 0.25%.
  • Shimmer Scale
    • Thermal Ablation +3 Burn Armor -> +2.
  • Nerian's Ward
    • Father's Aegis -10% Incoming Damage -> -5%.
    • Father's Aegis -25% Max Incoming Damage -> -15%.
  • Lethandria's Devotion
    • Hardened Crystal -25% Crit Damage -> -15%.
    • Pale Light - 3 Health / Tick -> 1.
    • Lustrious Crystal 25% Chance -> 15%.
    • Nourishing Light 3 Health / Tick -> 1.
    • Sheltering Light 3 Health / Tick -> 1.
    • Captivating Crystal 100% Chance -> 50%
  • Bronlar's Phalanx
    • Stand Firm +2 Armor -> +1.
  • Akola's Apex Ward
    • Hard Counter 25% Chance -> 15%.
    • Blood Rage +15% Damage -> +10%.
    • Shark's Frenzy 2/Rest -> 1/Rest.
    • Shark's Frenzy 30s Duration -> 15s.
    • Shark Teeth Counter 35% Chance -> 25%.
  • Shining Bulwark
    • Defensive Beacon +2 Armor -> +1.
    • Defensive Beacon 5m -> 2m
    • Defensive Beacon - No longer clears its bonuses on Combat End.
    • Captain's Favor 2/Rest -> 1/Rest.
  • Cadhu Scalth
    • Soul Smite 1/Encounter -> 1/Rest.
    • Heavy Shard - Scaling 0.5 / Athletics -> 0.25
    • Luminous Dissonance 0.9 -> 0.95 Incoming Spell Damage
    • Luminous Harmony 0.9 -> 0.95 Incoming Damage
    • Luminous Harmony/Dissonance Scaling -0.005 -> -0.0025 / Metaphysics
  • Gipon Prudensco
    • Bravado 30s Duration Fit/Resolute -> 15s.
    • No Fool, I +2 Deflection / Stack -> +1.
    • No Fool, I +4 Reflex / Stack -> +2.
    • Safety at a Distance 10% Resistance against Ranged -> 5%
  • Cabalist's Gambeson
    • Arcane Containment -15% Hostile Duration -> -10%.
    • Arcane Extension +15% Beneficial Duration -> +10%.
    • Retaliatory Runes 15% Spell Reflect -> 10%.
  • Sharpshooter's Garb
    • Return Fire 25% Hit to Crit -> 15%.
    • Steel Threaded +2 Slash AR -> +1.
  • Blackened Plate Armor
    • Cycle of Decay -75% Damage taken Decay/Poison/Disease -> -50%.
    • Contentment in Pain 60s Duration Mind Inspiration -> 30s.
    • Life in Death +6 Health (Max) -> +4.
    • Usher's Beckoning +2 Engagements -> +1.
  • Magnera's Chain
    • Blade-Biting +10% Recovery / Stack -> +5%.
    • Blade Biting 40s Duration -> 20s.
    • Magnera's Commitment +15 Fort/Will -> +10.
    • Outlaw's Instincts +15 Refl vs Ranged -> +10.
    • Outlaw's Instincts +10 Defl vs Ranged -> +5.
  • The Bloody Links
    • Feed the Chain +20% Action Speed -> +15%
  • Patinated Plate
    • Heavy Rebound 4s Duration Stun -> 3s.
    • Constant Rebound 40% Chance -> 30%.
  • Deltro's Cage
    • Shock Shield 1/Encounter -> 2/Rest.
  • Iridescent Scale
    • Burn Refraction -20% Burn Damage Taken -> -15%.
    • Corrode Refraction -20% Corrode Damage Taken -> -15%.
    • Freeze Refraction -20% Freeze Damage Taken -> -15%.
    • Shock Refraction -20% Shock Damage Taken -> -15%.
  • Saint's War Armor
    • Rock Solid -15% Crush Damage Taken -> -10%.
    • Veteran's Scars -15% Slash Damage Taken -> -10%.
    • Like a Steel Trap - Removed Resolve Resistance.
  • Miscreant's Leathers
    • Deft Motion -15% Recovery Time -> -10%.
    • Chest Guard -20% Crit Damage Taken -> -10%.
    • Kidney Guard -35% Damage Taken Disengagement/Flanking -> -10%.
    • "Lucky" mod on Miscreant's Leather now only triggers on hostile attacks.
  • Aloth's Leather Armor
    • Known Causality +5 Defenses vs Transmutation/Evocation/Illusion -> +10.
  • Garari Cuirass
    • Layered -10% Damage taken from Weapons -> -5%.
    • Primeval -10% Damage taken from Spells -> 5%.
    • Rugged Construction - Remove Constitution Resistance.
    • Treated Scutum 20% Hit to Graze -> 15%.
