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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,478
Location
Frostfell
most people like dragon but I prefer elemental: earth

Only because have draconic blood is cooler than having elemental blood. I have played with sorcerer two times on this game. One with undead and one with silver draconic. Praise Owlcat for not restricting to only the most human hatting, chaotic and evil dragon(red).
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,679
My team has the sexiest and deadliest waifus you can recruit.
Who is the strongest caster in the game?

An kineticist with magma deadly earth + cloud can put ludicrous amount of damage / round

I won't deny that. However for burst damage and damage per round, a wizard or sorcerer Arcane Trickster has them beat. An illusionist can beat them in aoe instant death dealing. Of course mage resources are limited.
Is there a preferred archetype/bloodline for a trickster sorc? Thinking of remaking my party sorc into one.
Maybe I'll change her into a Wizard. Dunno.

Whatever boosts the dmg spells you're most likely to use and get sneak attacks from, I think. As a trickster, that's fire (dragon or elemental) for a lot of your low-mid career; scorching ray, hellfire ray, etc. Once you get AT 10, it opens up more, of course.

Is there a preferred archetype/bloodline for a trickster sorc?
most people like dragon but I prefer elemental: earth

For boost to acid?
 

_Vic_

Educated
Joined
Aug 15, 2019
Messages
56
Wiz Evocation specialist (or thranxilian) allows you to add a good pile of damage, but to be honest draconic/elemental sorc is superb and everything pales against kineticist (all of them).

Fey druids, clerics, thundercaller bards... are fun caster classes to play, every one of them with strong points in their specialties.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
For boost to acid?
To turn any elemental spell in the game into acid which is generally element enemies have 0 protection against while stacking acid damage bonuses like rings/robe of earth etc. Caustic Eruption is also not bad since it is not a subject to spell resistance. Throwing around Acid Chain Lightnings is also good way to casually spend time in combat.

Other spell I find useful as AT is reached Vampiric Touch. More or less doubles you hp for an hour so your AT has same hp as your barb.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,889
For boost to acid?
To turn any elemental spell in the game into acid which is generally element enemies have 0 protection against while stacking acid damage bonuses like rings/robe of earth etc. Caustic Eruption is also not bad since it is not a subject to spell resistance. Throwing around Acid Chain Lightnings is also good way to casually spend time in combat.

Other spell I find useful as AT is reached Vampiric Touch. More or less doubles you hp for an hour so your AT has same hp as your barb.
I did this with my necro thassalonian. Since I already had Precise shot so I can use Enervate I also used it for this as well. Usually waited until someone managed to do some damage to him. It healed you as well in that case.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
I'ma pissed u can't use it on Jaethal. Hope you can at least hit her with Enervate 8 times if it stacks.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,131
Insert Title Here Pathfinder: Wrath
Playing on hard is hard (

It gets easier. Probably best experience is upping difficulty each chapter or two or whenever you lose interest in tactics.

I like high difficulties with reduced damage (plus nothing broken on player end) so your combat isn’t just kill or be killed in one or two rounds like D:OS.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,328
Location
Flowery Land
Does anyone know if the Varnhold's Lot ring that adds +2 damage per die of acid damage applies to sneak attack with Acid Splash?
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,430
Location
Grand Chien
For boost to acid?
To turn any elemental spell in the game into acid which is generally element enemies have 0 protection against while stacking acid damage bonuses like rings/robe of earth etc. Caustic Eruption is also not bad since it is not a subject to spell resistance. Throwing around Acid Chain Lightnings is also good way to casually spend time in combat.

Other spell I find useful as AT is reached Vampiric Touch. More or less doubles you hp for an hour so your AT has same hp as your barb.
That's... interesting.
 

Ainamacar

Educated
Joined
May 6, 2018
Messages
33
Who is the strongest caster in the game?

