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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Joined
Aug 10, 2019
Messages
1,307
Initial OPINIONS playing PFKM after finishing Deadfire first. I'm VERY early on in the game so this is all just first impressions.

  • This game looks so much worse on almost every front.
  • It has a much nicer soundscape.
  • The writing while well done is very comedic and juvenile. In Deadfire there really aren't any evil for evil's sake characters, and most everything is very serious. Here everything is way more cartoonish. It's not a bad thing. Different styles.
  • Having the pathfinder RPG (almost) fully implemented in game form is AWESOME. This game is poised to have great replayability from the get go.
  • I much prefer the companions here over Deadfire's. They might be a bit cartoonish, but at least they are not annoying. I like most of them (except Amiri who is just a cartoon character. BTW she's straight from the rulebook 1ed artwork).
  • The combat feels... sluggish. So far it doesn't come near the excellence of Deadfire's fluid combat. Mind you i'm not talking about the RPG systems behind the combat encounters, but rather the feel of the combat itself. In Deadfire all the characters move briskly and they don't get stuck or feel sluggish. Here, the pathfinding (no pun intended) is not bad at all, but the characters move slowly. There's also no locking people down (again more about the system), and the gfx are not as nice. Deadfire specially has a great lighting system that is missing here.
I still have to play WAY more of this game (if its optimization allows me) to finalize my opinions.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,476
Location
Frostfell
GentlemanCthulhu, i don't know if you can disable this sound, i believe that you can let music only. I usually play listening to YT videos, but one thing that i love on PfK. I can assume dragon form and animate an army

PfJtwhx.jpg


How many games allow you to do something similar????
 
Joined
Aug 10, 2019
Messages
1,307
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.
 
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.
I had similar issues when I played it, only got worse the longer I played.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,131
Insert Title Here Pathfinder: Wrath
Have they added new companions since release version?

Only the kineticist(s) from a DLC. Still no pure arcane caster, no druid...

My Defender of the True World Amiri ran into her first Wild Hunt dude today - eleven levels higher, didn’t get a shot off. Wild Shape smilidon with 70 base speed means pounce from anywhere, even stealthed, everyone of those attacks are cold steel and like +4/+4. Her leopard pet would have finished him off.

The barb splash isn’t even wasted as speed kills and she gets an extra bite and uncanny dodge at lvl 2.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,131
Insert Title Here Pathfinder: Wrath
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.

Didn’t they figure out it was just the cloak animations or something causing it?
 
Joined
Aug 10, 2019
Messages
1,307
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.

Didn’t they figure out it was just the cloak animations or something causing it?
Isn't that for crashes? That's what the patch notes say. Anyhow, disabling them doesn't do anything to reduce stuttering.
 
Joined
Aug 10, 2019
Messages
1,307
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.
I had similar issues when I played it, only got worse the longer I played.

Did you manage to find a fix? Did you beat the game regardless? What did you do?
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.
I had similar issues when I played it, only got worse the longer I played.

Did you manage to find a fix? Did you beat the game regardless? What did you do?
No, Yes, Nothing.
 
Joined
Aug 10, 2019
Messages
1,307
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.
I had similar issues when I played it, only got worse the longer I played.

Did you manage to find a fix? Did you beat the game regardless? What did you do?
No, Yes, Nothing.

Hmm okay. On my end the game is not playable anymore, and i'm not exaggerating.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,886
Yeah i know the possibilities in this game are extensive and awesome. Sadly i won't be able to play it. It stutters really horribly, even though my system is top of the line. Well fuck it. As much as it saddens me, i have no choice but to play something else. I guess i'll go play Mask of the Betrayer instead.
I had similar issues when I played it, only got worse the longer I played.

Did you manage to find a fix? Did you beat the game regardless? What did you do?
No, Yes, Nothing.

Hmm okay. On my end the game is not playable anymore, and i'm not exaggerating.
Try to turn off AA.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,639
Maybe you can try and download the cleaner mod. It seems to me stutters were caused by leftover corpses and loot in areas. Cleaner mod allows you to delete all leftover loot forever if you wish so and by using the mod-menu you can also delete the corpses. It helped me a lot with the stutters as the game progresses.
 
Joined
Aug 10, 2019
Messages
1,307
Try to turn off AA.

Maybe you can try and download the cleaner mod. It seems to me stutters were caused by leftover corpses and loot in areas. Cleaner mod allows you to delete all leftover loot forever if you wish so and by using the mod-menu you can also delete the corpses. It helped me a lot with the stutters as the game progresses.

Tried both of these solutions. No luck. But thanks for suggesting.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,138
Pillars of Eternity 2: Deadfire
I guess this is the new single-hit damage record:
https://steamcommunity.com/sharedfiles/filedetails/?id=1836002129

Astral Projection seems to have taken my lessons to heart :)

Just out of curiosity how would you rank the classes among each other at the moment in terms of balance?

Hmm... sorcerors and wizards are certainly top tier... as well as well-built kineticists. Though I would rate kineticists a bit lower, as they are far less versatile and frankly... kinda boring.

