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GreedFall - Gold Edition - new colonial-themed action-RPG from Spiders

CyberWhale

Arcane
Glory to Ukraine
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Mar 26, 2013
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Fortress of Solitude
I hope the technical part is too, like GUI, controls and overall presentation. I tried to play dragon's dogma but it was janky as hell. This one looks like dragon's dogma except early modern european, it is made by the French so I am going to assume those aspects shouldn't be janky like the Japanese console games.

It looks more like Dragon Age: Inquisition to me, small gameplay differences aside.
 

JDR13

Arcane
Joined
Nov 2, 2006
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3,933
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The Swamp
I hope the technical part is too, like GUI, controls and overall presentation. I tried to play dragon's dogma but it was janky as hell. This one looks like dragon's dogma except early modern european, it is made by the French so I am going to assume those aspects shouldn't be janky like the Japanese console games.

It looks more like Dragon Age: Inquisition to me, small gameplay differences aside.

I get more of a Risen 2/3 vibe. I definitely don't think it looks anything like Dragon's Dogma though.
 

Forest Dweller

Smoking Dicks
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Oct 29, 2008
Messages
12,205
Funny hearing those interviewers sounding wowed, asking things like "how are you managing all of this?" when Bioware has been doing the same things for years.
 
Joined
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GreedFall Combines the Best Parts of Dragon Age and The Witcher

If Western RPGs with lots of exploration are your thing, GreedFall seems like a solid bet.

Did you play Dragon Age: Inquisition and wish that it had more-dynamic combat? Did you play The Witcher 3: Wild Hunt and wish that it let you build a party? GreedFall ($50) is here to split the difference, and so far, it looks like it's doing a pretty good job.

This semi-open-world RPG will debut for the PC, PS4 and Xbox One on Sept. 10, and if Western RPGs with lots of exploration are your thing, this game seems like a solid bet.

I went hands on with GreedFall for about half an hour during a press demo in NYC, and I generally liked what I saw. In the game, you customize a protagonist named De Sardet and set off to explore the recently discovered continent of Teer Fradee. Complete with flintlock pistols, tricorn hats, wooden caravels and a general "Age of Exploration" aesthetic, GreedFall feels a lot like early modern Europe — just with a healthy dose of magic thrown in.

A (pretty) big world

The demo began with De Sardet in the middle of a quest, exploring a large map in the eastern half of Teer Fradee. A representative from Spiders, the game's developer, informed me that the game features a "semiopen" world. Rather than being able to travel to anywhere from anywhere, you'll instead explore a series of large, interconnected maps, each one full of its own story missions, side quests and secrets. If you played The Witcher 3, think of the four different explorable areas, each laden with small settlements and question marks denoting points of interest; it's the same basic idea. The maps here seem a little smaller and more manageable, though.

Another thing I noticed right away is that De Sardet had a party with her. Like in a good BioWare game, you'll be able to recruit a variety of party members and develop relationships (both platonic and romantic) with them as you progress through the game. Party members aid you in battle, but they also evaluate the choices you make within the story. Treat your cohort well and take actions they agree with, and they'll be loyal until the end. Ignore their loyalty quests and go against their moral codes, and they may leave the party entirely.

In any case, De Sardet's two companions came in handy as she embarked on her quest to track down a handful of missing alchemists. GreedFall channels 17th-century voyages of discovery, as a variety of Old World nations vie for control of Teer Fradee. They don't just want it for wealth; they also believe the continent holds the cure to the deadly Malichor plague afflicting people back home. De Sardest hopes to find the alchemists and see what progress they've made toward curing the disease.

Since Teer Fradee was, until recently, untrammeled by humans, there were a few native beasts to deal with along the way. This particular De Sardet was a magic user, who could also wield a flaming sword. As such, I had a good time confronting a group of huge, shaggy beasts that looked something like bison crossed with bears. The combat should be pretty familiar to action/RPG fans. You can dish out both light and heavy attacks, dodge enemy blows, switch weapons on the fly, and cast magic spells.

In fact, you can assign magic spells to a weapon slot, then inflict a variety of effects depending on whether you use light or heavy attacks. It's a creative, less cumbersome way to use magic, and it should make life a lot easier (and more fun) for players who gravitate toward magical builds.

A unique protagonist

Fans of old-school PC RPGs should also be pleased to hear that you can pause this game and issue commands at any time. Left to their own devices, De Sardet's two party members will follow a generalized set of tactics, attacking, casting magic and healing as necessary. But if you'd prefer to micromanage for a tough fight, you can also slow down the action and tell your party members (including De Sardet) exactly what to do.