An kineticist with magma deadly earth + cloud can put ludicrous amount of damage / round

I won't deny that. However for burst damage and damage per round, a wizard or sorcerer Arcane Trickster has them beat. An illusionist can beat them in aoe instant death dealing. Of course mage resources are limited.
No lol, my Kineticists was doing 500 damage with empowered maximised Deadly Earth in huge AoE with no save. Nothing Arcane Trickster has can beat that.
That death illusion spell only works vs some enemies that have weaker saves and does not work on golems and others.

That just means that Deadly Earth is a disgusting piece of shit ability that you should avoid at all cost.
So is Wierd vs many enemies in the game (especially Fey). It is part of the class and cannot be ignored when saying which class is better.

Weird is not available until level 17/18 and actually allows for two! saves and some enemies are immune.

Phantasmal Killer comes online at 7/8 and goes a long way if you stack Illusion DC and take Heighten Spell. I ran a Gnome Sorcerer (Arcane bloodline) that ended up with DC 38 Phantasmal Killer and DC 43 Weird, and could have added 1 more with Bokken's potion.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,679
My team has the sexiest and deadliest waifus you can recruit.
For boost to acid?
To turn any elemental spell in the game into acid which is generally element enemies have 0 protection against while stacking acid damage bonuses like rings/robe of earth etc. Caustic Eruption is also not bad since it is not a subject to spell resistance. Throwing around Acid Chain Lightnings is also good way to casually spend time in combat.

Huh... is that how it works in PnP? I thought only the bonus spells you gained from the bloodline were supposed to be acid: https://www.d20pfsrd.com/classes/co...es/bloodlines-from-paizo/elemental-bloodline/
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,955
Location
Russia
It's a free modal ability. I learned about it accidentally since it's not mentioned anywhere. And yeah it's in PnP.

Bloodline Arcana: Whenever you cast a spell that deals
energy damage, you can change the type of damage to
match the type of your bloodline. This also changes the
spell’s type to match the type of your bloodline.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,430
Location
Grand Chien
Phantasmal Killer comes online at 7/8 and goes a long way if you stack Illusion DC and take Heighten Spell. I ran a Gnome Sorcerer (Arcane bloodline) that ended up with DC 38 Phantasmal Killer and DC 43 Weird, and could have added 1 more with Bokken's potion.
Yeah but then you're a gnome
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?
 

Ainamacar

Educated
Joined
May 6, 2018
Messages
33
Phantasmal Killer comes online at 7/8 and goes a long way if you stack Illusion DC and take Heighten Spell. I ran a Gnome Sorcerer (Arcane bloodline) that ended up with DC 38 Phantasmal Killer and DC 43 Weird, and could have added 1 more with Bokken's potion.
Yeah but then you're a gnome

Not vital. You can lose that +1 to DC and still drop a lot of Wild Hunt Monarchs. The most impactful hidden restriction of this build is good alignment, which is required for Maya's Charm. (A shame Use Magic Device doesn't function for meeting worn item prereqs.)
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,430
Location
Grand Chien
Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?
Not really, not now you can use custom companions as advisors (although the -3 for using them is complete bullshit and needs to be modded out)
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?
Not really, not now you can use custom companions as advisors (although the -3 for using them is complete bullshit and needs to be modded out)
I plan on using the companions in my party for exploration and combat. I just don't want to take the time to talk to all of them periodically like a Mass Effect game.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Hmm... my desire to play this game dropped significantly when I got to Oleg's Trading Post and found out that all the companions have tons of dialogue to sift through that I assume contain quests and other content. Do I miss out on much if I ignore companions entirely?
Not really, not now you can use custom companions as advisors (although the -3 for using them is complete bullshit and needs to be modded out)
I plan on using the companions in my party for exploration and combat. I just don't want to take the time to talk to all of them periodically like a Mass Effect game.
They don't really get that much new dialogue.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,131
Insert Title Here Pathfinder: Wrath
Not really, not now you can use custom companions as advisors (although the -3 for using them is complete bullshit and needs to be modded out)

I like the kindgom management but i an awful at it, so i put on efforless.

