Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Eternal Cylinder

Joined
May 8, 2018
Messages
3,535
Remember this?



Well, it turned into this:



We are extremely proud to present one of our most ambitious projects ever: 'The Eternal Cylinder'. A completely original take on the survival / adventure genre - with this project we can do one of our favorite things; Create a new surreal world to explore!

Sign up to be eligible for the upcoming closed Beta:

https://eternalcylinder.com/

Follow @theACETeam or @GoodShepherdEnt on Twitter for more news about the game.

In The Eternal Cylinder, players control a herd of adorable creatures called Trebhums and must explore a strange alien world filled with exotic lifeforms, surreal environments, and the constant threat of the Cylinder, a gargantuan rolling structure of ancient origin which crushes everything in its path. This unique ecosystem is a massive, procedurally generated land with unique animal AI, real-time world destruction, and organic exploration and puzzle design to create emergent gameplay that ensures no two playthroughs are ever the same.

Your Trebhums begin at the bottom of the natural food chain but can mutate and evolve with new physical attributes and abilities by eating a variety of flora and fauna. Discover and adapt dozens of mutations, including new traversal skills like flying and swimming to reach new areas, and new senses to help overcome puzzles, challenges and dangers. Your many Trebhums can each have different mutations, and new mutations don’t replace ones you already have, letting you stack ability sets in dynamic ways. Each mutation will also change the physical look of a Trebhum and stacking these will generate near countless surprising new creature designs which players will be able to organically discover as they explore this unique alien ecosystem.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
"cylinder" kinda made me thing there would be revolvers

i was promised revolvers goddammit
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,200
It's a shame that while it certainly looks promising, the devs sold their souls and betrayed humanity by doing this an Epic Exclusive for chink money.
 
Unwanted

a Goat

Unwanted
Dumbfuck Edgy Vatnik
Joined
Jun 15, 2014
Messages
6,941
Location
Albania
Yeah I realised it's out and wanted to buy it but guess what.

YARR HARR FIDDLE DEE DEE
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom