Axioms
Arcane
- Joined
- Jul 11, 2019
- Messages
- 1,512
Nah its a really expensive penalty for this. Might as well have just not added it IMO.It allows for abandoning regions now!
Finally!! Looks like the time to buy it has arrived.
Nah its a really expensive penalty for this. Might as well have just not added it IMO.It allows for abandoning regions now!
Finally!! Looks like the time to buy it has arrived.
Trick is never being in a position to get rebellions. Which even on top difficulties isn't super painful.Rebellions is fucking me. Stack of 18 units with 2-2 general appeared on a map and took 6 of my top money provinces. 50 units cannot kill it...
This is SO retarded.
Nah its a really expensive penalty for this. Might as well have just not added it IMO.It allows for abandoning regions now!
Finally!! Looks like the time to buy it has arrived.
Its much better than Imperator but its not like, the savior of the genre.So... what's the KKK on this game? I'm always hungry for some Grand Strategy, still bummed Age of Civilizations II turned to be such a simple game with borderline no post-launch dev support.
Maybe equal to EU4? Depending on what you are looking for? The resource and trade system is cool, buildings are pretty decent. The culture/decadence system is the key aspect.Its much better than Imperator but its not like, the savior of the genre.So... what's the KKK on this game? I'm always hungry for some Grand Strategy, still bummed Age of Civilizations II turned to be such a simple game with borderline no post-launch dev support.
I dunno man, I haven't played Imperator.
How good it is compared to, I dunno, Crusader Kings II or EUIV?
Here's the thing - what actually constitutes 'grand' strategy? It is not complexity, as there is such a difference between what victoria and EU offers. So let's say grand strategies focus on depicting a historical period and on governing a country (or family, like in CK2), as opposed to simply 4x-ing the world.So... what's the KKK on this game? I'm always hungry for some Grand Strategy, still bummed Age of Civilizations II turned to be such a simple game with borderline no post-launch dev support.
So... what's the KKK on this game? I'm always hungry for some Grand Strategy, still bummed Age of Civilizations II turned to be such a simple game with borderline no post-launch dev support.
Build a wall - one year.
Repel 5 celtic independants who took your region - decades.
Build a wall - one year.
Repel 5 celtic independants who took your region - decades.
the problem is the loyality drop in neighborung regions which can hace a cascading effect.
5 celtic rebels vs 30 dorcia warriors.
lose. 5 die.
Another 6 die afterwards.
also why the fuck celtic rebels even invade balkans.
Lost ~ 25 warriors dealing with them.
Don't leave border towns wikthout walls. Random rebels/independence will appear and take it...
Dont reaaly have loyalty problems during second playthrough. Small population 100 same nation, huge infrastructure and loyalty buildings.Build a wall - one year.
Repel 5 celtic independants who took your region - decades.
the problem is the loyality drop in neighborung regions which can hace a cascading effect.
Weird, I swear I made a post here about it.
I've played Lusitania three times and Rome once for a bit.
One thing I noticed is that for weird little tribes in the middle of nowhere, the trick is to take over an entire province (AKA your first province) in order to max out your pooled region resources, build up a decent little military and then start specializing your regions - say, one culture-focused region, another focused on food, another focused on equipment, another focused on infraestructure, another focused on money, etc. Also, because provinces give provincial units.
Btw, until they patch up diplomacy, you guys should totally enable the possibility of abandoning every single province and getting no penalties for it. Here's how you do it:
1. Open the files Region.bsf and Faction.bsf on the Data/scripts subfolder using any text-editing program.
2. How to abandon any region (even your capital):
Disable lines 7590 to 7597. Here's how it looks like on mine:
FUNCTION Region_CanBeAbandoned(regionID)
{
return TRUE
}
3. No penalty for abandoning province
Edit faction.bsf in the line 4085. Comment it out like this:
//Faction_Government_ChgAge(ownerID, Region_Population_Count(regionID)); // Penalty
There, now you can just take useless shit enemy provinces and abandon them to fuck the enemy up.
Will use this whenever you say something stupid.Hi
I'm a retard
Hi
Btw... is it better to make infra-focused and Equipment only provinces, or Infra + Military focus? Because both Industry and Military production share the same citizens. But they compete for slots.
Hi
I'm a retard
I realized just TODAY that citizen assignment is a thing! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!
Go ahead, if you knew about it, call me a retard just this once. I deserve it.
Imagine being a hundred turns in on a game and realizing that the reason my province pretty much produced only food and I always more slots than what I knew what to do with them, is because my lands were literal Arcadias devoted to agriculture urrrggh. And here I was wondering why I had so many buildings for infra yet felt my infra production simply wans't enough.
Ok, so what I said about specialization is still true. You just gotta allocate the citizenry right to reap immense profits in all resources. Specialization is still very very important.
Btw... is it better to make infra-focused and Equipment only provinces, or Infra + Military focus? Because both Industry and Military production share the same citizens. But they compete for slots.
Hi
Btw... is it better to make infra-focused and Equipment only provinces, or Infra + Military focus? Because both Industry and Military production share the same citizens. But they compete for slots.
Infrastructure is to quickly build buildings and equipment is to quickly gather troops. As long as you have enough equipment in onw territory/province it only takes one turn to recruit an unit / several units.
Im in turn 404 and so far I haven't really spaecialized provinces. I just built in a city what seemed like a good idea e.g. if there are several ressources for trading in that region I built trading focused buildingds etc.
Still decadence is slowly strangeling me and I avoid decadence buildings as much as possible. Not sure if decadence is a bit too strong in regards to balance. Still haven't really figured out how rebellions work. In one year my loyalty in a region is at 90 and in the next it drops almost down to zero. And I can't even pinpoint an event to it. Sometimes they are back to normal in one turn too. Very confusing...
Hi
Btw... is it better to make infra-focused and Equipment only provinces, or Infra + Military focus? Because both Industry and Military production share the same citizens. But they compete for slots.
Infrastructure is to quickly build buildings and equipment is to quickly gather troops. As long as you have enough equipment in onw territory/province it only takes one turn to recruit an unit / several units.
Im in turn 404 and so far I haven't really spaecialized provinces. I just built in a city what seemed like a good idea e.g. if there are several ressources for trading in that region I built trading focused buildingds etc.
Still decadence is slowly strangeling me and I avoid decadence buildings as much as possible. Not sure if decadence is a bit too strong in regards to balance. Still haven't really figured out how rebellions work. In one year my loyalty in a region is at 90 and in the next it drops almost down to zero. And I can't even pinpoint an event to it. Sometimes they are back to normal in one turn too. Very confusing...
What? How are you at turn 400 and you haven't won? Probably cause you don't specialize. Did you at least take a shitty minor barbarian nation? That might help a bit in not winning on turn 400.