Lady_Error
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- Joined
- Oct 14, 2012
- Messages
- 1,879,250
Don't have the expansion, so my level cap is at 25. Maybe I'll do another playthrough at some point, since I skipped crafting completely this time.
Ah that's why. Yeah normal XP system levels you up really quick, I only play Odditty. Plus no expansion.Why not? I haven't even finished the Protectorate/Free Drones quests and a couple minor ones. I went with the normal EXP for killing system, seems like it might be faster than the Oddity system.
EDIT: Oh and killing Death Stalkers gives a lot of XP each time. That alone probably got me a couple of levels.
crafters can make Spearhead rifle which can shoot two times per turn too, and with better stats.For long range, the Dragunov sniper rifle seemed like the best choice due to 25 AP and being able to fire twice.
The uniques for unarmed I felt were pretty lacklustre: Power Fist can be nice if you're STR oriented, but for DEX there's stuff like the Claw which might be nice if they weren't depreciated so quickly. Or, uh, Boxing Gloves...
I never could figure out why most uniques so closely match the properties of crafted weapons, sometimes with a tiny change here and there.The uniques for unarmed I felt were pretty lacklustre: Power Fist can be nice if you're STR oriented, but for DEX there's stuff like the Claw which might be nice if they weren't depreciated so quickly. Or, uh, Boxing Gloves...
Boxing Gloves are apparently best used as an off-hand meta item: Attack with main-hand weapon, then switch to the gloves for the Dodge bonus.
Anyway, I pretty much always just toss unique weapons into their own locker in the player house, since for some reason they're all unusably bad compared to anything crafted... except for Balor's Hammer, that is. If you can wield that one, then you're going to fuck some shit up.
In my opinion, most if not all of the unique weapons should all be fantastic in some niche way, but instead they're mostly mediocre. Shame and a waste.
From what I recall persuading them to let Buzzer go is necessary if you want the best outcome with the faceless in DC.I've dabbled in persuasion with my Scientist just for RP after a string of no-Pers characters, and... honestly, I'd say it's a waste of points from any kind of minmaxing standpoint. It's worth having of course if you want to roleplay and see that content, but there's not a huge amount there.
you can just let them kill Buzzer.From what I recall persuading them to let Buzzer go is necessary if you want the best outcome with the faceless in DC.
Did they share all their info too?you can just let them kill Buzzer.From what I recall persuading them to let Buzzer go is necessary if you want the best outcome with the faceless in DC.
And on my first playthrough i've killed that Faceless boss, but still got the best outcome (they gave me some supplies and allowed me to take Lora Baker to SGS).
Feat Body Horror is one of ways that I can recall right now , work only on humams and non-insectoid critters + resolve penalty. For melee there exist weaponsmith, but you have guns, so I don't know what else.Are there any ways to increase crit chance?
Are there any ways to increase crit chance? The shotgun is ridiculous when it crits, especially the way I'm building it, and if I can get my crit chance to around 50%, the damage output will be ridiculous.
EDIT: Also, does each pellet have its own roll for whether or not it crits?
Seeker goggles give you up to 19% crit chance (though it'll be hard finding ones of that high quality, and you'll need pretty high electronics to make them).Are there any ways to increase crit chance? The shotgun is ridiculous when it crits, especially the way I'm building it, and if I can get my crit chance to around 50%, the damage output will be ridiculous.
EDIT: Also, does each pellet have its own roll for whether or not it crits?
Chips, focus stim, rathound leather, goggles, feats: pellet mayhem, recklessness and survival instincts. Imo the agile, mobile shotgunner is easier than tin can, unless you go temporal.Are there any ways to increase crit chance? The shotgun is ridiculous when it crits, especially the way I'm building it, and if I can get my crit chance to around 50%, the damage output will be ridiculous.
EDIT: Also, does each pellet have its own roll for whether or not it crits?
I just tested and it does. According to the description it shouldn't, but it does. Though it can still be hard to set up.Edit: Spark Mandriller
Ambush description says "single-target ranged weapon", so I don't think it triggers on shotguns.
I think the distinction is between weapons that must be aimed at one specific target in order to be used at all, and weapons that can be aimed at a grid square whether or not there's a target present, i.e. AoE weapons. The latter are pretty much always grenades or psi powers.
Are shotguns AoE-targeted or do you have to aim at a specific enemy? I wouldn't know, haven't even used one yet.