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Burden of Command - WW2 tactical leadership RPG

Joined
May 19, 2018
Messages
415
This looks slightly less like mobile shovelware than Panzer Corps 2. What is a “random SNAFU event”? “Omaha Beach sector 73% secured, sir; Private [RNG-assigned surname] was walking on his hands at the base of the sea wall and an errant machine gun round hit one of his grenade pouches. Three privates, a first sergeant, and a radio guy were wounded, and and an LT with an S1 section spilt coffee on his crotch.”
 

Got bored and left

Guest
upload_2019-8-14_7-56-4.png


50263.jpg
 

PrettyDeadman

Guest
You sure its an rpg and not a wargame?
 
Last edited by a moderator:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


(He was the medic in Band of Brothers. Following in the footsteps of famous BoB alumnus Doug Cockle?)
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,965
Nice bit of info, but it only highlights how far they are from finishing this, and that aside the original idea, they might not have focused vision on the implementation.
We will see when it eventually gets released.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,357
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Nice bit of info, but it only highlights how far they are from finishing this, and that aside the original idea, they might not have focused vision on the implementation.
We will see when it eventually gets released.
I don't think it means much: Definitive art assets can come pretty late in the game development cycle, so unless they plan to add a subsystem to manage these pictures, it shouldn't change much, and could remain at the "cosmetic change" level.

I think the best way to handle it would be to make the picture dependent on the event type:
Like if your scouting patrol surprises opponent when they are off guard, the picture should obviously be much more "casual" than when meeting them at long range on the battlefield.
 

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