  • Fleshmender
    • Boiled Leather 15% Hit to Graze -> 5%.
    • Hardened Buckskin -20% Crit Damage Taken -> -10%.
  • Swift Hunter's Garb
    • Lithe Motion -15% Recovery Time -> -5%.
    • Lithe Motion 25% Crit to Hit -> 10%.
    • Girded Flanks -20% Melee Damage Taken while Flanked -> -15%.
    • Hunter's Stride +15% Stride -> +5%.
  • Pale Hide
    • Cornered Beast +10 Deflection while Flanked -> +8.
    • Nocturnal Vigor -20% Recovery Time at Night -> -10%.
  • Reckless Brigandine
    • Go Not Quietly +10% Action Speed -> +5%.
    • Go Not Quietly +20% Action Speed / Engaged Target -> +3%.
    • Into The Breach +1 Armor -> +0.
    • Into The Breach +3 Max Armor by Health -> +2.
    • Into The Breach +5% Damage -> +0%.
    • Into The Breach +50% Max Damage by Health -> +20%.
    • Seeing Red 12s Duration -> 9s.
    • Seeing Red 3 Health / 3s -> 1.
    • Seeing Red 15 Max Health / 3s by Health -> 5.
  • Nomad's Brigandine
    • Pull Back -50% Damage taken from Disengagement -> -25%.
    • Feigned Retreat -60% Damage taken from Disengagement Attacks -> -25%.
    • Feigned Retreat 50% Reflect Disengagement -> 25%.
  • Five Sun's Breastplate
    • Defiant 25% Max Damage Reduction by missing health -> 15%.
    • Bracciao Rugo 25% Max Damage Done by missing health -> 15%.
  • Desgraza Brastplate
    • Defiant 25% Max Damage Reduction by missing health -> 15%.
    • Recompienza 25% Max Damage Reduction by missing health -> 15%.
  • Honor Guard Breastplate
    • Defiant 25% Max Damage Reduction by missing health -> 15%.
    • Pride of the Ducs +10 All Defenses by missing health -> +8.
  • Casita Samelia's Legacy
    • Confrontation +0.5 Deflection / Intimidate -> +0.25.
    • Scars and Memories 50% Chance to Retaliate -> 25%.
    • Ardent Will +30 Max Will by Health -> +20.
  • Furrante's Breastplate
    • Vigilance +2 Concentration -> +1.
    • First to the Fight 30s Duration -> 10s.
    • Intervention 1/Encounter -> 1/Rest.
    • Love of Life +15% Healing -> +10%.
    • Vigorious Protector -15% Damage Taken -> -10%.
  • Devil of Caroc Breastplate
    • Articulated -20% Recovery Time -> -10%.
    • Heart of Bronze - Remove Resistance to Dexterity/Might Afflictions
    • Mechanical Mind - Remove Resistance to Perception/Resolve Afflictions.
    • Devil's Due +4 Health / 9s -> +2.
    • Devil's Due 9s Duration -> 6s.
  • Humility
    • Enemies' Blades 20% Chance to Resist Slash -> 10%.
    • Accuser's Spears 20% Chance to Resist Pierce -> 10%.
    • Persecutor's Blows 20% Chance to Resist Crush -> 10%.
  • Effigy's Husk
    • Contempt 50% Chance for Affliction -> 25%.
    • Contempt 12s Duration -> 10s.
    • Skaen's Hatred 75% Health Threshold -> 50%.
  • Spider Silk Robe
    • Poison Master +3 Poison PL -> +2.
  • Helm of the Falcon
    • Falcon's Wings 20% Hit to Graze w/ Ranged -> 15%.
    • Raptor's Grip -20% Recovery w/ 2H -> -10%.
  • Blackblade's Hood
    • Hawk-eye +2 Perception -> +1
    • Hawk-eye +15% Hit to Crit w/ Ranged -> +5%.
    • Duelist +25% Action Speed w/ Daggers, Rapiers, Stilettos -> +10%.
  • Huana Charm Belt
    • Wayfarer +20% Stride -> +15%.
  • Girdle of Mortal Protection
    • Mortal Protection 20% Crit to Hit -> 15%.
  • Nature's Embrace
    • All Seasons +3 AR Burn, Freeze -> +2.
  • Voidward
    • Soul Barrier -35% Raw Damage Taken -> -25%.
    • Blackened Core +3 Corrode AR -> +2.
  • Ring of the Solitary Wanderer
    • Lone Wolf 12m Range -> 20m.
  • The Maker's Own Power
    • Reforge the Flesh 12s Duration -> 6s.
    • Reforge the Flesh 20 Health / Tick -> 10.
    • Reforge the Flesh 3s Tick Rate -> 1s.
