Machocruz
Arcane
And Capcom still thinks shitty Nerf models with goofy big hands and feet is the way to go for Street Figther.
If you don't mind fucking around in singleplayer I'd reccomend +R, should run better than BB and is still ASW's best effort up to date.I've always wanted to get into Arc's games, but there's definitely a huge learning cliff to get into it, and sadly when I finally decided to suck it up and just buy one (blaz continum shift extend) and get started it runs like absolute dogshit which makes a fighting game unplayable. I've got shit internet currently too so online (which is already frustrating full of dodgy connections) would be shit on my end far too often to be worth trying.
I'm not a fighting game aficionado, but after playing Guilty Gear and some of the Mortal Kombat and Street Fighter games, I don't get why games like SF or MK are the more poplular ones. They couldn't even hold a candle to GG neither in terms of style, mechanics and music.
XX was also pretty "cool" tho, getting more anime with slash>AC>Xrd.very, very, VERY Japanese
And Capcom still thinks shitty Nerf models with goofy big hands and feet is the way to go for Street Figther.
They appeared first and are more simple than a lot of the newer franchises and games?
Really, Street Fighter 2 was the game that pratically introduced combos to the genre, and with it's fun cast it was a massive sucess and many people's first fighting game, Mortal Kombat was the first truly big western fighting game and one that used blood to sell itself before all other western developers tried to copy it.
By the time Guilty Gear and others appeared, other franchises already dominated the market and a lot of people are only interested in playing games with names they've heard of.
This happens for all kinds of fighting games, wrestling games are dominated by WWE games even though quite a few people prefer games like the Fire Pro Wrestling series, hell, that's the series that has Suda51, famous for No More Heroes and Visual Novels such as Shibuya Scramble, announcing he is working on the series just to make a story based DLC for the latest game.
Again, Fire Pro Wrestling is good enough to make people that worked on visual novels or action games be like "Yeah, you know what, i would love to work on that series" but it's overall much less known than WWE, it just happens, one or two franchises always overshadow everything else in all genres sadly.
No joke, i would love to see a new Hokuto No Ken fighting game, though i guess the problem with the source material is that a lot of characters don't live long or don't do a lot of varied moves with Kenshiro getting a lot of screentime.While liked, the Guilty Gear games also didn't really become popular until Xrd either. Funny thing about how big of a deal was made of the animation in Xrd, (which are great) is when they were actual 2D sprites I remember seeing a lot of bitching from fighting game fans about the animations in Guilty Gear X2 #Reload and Fist of the North Star not being as fluent as Capcom & SNK stuff. On top of that sprites in general were niche basically the whole lifespan of 2D Guilty Gear, as were 2D fighting games.
Well, it was true in that time. The yardstick in terms of sprite animation then was Street Fighter 3 (which still has some of the best sprite graphics ever made, you look at the detail put into Ryu's hadouken or fierce joudan animation and it's a work of art), and by contrast due to necessary corners to cut the GG games while having larger sprites did have fewer frames of animation and often the frames themselves were less detailed (there's nowhere near similar display of effects of motion like Ryu's gi was given in SF3), and often lacked a snappy sense of impact (SNK was at this time at a pretty ghetto level of production, but their NeoGeo sprites still had snappy animation frames, and Last Blade games in particular had relatively high frame count).
No joke, i would love to see a new Hokuto No Ken fighting game, though i guess the problem with the source material is that a lot of characters don't live long or don't do a lot of varied moves with Kenshiro getting a lot of screentime.While liked, the Guilty Gear games also didn't really become popular until Xrd either. Funny thing about how big of a deal was made of the animation in Xrd, (which are great) is when they were actual 2D sprites I remember seeing a lot of bitching from fighting game fans about the animations in Guilty Gear X2 #Reload and Fist of the North Star not being as fluent as Capcom & SNK stuff. On top of that sprites in general were niche basically the whole lifespan of 2D Guilty Gear, as were 2D fighting games.
Still, that game didn't have Hokuto No Ken 2 characters, which yes, is worse than the original, nor it had characters from Fist Of The Blue Sky, which, granted, is just a prequel set in the 1930's following a previous master of Hokuto Shinken, the guy who taught the master of Kenshiro, Raoh and Toki, as he goes on his adventures and faces many martial arts that seem to be gone in the future.
Like, there were variants of Hokuto Shinken from when former masters or students decided to focus Hokuto Shinken on one aspect and ran away, and at least one style that is basically a complete fusion of Hokuto Ryuken and Nanto Seiken, with the style attacking pressure points while ripping people to pieces...hello, Arc System, that's freaking awesome!
Where's the Hokuto No Ken fighting game that has characters that weren't just around till Raoh dies?
New May design sucks.