BROs, update on Langrisser remake (I've posted some screens in Screenshot Thread recently).
Vyadhis
Damned Registrations
Re: mostly difficulty
So far (Chapter #9 of LR1), it's decent.
Previous mission (reach the green commander before he dies) completed... maybe not barely, but it required some tacticooling.
In part due to "sudden reinforcements, lolz":
But it was expected - enemy had 0 cavalry teams, which was super suspicious (so I deployed one pike team just in case). Which cockblocked three enemy horsefag teams on the bridge. Mage chick helped too.
Current mission: prevent enemy commander (surrounded by blue armored pikefags) from escaping north:
Another close one. Without 2 teams of fly
fagscunts, it would've been hard.
Three horse teams of reinforcements again:
So, why do people baaaw about "no challenge!"? IMO due to two reasons.
1) New systems, added in the remake, aren't "used" by the enemies. Your fags can equip Skills and Items:
Sometimes very useful ones (MOV+1, "Area of Command"+1):
While enemies can't:
Which is super weird, since these are mostly +5% ATK / +10% DEF thingies.
OFC clever enemy placement / setup + reinforcements get the job done on the enemy side, but still - wasted potential.
2) "Commanders' Classes Tree" has been reworked. In the previous versions, you could've chosen only one "branch", and that was it.
For example, in case of Ledin:
You could've gone either Silver Knight -> Knight Master / Grand Knight, or Lord -> Sword Master / General. Which worked totally linear (Fighter -> one of two Lv. 2 classes -> one of four Lv. 3 classes).
Since each class determined recruitable units and spells, choosing them was very important.
But!
Classes in the remake work differently. You can go back and forth through the "tree", as long as you have enough CP (you get 5 per level up and 3 for mission's MVP).
Which is IMO great idea - commanders now can be much more versatile (if you choose to make them so).
Example - Ledin
Unlocking Lord got me Lancers (Cavalry Lv. 1) and Spearmen (Spearmen Lv. 1). And unlocking Silver Knight - Troopers (Cavalry Lv. 2). Then I unlocked first Lv. 3 class - Swordsman, which unlocked Berserkers (Infantry Lv. 2).
So Ledin's recruits can be used against all 3 basic types of enemies.
Fun as hell, but makes the game easier than earlier games, where specialization was forced by the "one way promotion" mechanic.
It's strenghtened by the fact, that after unlocking 1st Lv. 3 class (for 30 CP), remaining two classes cost only 15 CP each.
So it's cheaper to learn Highlander and High Lord for 30 CP (and get Lv. 3 Cavalry and Lv. 2 Spearmen + some weaker fliers and archers), than to advance into Lv. 4 classes (Ranger / Swordmaster). ESP. since every class has its own skills and spells.
OFC you can still "specialize" in one branch (Cavalry, Infantry, Spearmen, etc.).
Autism King out.
IMO, as far as "tactics" go, this shit blows Fire Emblem and FFT out of the water. Too bad that Langrisser 3 & 4 were Saturn / Japan only + AFAIK decline.