    • Shaped by the Hammer +2 Crush AR -> +1.
  • The Amazing and Truly Incredible Instant Potion Belt
    • Alchemist's Cache 3 Potions per combat -> 1.
  • Upright Captain's Belt
    • Hold Fast +2 Constitution -> +1.
  • The Undying Burden
    • Grit -10% Incoming Damage -> 0%.
    • Grit -30% Max Incoming Damage -10%.
  • Spellkeeper
    • Spell Defense +All Defenses except Deflection vs Spells -> +All Defenses vs Spells
  • Ngati's Girdle
    • Fathom's Redress 20% Chance when Crit to cast AOE -> 10%.
    • Wavebreaker +2 Crush Armor -> +1.
    • Against the Tide +2 Athletics -> +1.
  • Entonia Signet Ring
    • Inviolate +3 All Defenses / Engager-> +2.
  • Ring of the Marksman
    • Marksmanship +8 Accuracy with Ranged Weapons -> +4.
  • Ibis
    • Flame Ward +4 Burn AR -> +3
  • Halgot's Warmth
    • Warmth +3 Priest Restoration PL -> +1
    • Halgot's Warmth Armor from +3 to +2.
  • Kuaru's Prize
    • +10% Damage with Spells -> +5%.
    • Woedica's Strangling Grasp
    • Twice Burned +3 Burn AR -> +2.
  • Gatecrashers
    • Slugger +2 Might -> +1 Might.
    • Slugger 50% Chance to Prone on Melee Crit -> 15%.
    • Reeling Blow 2/Rest -> 1/Rest.
  • Elementalist's Bracers
    • Spellbind 2/Rest -> 1/Rest.
    • Gauntlet's of Greater Reliability
    • Of Greater Reliability 30% Miss to Graze w/ proficient weapons -> 25%.
  • Boltcatchers
    • Lightning Wrangler 2/Rest -> 1/Rest.
    • Shock Repulsion 33% Chance to Reflect Electricity -> 20%.
    • Storm Blows - Change from w/ Melee vs Deflection -> Melee Weapon.
    • Storm Blows 100% Chance for shock damage on Crit -> 20%.
  • Firethrower's Gloves
    • Spellbending +2 Evocation PL -> +1.
  • Aegor's Swift Touch
    • Rapidity +10% Action Speed w/ weapons -> 5%.
    • Bullet Catch 50% Chance vs Ranged Weapon -> 5%.
    • Bullet Catch 50% incoming damage vs Ranged Weapon -> 0%.
  • Fair Favor
    • Swashbuckling +15% Hit to Crit Chance -> 10%.
    • Swashbuckling +20% Crit Damage w/ Daggers, Rapiers, Sabres, Stilettos, and Swords -> +10%.
  • Acina's Tricorn
    • Shootist -20% Reload Time -> -10%.
  • Mask of the Grotto Deep
    • Deadly Acumen +2 Poison PL -> +1.
    • Shadow Fang 8 Damage /6s for 60s -> 4 Damage.
    • Shadow Fang 60s Duration -> 30s.
    • Toxic Coils 2/Rest -> 1/Rest.
  • Deltro's Cage Helm
    • Conduit 30s Duration -> 10s.
  • Death's Maw
    • Death Runes 30s Duration -> 10s.
  • Okura's Kettle
    • Boil Over 33% Chance to Boiling Spray when Crit in Melee -> 10%.
    • Seasoned Iron +2 Burn AR -> +1.
  • Heaven's Cacophony
    • Shout of Hosts 2/Rest -> 1/Rest.
  • Thaos' Headdress
    • Mantle of Authority +10 Will Aura vs Mind Aff -> +5.
    • Conspirator +10% Damage vs Flanked -> +5%.
  • Serpent Crown
    • Serpent's Strike -25% Recovery when crit -> -10%.
    • Serpents Strike 15s Duration -> 5s.
  • Copperhead's Helm
    • -20% Damage from Spells -> -10%.
  • Whitewitch Mastk
    • Fearful Geometries +2 Illusion PL -> +1.
    • Gaze and Despair 2/Rest -> 1/Rest.
  • Footprints of Ahu Taka
    • Path of Mercy +15% Healing -> +10%.
  • Rakhan Field Boots
    • On Sodden Peat +3 Corrode AR -> +2.
  • Boots of the Stone
    • Firm Foundation +2 Resolve -> +1.
  • Shorewalker Sandals
    • Certain Stride +20% Stride -> +10%.
  • Boots of the White
    • Fur Lining +3 Freeze AR -> +2.
    • Shod for Winter +2 Resolve -> +1.
  • Nemnok's Cloak
    • Blessed in Spirit - No longer checks item health, now checks owner.
    • Built for Pain - No longer checks item health, now checks owner.
