Strange Fellow
Peculiar
- Joined
- Jun 21, 2018
- Messages
- 4,035
Still failing to see how D:OS 2 is popamole.No, just Swen looking for excuse to make popamole shit.
Still failing to see how D:OS 2 is popamole.No, just Swen looking for excuse to make popamole shit.
That is a epic level divine caster, older than a few hundred years. Of course she has magical defenses better than armor +5 and that simple shit. Your summons should be missing that kind of enemy like crazy. Summons don't have that great attack bonus and your buffs are not applied on them.
She is not a Witch class, she is a cleric. Witch is just her name because of her looks.That is a epic level divine caster, older than a few hundred years. Of course she has magical defenses better than armor +5 and that simple shit. Your summons should be missing that kind of enemy like crazy. Summons don't have that great attack bonus and your buffs are not applied on them.
I agree that missing is expected against her.. Only an minor correction. On Pathfinder, witches are arcane casters, similar to D&D 5e warlock, with an patron that teaches him, in a relationship of master/apprendice
Direct from d20pfsrd "A witch casts arcane spells" http://www.d20pfsrd.com/classes/base-classes/witch/
Who is talking about D:OS 2?Still failing to see how D:OS 2 is popamole.No, just Swen looking for excuse to make popamole shit.
The implication is that no missing = popamole, which Swen with his latest game proved isn't necessarily the case.Who is talking about D:OS 2?Still failing to see how D:OS 2 is popamole.No, just Swen looking for excuse to make popamole shit.
"Popamole" as in "requiring a minimum amount of thinking". It's total garbage if you prefer a more figurative term.The implication is that no missing = popamole, which Swen with his latest game proved isn't necessarily the case.Who is talking about D:OS 2?Still failing to see how D:OS 2 is popamole.No, just Swen looking for excuse to make popamole shit.
This is true.I don't know about popamole but every system in D:OS2 is shit and I can't bring myself to ever get past act 2 in it.
is rubbish. D:OS 2 is very tactical and proper decision-making is the difference between horrible defeat and flawless victory in pretty much every single encounter, much more so than in many good combat-centric CRPGs.D:OS 2 doesn't require thought.
D:OS 2 is pretty divisive.This is true.I don't know about popamole but every system in D:OS2 is shit and I can't bring myself to ever get past act 2 in it.
This:
is rubbish. D:OS 2 is very tactical and proper decision-making is the difference between horrible defeat and flawless victory in pretty much every single encounter, much more so than in many good combat-centric CRPGs.D:OS 2 doesn't require thought.
Yeah, it divides those looking for good games from those who are willing to compromise with shit combat and nonexistent story and setting.D:OS 2 is pretty divisive.
Will play soon
"We need large DPS to take those defenses so we can be tactical... eh... if we already managed to take out half their health, why not just go all the way and take out the other half and forget about this tactical non-sense?"its very tactical except nothing tactical works until you take %50 off their hp off
amazing design
Yeah, it divides those looking for good games from those who are willing to compromise with shit combat and nonexistent story and setting.
The story and setting are crap too, fantasy without a single bone of originality.
e, i can live with the story and the settings, but HP bloat + double armor blocking status effects + skill's CD + retarded itemization makes it hard to enjoy.
Not even talking about the fight revolving only around cascade elemental combos due to not being able to incapacitate enemies before the fight is over.
I think you'd like the new xcom gamese, i can live with the story and the settings, but HP bloat + double armor blocking status effects + skill's CD + retarded itemization makes it hard to enjoy.
Not even talking about the fight revolving only around cascade elemental combos due to not being able to incapacitate enemies before the fight is over.
I strongly agree. Other problem is the bow range. 13m. Come on, i own a 175lbf crossbow and can hit targets much smaller than humans at 50m. The idea of someone who practiced as if his life depends on it being unable to hit an huge creature at 14m is so silly...
There is a codex review of the game, and it's pretty accurate.Yeah, it divides those looking for good games from those who are willing to compromise with shit combat and nonexistent story and setting.
I agree about the combat but story and settings are far from being the problem here, i can live with the story and the settings, but HP bloat + double armor blocking status effects + skill's CD + retarded itemization makes it hard to enjoy.
Not even talking about the fight revolving only around cascade elemental combos due to not being able to incapacitate enemies before the fight is over.
The elemental thing is almost a good idea but the combat revolves too much around it and it's extremely boring extremely fast.
And then, there's the traps ...
It's a real waste of potential, could have been a good, solid cRPG but it's just a mediocre game you can play if you don't have anything better to waste your time on.
Also D&D Beyond has been posting a series of sample encounters that leads to Baldur’s Gate: Descent into Avernus. If you're interested: https://www.dndbeyond.com/posts/536-encounter-of-the-week-a-break-at-boareskyr-bridge
A group of brave adventurers travel east through the wilderness, searching for the mighty Boareskyr Bridge. A pleasant surprise awaits them there: civilization! A small village of tents and lean-tos has grown around the north edge of the bridge, giving the characters a chance to rest and resupply before the next leg of their trip to Baldur’s Gate.
This week’s encounter is titled A Break at Boareskyr Bridge, but things are little bit different this week. The characters actually have a chance to spend a night or two in this settlement to recover, buy the services of mercenaries or torchbearers, and chat with NPCs before continuing on their journey. This encounter is part of the series “The Road to Baldur’s Gate,” in which a group of adventurers will travel down the Sword Coast over road and wilderness, from the gates of Waterdeep to the threshold of Baldur’s Gate. You may use this series as an introduction to the upcoming D&D storyline Baldur’s Gate: Descent into Avernus, as an expansion to the caravan sequence in the first D&D storyline adventure, Hoard of the Dragon Queen, or piecemeal as standalone encounters.
You can keep track of this journey on this massive map of the Sword Coast, originally presented in the Sword Coast Adventurer’s Guide. The trip from Waterdeep to Baldur’s Gate covers about 750 miles of both road and off-road wilderness. A small party on horseback can cover about 24 miles per day at a casual pace, with just under two days off for rest per tenday of travel. All in all, this journey takes just over a month to complete for a small party of adventurers—assuming they’re well-prepared and no serious complications arise. And note, not every day of travel needs to be represented by an encounter; the characters may go for days with only minor encounters with passing merchants or travelers.
This is the seventh encounter along this journey. The previous encounters are:
This is the tenth encounter along this journey. The previous encounters are:
I strongly agree. Other problem is the bow range. 13m. Come on, i own a 175lbf crossbow and can hit targets much smaller than humans at 50m. The idea of someone who practiced as if his life depends on it being unable to hit an huge creature at 14m is so silly...
I agree but it doesn't shock me, i can live with it for mechanism sake, in most games, archers are underwhelming but they can be quite deadly in DOS2 so if they add a better range, they would just be overpowered.