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Screenshot thread

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,650
Sigourn what emulator and what settings are you using? This looks fantastic.

The Decline it's SNES remake of https://en.wikipedia.org/wiki/Digital_Devil_Story:_Megami_Tensei if I'm not mistaken.

RetroArch with the CRT Royale shader that comes with it.
Yep, it's the Super Famicom exclusive Kyuuyaku Megami Tensei. I must be past the halfway point of the game, I've heard the dungeon I'm in (Mazurka) can be a huge pain in the ass as some enemies have a skill that delevel you, but so far it's been manageable.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
Underrail
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Like on the Groundhog day movie, you know how it will end but you need to keep trying to see if you will get somewhere. You can't stop loving them and they can't stop fooling you, then people say that men aren't the romantics.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
8,053
Underrail
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Like on the Groundhog day movie, you know how it will end but you need to keep trying to see if you will get somewhere. You can't stop loving them and they can't stop fooling you, then people say that men aren't the romantics.

I don't think men are that attracted by glamour. I think women are attracted by glamour. I think men are attracted by a sense of friendship. - Joanna Lumley
 

The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
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A tiny, AFAIK unfinished, 2D arena game from early 00s. It has singleplayer Deatch Match and Team modes, some maps to choose from and a map editor to make your own. One amusing feature is that when you lose your head you start rapidly bleeding out but you can save yourself by picking up another head if there's one nearby.

Some keybinds can be checked and changed in the Data\binds.cfg file ("X" is bullet time). There supposedly was a modding community for it at some point but it appears to be gone without trace.
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,187
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
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The campaign fares well. We've taken at least half of all cities. Swadia has been relegated to a single castle. I managed to acquire Curaw fairly early, which is one of my favourite cities because it's so central and tends to maintain a strong economy. I accepted Suno just recently because it's handy as we're pressing the Rhodoks hard at the minute
 

Gromlintroid

Learned
Joined
Jun 7, 2019
Messages
130
Location
UK
lol, it has the best combat of the series.

The world, level design and atmosphere of 1 is obviously the best, but the combat of 3 is pinnacle.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,217
Location
Bjørgvin
Found this very early in Diablo 2, so it looks like I'm going the Javelin/Spear path with my Amazon.
Except for Scrolls of ID and TP, I don't buy from the vendors. Seems pointless and needlessly time consuming when there's a hundred different items for sale each day. Diablo 1 did shops much better.

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The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
I decided to check if there are any quests available for that PC adaptation of Milton Bradley's HeroQuest by Gerwin Broers (that's a dungeon crawler boardgame, not the Hero Wars/HeroQuest RPG) and apparently there's a lot of interesting ones, including this Heretic quest:
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There's even 20-map Hexen quest for four characters:
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While at it, I've also found a few Game Maker demos by some Ozzie guy:

The main menu comes with ear-raping loud music, so turn the volume down if you decide to try it out.
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It seems more advanced than GB's HeroQuest, with more than one attack option, working spells and smarter AI (like enemies stepping back after attacking to make you waste the movement phase on catching them), but a very big con is not having a quest editor.
A quite fun adaptation of a battle game by the same name. Has one few-battles-long campaign and a scenario editor. The background map is hardcoded, but you can hand-place units and map objects, and it seems like you can define which scenario should come next for both winning and losing (so losing a battle wouldn't mean game over). The AI doesn't plan ahead and has problems with bottlenecks (once it engages a target it will just try to kill it, even if using a movement phase and then attacking would let one more unit attack the target) but in open space it doesn't matter that much.

Not sure how turn order works (sometimes whole enemy army can move a few turns in a row and then you only get to move one soldier), but reading on the board game it appears that players draw some cards defining which unit types can move that turn (which is not represented in-game) so it probably is working as intended.
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Another board game adaptation, this time it's Warhammer. Instead of ear-raping music it has eye-burning UI. Choose up to three Space Marine Chapters per mission: each has four marines with different weapons and a commander with a choice of one of three weapon sets, plus own selection of equipment and tactics cards that affect them during missions. Fights tend to be quite lethal for both sides, which gives a big advantage to whomever spots their opponent first. In addition to fighting all sorts of Chaos opponents, there are event cards that you may draw at the start of your turn (ranging from minor inconveniences, through spawning special enemies, to making your rocket launcher marine run out of ammo and lose their weapon).

Comes with one campaign, some missions and a mission editor. The one feature the editor lacks is hand-placing units as opponent positions seem randomized (but you can affect enemy spawns and amount). The map can be put together from a few types of rotatable segments, each with a fixed arrangement of rooms (again, a wasted opportunity to make it more granular by letting you make maps from floor/wall tiles).

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