Seems to just be a RPG version of the same story, albeit with some unique characters and some side stories, including one whole new adventure for Android 16 and Gohan, we haven't been told what it is, but it will involve fighting and deepening their relationship to make it even more obvious why Gohan goes SSJ2 when 16 dies.Can I destroy Cell with Yamcha? Can I play as Freeza and win on Namek?
Or will I be replaying the same stories that have been in every DBZ game for 30 years?
Dragon Ball FighterZ looks much better.
Still looks better.Dragon Ball FighterZ looks much better.
its just a 2d fighting game
I mean, that's Freeza's move too. It's going to turn into some sort of weird fake off.
Only if we get to fake surrender and then blow Freeza's face with a grenade
Fake surrenderception.I mean, that's Freeza's move too. It's going to turn into some sort of weird fake off.
Only if we get to fake surrender and then blow Freeza's face with a grenade
Most likely a game mechanic meant to encourage the mid-fight power-up trope to happen organically?Also it had a weird mechanic that made holding onto your skillpoints instead of spending them for as long as possible more effective, I can't recall why exactly though.
Includes the Buu saga too ?
Well by the look of it they're reusing a lot of material from the Xenoverse games, so they should have reduced workload in regards to a lot of legwork. That ain't a bad thing at all, reusing assets is potentially beneficial (Yakuza being probably the case example of this being a positive to overall quality by allowing focus in more important areas of game design).
o fck yea, they have non scripted beam struggles, there is a shadow of the beam before enemy launches the beam so you can launch your own
6:00
Could be worse. Could require rotating the dpad/analog stick. But yeah button mashing is about as lazy as a mechanic can get. Should be timing based or something creative.I really hate how no DBZ game has had a system for beam struggles beyond button mashing. Even just entering a set of button prompts as quick as possible without error is better.
Could be worse. Could require rotating the dpad/analog stick. But yeah button mashing is about as lazy as a mechanic can get. Should be timing based or something creative.I really hate how no DBZ game has had a system for beam struggles beyond button mashing. Even just entering a set of button prompts as quick as possible without error is better.