    • Cursed to Endure - No longer checks item health, now checks owner.
    • Life of Suffering +10% Damage Taken -> +15%.
  • Mirrorback
    • Parabolic Weave 20% Chance to reflect spells -> 10%.
    • Parabolic Weave - Now only reflects Hostile spells.
    • Visual Refraction +8 Deflection vs Ranged Weapons -> +5.
  • Rekvu's Scorched Cloak
    • Bloodfire 20% Healing from Burn Damage Taken -> 10%.
  • Ragged Cloak
    • Vestment of Skaen 9 to 15 Raw Retaliate -> 5 to 8.
  • Ajamuut's Stalking Cloak
    • Bushwack +15% Damage from Stealth -> +5%.
    • Bushwack +10 Accuracy from Stealth -> +5 .
  • Stormturner Cloak
    • Oilskin +3 AR vs Water -> +0.
    • Oilskin +7 Max AR vs Water -> +3.
    • Neither Sleet +1 Freeze AR -> +0.
    • Neither Sleet +5 Max Freeze AR -> +0.
    • Nor Storm +1 Shock AR -> +0.
    • Nor Storm +5 Max Shock AR -> +3.
  • Mantle of the Seven Bolts
    • Grounded +3 Shock AR -> +2.
    • Final Storm +5 Accuracy -> +0.
  • Ruata's Walking Cloak
    • Unburdened +20% Stride -> +15%.
    • Unburdened +1% Stride / Survival -> +0.5%.
  • Boots of Stability
    • Surefooted -50% Hostile Dexterity Affliction Duration -> -25%.
  • Boots of Speed
    • Moving Target +25 Deflection vs Disengagement -> +15.
  • The Magnificent Escape Cape
    • Neither Here Nor There +20 Deflection vs Disengagement -> +10.
  • The Giftbearer's Cloth
    • Steward of Memories +1 All Defenses (except Deflection) / History -> +0.5.
  • Violet Redemption
    • Rebuttal in Blood - 100% Chance to Recover Instantly when Crit in melee -> 20%.
    • Pernicious Retribution +3% Melee Damage / Stack (max 5) -> 2%.
    • Pernicious Retribution +3% Action Speed / Stack (max 5) -> 2%.
  • Charm of Bones
    • Lay Unto Slumber - +10 Accuracy vs Vessels -> +5.
  • Cauldron Shard
    • Transmuted Iron 33% Chance to convert Acid/Poison to Health -> 20%.
    • Transmuted Iron 15% Health conversion -> 20%.
    • Poison Purge 2/Rest -> 1/Rest.
    • Acid Repulsion +2 Corrode AR -> +1.
  • Claim and Refusal
    • Claim +15% Melee Damage -> +10%.
    • Refusal -10% Incoming Melee Damage -> -10%
  • Bone Setter's Torc
    • Anatomist +15% Healing Done -> +10%.
    • Anatomist +10% Hit to Crit -> +5%.
  • Baubles of the Fin
    • Cruelty and Curios +5% Damage -> 3%.
  • Dragon Pendant
    • Breath of Flame - All Damage Type DoT -> Burn.
  • Sisyfos Stone
    • Futility 35s Duration -> 15s.
  • Protective Eothasian Charm
    • Darkest Before Dawn 15s Duration of Heal effect -> 12s.
    • Darkest Before Dawn -75% Incoming Damage Taken -> -25%.
  • Strand of Favor
    • Ward of Favor -15% Hostile Effect Duration -> -10%.
    • Boon of Favor +15% Beneficial Effect Duration -> +10%.
  • Heart-Chime Amulet
    • Nimbus of Death 10% Chance to Destroy -> 5%.
    • Nimbus of Death can no longer trigger on non-hostiles.
    • Heartfire 100% Chance to convert Fire Damage to Health -> 20%.
    • Nature's Shelter -15% Incoming Damage -> -5%.
    • Water of Life 50% Health from Water Damage -> 20%.
    • Water of Life 100% Chance to convert Water Damage to Health -> 30%.
    • Winged Steps +25% Stride -> +10%.
    • Winged Steps +20 Disengage Deflection -> +15.
  • Pearlescent Rhomboid Helstone
    • Shifting Chroma -10% Damage Taken -> -5%.
    • Shifting Chroma 20% Chance to reflect Spells -> 10%.
    • Helstone +10% Chance to Reflect Spells -> 10%.
  • Amulet of Clear Skies
    • Minor Spellbing: Sunbeam 2/Rest -> 1/Rest.
  • Rotward Amulet
    • Rotward 50% Resist Poison, Disease, and Decay -> 15%.
  • Tears of Saint Makawo
    • Martyr's Memories +2 Spell AR -> 1.
    • Martyr's Memories 30s Duration -> 12s.
 

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