Age of Glorantha total conversion (the setting of KoDP).
- 15 new races spread across Elder-Neutral-Tainted range, with relevant race relations and preference to tech level (tribal races getting boosts to economy in smaller settlements, more civilized ones requiring more buildings to get all units and not everyone having tier 4 units)
- loads of new sprites and Glorantha lore put into unit descriptions
- most units are represented as squads, which is also reflected in their stats (makes low tier units more relevant)
- some units have only ranged attacks, which makes them very vulnerable in melee (but doesn't drain their action points), some ranged units have use limits to their abilities, and the range of most ranged attacks is reduced
- various balance shifts because of abilities given to units; especially more units with physical/magical immunities or resistances, but also easier access to magical damage types and AoE attacks
- also more units getting an ability or two with experience
- changes to spells (mostly new summons, but schools are now Fire-Air-Earth-Darkness-Law-Chaos)
- Shadow Realm = Heroquesting, but unfortunately it's not touched upon in the two maps included with the mod
- Dragon Pass scripted scenario
Useful additions:
Wall/Gate patch to boost their HP because of damage output changes.
Shadow Magic maps converted to AoG.
A scenario for AoG.
One more scenario by AoG's dev.
Putting KoDP soundtrack into the music folder.
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For AoW3 I enjoyed unit changes from "The Wrong Kind of Balance", though it breaks Frostlings (hacky taking damage outside of snow + AI not accounting for it). It
is compatible with some other big mods but I've lost my modlist that had it included so I can't help with compatibility.