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Good Quake maps

luj1

You're all shills
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Anyone know where the N-rune is located in Obsessive Brick Disorder?
 

Ash

Arcane
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Oct 16, 2015
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Goddamn Arcane Dimesions is good. The level designers produced both Art style AND good gameplay in abundance. Highly recommend.

The only thing I don't like is lack of continuation between maps/all maps being designed for shotgun/axe start, so long-term reward for good resource management and secret hunting is gone, and you can never get comfortable with higher tier weapons, always getting them taken away. Much of the game you'll be using the axe, shotguns and nailgun, with moderate grenade launcher use. Fuck the "pistol start" concept. Difficulty should be designed through other means.

A couple maps stand out as not up to scratch with the rest but overall it's highly impressive.
 
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luj1

You're all shills
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A couple maps stand out as not up to scratch with the rest but overall it's highly impressive.

I found Per Aspera ad Inferi the weakest, mainly due to poor artistic choices (too bright, ugly tileset). It's a remake of an older map as I understand it.
 

Ash

Arcane
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Messages
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That was actually one of my favourites. At least in the top ten of AD anyways.
 

luj1

You're all shills
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Foggy Bogbottom is driving me insane. I beat the map, but I feel I'll never find the Rune. This fucker is huge!
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Ter Shibboleth, the 2017 episode packed with insanely large and detailed maps, is back with Part 2: http://www.celephais.net/board/view_thread.php?id=61822

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Welcome to Ter Shibboleth Part 2! Part 2 is not a sequel to Ter Shibboleth but a continuation starting from map 6. Part 2 consists of three maps based on real world locations mixed in with fantasy elements. Map 6 takes you into a cold mountainous village of Norway. Map 7 brings you to a 1940's Paris that has been taken over by darkness. And map 8 transports you to a surreal Roman Greek metropolis. They are large, long, and use the Drake mod to enhance gameplay.

The Drake mod (Included in its entirety in the .7z file) dates back to 2012 with the release of Arcanum by Tronyn and PM. It features many new monsters, weapons, items and gameplay changes most players will be familiar with. The decision to use Drake as opposed to more popular mods like Arcane Dimensions was simply a personal preference and nothing more than that.

As of this writing Ter Shibboleth Part 2 has only been tested and known to work with Quakespasm 0.93.2 (http://quakespasm.sourceforge.net/download.htm) and Quakespasm-Spiked version 0.93.2. (http://triptohell.info/moodles/qss/ ) Any other engine may not load the maps correctly and or crash entirely, so you do so at your own risk.

Ter Shibboleth part 2 is meant to be played starting from shib6 and ending at shib8, but each map has been adjusted to be able to be completed using only a shotgun start. As each map is big and non-linear, it will not be to everyone's taste. If you prefer smaller, more compact levels then this won't be for you. Despite each maps size, great lengths have been taken to make sure the maps are not maze like, so that the players are able to find their way around using landmarks and familiar sights so as not to get lost from backtracking.

Important to note is the included quake.rc file within the drake folder. This file DOES NOT change any key bindings or personal settings you have set. It only changes three specific console command variables in order to view and play Ter Shibboleth Part 2 properly. Those commands are as follows:

sv_protocol 999
sv_maxvelocity 8000
gl_farclip 524288

In addition, it is necessary to add -heapsize 524288 to the command line when using Quakespasm and Quakespasm-Spiked, as without it the engine will close with an error message upon loading any of the maps.

Now comes an important topic of discussion. As mentioned before these maps are large, very open, and have lots of detail. As a result, it is almost a guarantee these maps (particularly shib7 and especially shib8) will not run at a desired 60 frames per second. Depending on your hardware, even those with powerful CPU's and GPU's, you could run these maps anywhere from 10 to 30 frames per second. I understand this is not ideal, but please do not assume that these maps were created for the sake of just being large and overly complex, they are simply my visions come to life. I was hoping they would run better but things do not always turn out as planned. Despite this shortcoming, I believe it is a testament to EricW's compilation utilities and the Quakespasm engine that they are capable of creating and playing maps that are very clearly never meant to be this size and scope in the Quake universe. It undoubtedly shows just how advanced the Quake modding scene has come.

Screenshots and videos:

http://quaketastic.com/files/screen_shots/shib6.jpg
http://quaketastic.com/files/screen_shots/shib7.jpg
http://quaketastic.com/files/screen_shots/shib8.jpg

https://www.youtube.com/watch?v=7fqc6DQVbKs Shib6 preview
https://www.youtube.com/watch?v=5v2iZNSUmrA Shib6 Full playthrough
https://www.youtube.com/watch?v=dfqdJxbPB4s Shib7 preview
https://www.youtube.com/watch?v=ocZRo7U4yU0 Shib7 Longer preview
https://www.youtube.com/watch?v=ugWhW34nstU Shib7 Eiffel Tower segment

Also included are the texture wads and map source files.

Some final words of thought. Whether you enjoyed it or not, I appreciate you taking the time to play it as this project was one of the most ambitious I've ever attempted. Feedback and gameplay videos/demos are welcome. Credits go to Poorchop and onetruepurple for playtesting and providing important input and drake related info. And of course Tronyn and PM for Drake.

Last but certainly not least, Ter Shibboleth is dedicated to Eric Wasylishen for his ongoing support throughout the entire project. I cannot count the number of times he has made changes to his compilation utilities and Quakespasm just to ensure Ter Shibboleth runs. Without his incredible tools, this project simply would not exist at all. I can't give enough gratitude to Eric as he deserves as much credit as me for bringing Part 2 to life for all to enjoy. This one is for you buddy.

With everything said and done, please enjoy Ter Shibboleth Part 2!

Download: http://quaketastic.com/files/single_player/Ter Shibboleth Part2.7z
 

luj1

You're all shills
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Textures look grainy, w/ too much noise. It's a little over the top for my taste. Third screenshot looks literally like Daggerfall or Minecraft, not sure how I feel about that. Not a fan of the Eiffel tower either.
 

Curratum

Guest
The truth is, Quake gameplay doesn't work particularly well in such maps. The amount of work invested in this could have produced so much better, tighter layouts and geometry.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
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Kelethin
I miss fun shooters. This thread reminded me of Team Fortress (Quakeworld) but it is dead now.
 

luj1

You're all shills
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For some reason Copper Dreams felt like a modern megawad. I really recommend it.

It's worth trying for two fixes alone - enabling shoot-through and reducing voreball turn-rate.

The former in particular makes a *huge* positive gameplay difference.
 
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luj1

You're all shills
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Best map was the one where you had to collect 3 silver keys.

Killer map mate, just finished the episode. Multiple silver and gold keys. Literally has Grimrock-like puzzles. :greatjob:

Some screens:

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This map in particular brought tears to my eyes. Recognize the layout?

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lnZntUs.jpg


e6XojsZ.png
 

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