This is in keeping with Spiders' promise to offer a variety of gameplay approaches. After combat wrapped up, I had a chance to check out GreedFall's character-advancement and -crafting systems. As De Sardet levels up, she'll be able to put points into three different skill trees: warrior (melee combat), technical (firearms) and magic (of both the healing and harming varieties). You could just choose one skill tree and commit to it fully, but the game encourages you to experiment and combine skills instead.

A number of skills combine abilities from two trees — warrior and magic, for instance, which might help you cast spells more efficiently during melee combat. You can also reset your skills and experiment with new combinations at any time.

Crafting is a little more rote: Gather ingredients and blueprints, then craft weapons, armor and accessories based on what you find. However, I adored one subtle touch about this system. As you customize your equipment, you can add flourishes like ribbons and linings. Depending on what you add, your character model will change accordingly, giving you dozens of small ways to make your De Sardet build unique.

The age of exploration

One other thing I appreciate about GreedFall is that it seems to have an appropriate scope for its resources. Rather than promising players hundreds of hours of same-y gameplay, Spiders believes that the game will take from 30 to 50 hours for most players. That's a respectable length for an RPG but also suggests that the game is a more focused, story-driven experience than some of its contemporaries.

While I would admittedly need to spend more than 30 minutes with a big game like GreedFall to fully evaluate it, I was pretty pleased with what I saw. The game looks like a solid, well-crafted Western RPG, complete with everything that fans like about the genre. At the risk of being glib, it looked like Dragon Age with faster combat, or The Witcher with a party system, right down to the graphics and level layout.

GreedFall has fast-paced-but-comprehensible combat, an assortment of interesting party members, an intriguing setting and plenty of choices to influence the course of the story. It's probably not going to redefine the genre. But if it gives players a satisfying, well-developed adventure, that's all it really needs to do.

https://www.tomsguide.com/hands-on/greedfall-hands-on
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,969
I don't know much about Dragon Age Inquisition, but am I the only one not finding it particularly apt that people are comparing it to Greedfall? The third-person perspective and that it's an action RPG seem like the biggest similarities I can see, and the combat even at first glance seems to be miles better in Greedfall (for an action RPG).
 
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purpleblob

Savant
Joined
May 16, 2014
Messages
564
Location
Sydney
I'm getting DA:I vibe, especially due to eh... companions/romance options. Also, the devs themselves have said they want to fill the void Bioware have left.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,969
Well, that's some pretty damning stuff there. Hopefully it doesn't turn out like DA:I, because DA:I looks terrible and this looks like quite a bit of fun.

I did look at the interview you were referrencing about filling the void, but it mentioned earlier titles than DA:I, where DA:I seemed to be where the ultimate irrevocable decline of Bioware became evident.

Despite my reservations from the above mentioned comparisons being drawn, I'm still going to give Greedfall a solid shot without the invoked name of Bioware sullying the image of the game for me.
 

Kyl Von Kull

The Night Tripper
Patron
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Jun 15, 2017
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
I don't know much about Dragon Age Inquisition, but am I the only one not finding it particularly apt that people are comparing it to Greedfall? The third-person perspective and that it's an action RPG seem like the biggest similarities I can see, and the combat even at first glance seems to be miles better in Greedfall (for an action RPG).

Dragon Age: Inquisition wasn't an action RPG at all, though. It was an extremely simplistic RTwP RPG that pretty much played itself.

Like many RPG fans, Spiders CEO Jehanne Rousseau loves BioWare’s classic Mass Effect, Dragon Age, and Knights of the Old Republic games but was disappointed by the developer’s recent work. She still hopes the company can return to its roots, but for now her team is working to make the games they want to play.

This reads very differently depending on where you make the cutoff. When does the void start? Given Spiders' past body of work, I'd guess they mean only the original Mass Effect and Origins.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
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Just posting to show off my cute princess Síora avatar
HA9InWA.png
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,969
Dragon Age: Inquisition wasn't an action RPG at all, though. It was an extremely simplistic RTwP RPG that pretty much played itself.

Ah, thanks for clarifying. All the gameplay of Inquisition I've ever watched made it seem like it was a weird hybrid of RTwP and action RPG, where all parts looked dull, uningaging, and easy as piss.

Yeah, and after watching some more just now, I stand by my earlier comment: DA:I is a poor comparison to Greedfall from what I've seen.
 

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