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Preview Paranoia: Happiness is Mandatory Gameplay Preview at Rock Paper Shotgun

Infinitron

I post news
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Tags: Black Shamrock; Cyanide Studio; Paranoia: Happiness is Mandatory

Rock Paper Shotgun uploaded a 28 minute video preview of Paranoia: Happiness is Mandatory to their YouTube channel a few days ago. Unlike the IGN gameplay video from June, this time whoever was playing took his time, offering us a chance to actually read the dialogue and observe some of the game's less obvious mechanics. In this mission, Friend Computer tasks the player's team with hunting down a secret society of traitorous vending machine worshippers. It seems to be a bit more varied than the mission we saw in June. Rock Paper Shotgun's previewer narrates the video and points out interesting aspects, such as the damage immunity system determined by the player's color clearance level, various points in the mission where there are multiple solutions to obstacles the team encounters, a loot-stealing cleanup droid that the player can attempt to outrun during combat, and the many ways that the player can find himself being accused of treason.



There were a couple of text-based previews of Paranoia: Happiness is Mandatory published recently as well, at Den of Geek and Hardcore Gamer. Oddly, both Rock Paper Shotgun and Den of Geek claim that the game will be out in October, the latter even specifically saying October 3rd, but this has yet to be formally announced by the developers. They're going to be at Gamescom this week, so I guess it'll happen then.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I've long stopped paying too much attention to pre-release footage & previews, but the unusual setting makes it at least potentially interesting.
 

Max Edge

Guest
Why now everything look like Tumblr?

Tabletop even in 2004 had better art style:
_bn20299.jpg
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,382
The combat looks fucking mind-numbing. It reminds me of Satellite Reign, and it's not a good memory.
I quickly began scrolling past the gunfights to get to the dialogues and interaction, which seem to be the only decent parts.
 

Max Edge

Guest
That cover artwork appears to be by Jim Holloway, who was a prolific artist at TSR in the 1980s and was also the original artist for Paranoia. +M

tumblr_p093s9qQOg1wb3uelo1_1280.jpg


tumblr_ouqlbhg9HQ1ro2bqto1_1280.jpg


tumblr_ouqmbbUGob1ro2bqto1_1280.jpg


tumblr_ohf2e3xRhQ1ro2bqto1_1280.jpg


tumblr_pk7azoQq9c1ro2bqto1_500.jpg


tumblr_obp58hjRf91ro2bqto1_500.jpg


The developers of the computer game should have involved Jim Holloway, at least for concept art.

I have theory.

Jim Holloway represent old nerddom - rough, ironic and neckbearded.

Nu-nerdom is soft, quirky and Tumbrl.

Just check how official D&D has changed by 9 years.

From this:


To this:


All this tabletop or video games industry have now different base customer.
 

Deleted Member 22431

Guest
I have theory.

Jim Holloway represent old nerddom - rough, ironic and neckbearded.

Nu-nerdom is soft, quirky and Tumbrl.

Oh, no! Nerddom was one of the few remaining bastions against decline and now they are doomed! Low-T nerds on soy that have nothing in common with old-school nerds.

:negative:
 

Skdursh

Savant
Joined
Nov 27, 2018
Messages
734
Location
Slavlandia
RPS is pathetic trash for self-loathing idiots, but I am genuinely excited for a game based on Paranoia. I've often thought that it would be an excellent setting for a game so long as the tone was preserved and it wasn't done by an incompetent development team. I can only hope that this meets me expectations or is at least good enough/sells enough to provoke interest for better titles in the Paranoia universe in the future.
 

Robert Erick

Educated
Joined
Jan 4, 2019
Messages
51
Looks nothing like the Paranoia I knew and played over a decade ago. Suppose I should be happy that a video game about it is being made, but for some reason I just can't summon the effort to be excited about it.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Because visual part is important in videogames?
Wel, it's important in tabletops too, because it crates style and atmosphere, and videogame just exist in visual form, so without good visual part it it may act as strong disctracting/irritating part.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
12,877
Location
Eastern block
I prefer TB myself, but if your game is good (KotOR, NwN, BG, Planescape) RTwP is a non-issue.

If your game sucks (Pillars) it's not because of RTwP.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Looks indistinguishable in a sea of colorful isometric RPGs and XCOM-likes
And you also looks indistinguishable in the sea of try-hard codexers who all compete to outedge the other, and shit on the newest games the hardest.
 

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