Below them I guess Vivisectionists (and perhaps Alchemists in general) and Sword Saints (with other magus archetypes lagging a bit behind).
I'd not rank clerics or druids quite as high. They are okay, but not great, I'd say. About on-par with Bards in general usefulness, I guess (though not having a cleric will hurt more then not having a bard).
Then the martials:
Fighter ~ Ranger ~ Slayer > Barbarian > Paladin (although Hospitaler can provide nice support)

Not sure where to put monks and rogues. Both are great multiclass additions, but don't convince me as single class. Probably bottom of the food chain, along with Inquisitors. With the caveat that they offer highly useful stuff for other classes. Particularly the ultimate defense cheese in this game - the infamous 1 level monk dip.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,886
I guess this is the new single-hit damage record:
https://steamcommunity.com/sharedfiles/filedetails/?id=1836002129

Astral Projection seems to have taken my lessons to heart :)

Just out of curiosity how would you rank the classes among each other at the moment in terms of balance?

Hmm... sorcerors and wizards are certainly top tier... as well as well-built kineticists. Though I would rate kineticists a bit lower, as they are far less versatile and frankly... kinda boring.

Below them I guess Vivisectionists (and perhaps Alchemists in general) and Sword Saints (with other magus archetypes lagging a bit behind).
I'd not rank clerics or druids quite as high. They are okay, but not great, I'd say. About on-par with Bards in general usefulness, I guess (though not having a cleric will hurt more then not having a bard).
Then the martials:
Fighter ~ Ranger ~ Slayer > Barbarian > Paladin (although Hospitaler can provide nice support)

Not sure where to put monks and rogues. Both are great multiclass additions, but don't convince me as single class. Probably bottom of the food chain, along with Inquisitors. With the caveat that they offer highly useful stuff for other classes. Particularly the ultimate defense cheese in this game - the infamous 1 level monk dip.
Deadly Earth Kineticist is >> everyone else.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
I guess this is the new single-hit damage record:
https://steamcommunity.com/sharedfiles/filedetails/?id=1836002129

Astral Projection seems to have taken my lessons to heart :)

Just out of curiosity how would you rank the classes among each other at the moment in terms of balance?

Hmm... sorcerors and wizards are certainly top tier... as well as well-built kineticists. Though I would rate kineticists a bit lower, as they are far less versatile and frankly... kinda boring.

Below them I guess Vivisectionists (and perhaps Alchemists in general) and Sword Saints (with other magus archetypes lagging a bit behind).
I'd not rank clerics or druids quite as high. They are okay, but not great, I'd say. About on-par with Bards in general usefulness, I guess (though not having a cleric will hurt more then not having a bard).
Then the martials:
Fighter ~ Ranger ~ Slayer > Barbarian > Paladin (although Hospitaler can provide nice support)

Not sure where to put monks and rogues. Both are great multiclass additions, but don't convince me as single class. Probably bottom of the food chain, along with Inquisitors. With the caveat that they offer highly useful stuff for other classes. Particularly the ultimate defense cheese in this game - the infamous 1 level monk dip.
Deadly Earth Kineticist is >> everyone else.

In other words, avoid Deadly Earth at all cost unless you like mindbogglingly boring gameplay.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Cloud infusion is almost the same in damage department comparing to Deadly Earth, only available a bit later. Even maximized + empowered composite Wall could do damage dangerously close to broken, with completely broken from companion due to switch.

So it is kinda tricky to draw the line with Kineticist.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,636
Location
Sic semper tyrannis.
I'm a little surprised - but I do think PoE's got it right with prohibiting pre-buffing. The constant buffing I have to do in this game is annoying to all hells. Like the power difference between being fully buffed and not buffed at all is gigantic. With buffs I just do encounter after encounter without taking much damage, but the second those wear out or worse - I get attacked while resting - I might actually lose people to encounters of the same magnitude.
 
Joined
May 31, 2018
Messages
2,509
Location
The Present
I'm a little surprised - but I do think PoE's got it right with prohibiting pre-buffing. The constant buffing I have to do in this game is annoying to all hells. Like the power difference between being fully buffed and not buffed at all is gigantic. With buffs I just do encounter after encounter without taking much damage, but the second those wear out or worse - I get attacked while resting - I might actually lose people to encounters of the same magnitude.

No. PoE got that wrong, too. That choice was a convenience feature for lazy encounter design and poor AI disguised as reducing drudgery for the player. Right now PF:KM is working as designed. It's testing your endurance and attrition. If resting is risky enough to threaten ruin for your party, it suggests that you're over-extended yourself and either need to find safer locations or reserve some of your spells/resources as insurance for when you do rest in dangerous territory. This is the real kind of C&C we need it games.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
don't play pets and all buffs you will need is good hope + bard song and tank recasting mirror image, haste for harder encounters (my standard routine). don't build heavy micro classes and avoid 1 minute buff dips. use Extend wand for Enlarge.

many players overbuff without realising their things do not stack or use incorrect buffs when they could have stacked more.

I always wanted a game where strategic management is delegated to separate system. Something like if you could delegate some of spell slots to daily buffs which are cast on rest and use up ingredients or something like that.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,277
Try to turn off AA.

Maybe you can try and download the cleaner mod. It seems to me stutters were caused by leftover corpses and loot in areas. Cleaner mod allows you to delete all leftover loot forever if you wish so and by using the mod-menu you can also delete the corpses. It helped me a lot with the stutters as the game progresses.

Tried both of these solutions. No luck. But thanks for suggesting.
Cleaner mod didn't work well mid game because it only cleans up the area when you tell it to do it. So all the past area you visit still has all the junk loot you left behind.

Though I doubt start from the beginning is a good choices either...
 

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