Play lawful and build bulletin boards immediately. Always keep 100bp cushion. Always travel light (encumbrance, total and individual) so you can go way further without resting. Crisis points make a big difference.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,131
Insert Title Here Pathfinder: Wrath
Does anyone have a good rundown of all the blind skills and traits and what each does, and - more importantly - doesn’t?

Specifically blindsense? Seems like Echolocation and Improved Precise Shot are bypassing blur in Season, for instance. Can’t tell if Blindfight is giving a re-roll, is preventing to-hit boost from concealment.

Any confirmation that any of the reroll skills are working (like touch of luck?). Nothing in the logs.
 

btbgfel

Scholar
Joined
Nov 10, 2014
Messages
111
Blindfight: won't caught flatfooted by invisible melee attackers, immune to gaze attack.reroll once if melee attack missed because concealment.
Blindfight,Imp: won't caught flatfooted by invisible melee/range attackers in 30 ft, reroll once if melee attack missed because concealment, ignore partial concealment in melee.
Blindfight,G: won't caught flatfooted by invisible attackers, reroll once if melee attack missed because concealment, ignore partial concealment and treat total concealment(50%) as partial(20%) in melee.
Blindsense: ignore all invisibility and concealment in certain radius.
Tremorsense: blindsense in 30 ft, immune to gaze attack.
Blindsight, 60 ft: blindsense in 60 ft, immune to gaze attack.
Echolocation: blindsense in 40 ft, immune to gaze attack.
Blindsense from dragon disciple: blindsense in 25 ft, not immune to gaze attack.
Improved Precise Shot: ignore partial concealment, range attack only.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,131
Insert Title Here Pathfinder: Wrath
Blindfight: won't caught flatfooted by invisible melee attackers, immune to gaze attack.
Blindfight,Imp: won't caught flatfooted by invisible melee/range attackers in 30 ft, reroll once if melee attack missed because concealment, ignore partial concealment in melee.
Blindfight,G: won't caught flatfooted by invisible attackers, reroll once if melee attack missed because concealment, ignore partial concealment and treat total concealment(50%) as partial(20%) in melee.
Blindsense: ignore all invisibility and concealment in certain radius.
Tremorsense: blindsense in 30 ft, immune to gaze attack.
Blindsight, 60 ft: blindsense in 60 ft, immune to gaze attack.
Echolocation: blindsense in 40 ft, immune to gaze attack.
Blindsense from dragon disciple: blindsense in 25 ft, not immune to gaze attack.
Improved Precise Shot: ignore partial concealment, range attack only.

That answers the question. No fifth level of DD for Regongar.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,430
Location
Grand Chien
Blindfight: won't caught flatfooted by invisible melee attackers, immune to gaze attack.
Blindfight,Imp: won't caught flatfooted by invisible melee/range attackers in 30 ft, reroll once if melee attack missed because concealment, ignore partial concealment in melee.
Blindfight,G: won't caught flatfooted by invisible attackers, reroll once if melee attack missed because concealment, ignore partial concealment and treat total concealment(50%) as partial(20%) in melee.
Blindsense: ignore all invisibility and concealment in certain radius.
Tremorsense: blindsense in 30 ft, immune to gaze attack.
Blindsight, 60 ft: blindsense in 60 ft, immune to gaze attack.
Echolocation: blindsense in 40 ft, immune to gaze attack.
Blindsense from dragon disciple: blindsense in 25 ft, not immune to gaze attack.
Improved Precise Shot: ignore partial concealment, range attack only.
What? That's not right, Blind-Fight is supposed to give you a re-roll versus invisible/concealed attackers.

Blind-Fight

You are skilled at attacking opponents that you cannot clearly perceive.

Prerequisite: None

Benefit: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
You can quote the rulebook but most of those are probably either not implemented or don't do what the rules say.
 

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