Grimwulf
Arcane
Awright, I ended up playing Javelin. Much tanks, V_K. That really scratched my itch. I remember trying it ages ago, back when it was barely playable. Now it became really good once you get past the clunky interface. Then again, it's easier to get used to when you compare it to some popular roguelikes like CDDA.
Completely forgot it even exists, would never think of it if you didn't remind me. I owe you one.
No plot is better than a crappy one. Besides, most of D&D rpg's tend to force a very specific agenda on your party, sometimes forcing you to stick to a specific alignment. And if you don't want to play as a band of half-witted eval-killars, too bad - go look for another game.
How many D&D games allow you to play a simple band of mercenaries only caring for gold, that don't give two shits about that evil necromancer that threatens to destroy a random village? I can only remember IWD 2. Although it doesn't give you much choice, at least you get the proper dialogue options.
As I said, right now I wanna play with D&D char progression and combat mechanics. I am aware there are other games outside of D&D scope that fit my request better. Got 655 hours of play in Battle Brothers according to my Steam account. Just feel the need to play D&D roguelike - is it so much to ask?
That is true, especially when you are provided with several possible routes to victory and several possible endings. Before posting this thread I launched IWD 2 and played for 8 hours or so, before I realized that even after all those years I still somehow remember every nook and cranny of this game. Maybe because I finished it like 4 times or so. Muscle memory interferes with having fun, I suppose. I'm not saying it's bad, just want something fresh.
Completely forgot it even exists, would never think of it if you didn't remind me. I owe you one.
'I just want to create a party from scratch, dive straight into procedurally generated dungeons, die horribly, repeat. No plot needed.'
This sounds nothing like dungeons and dragons.
D&D with procedurally generated combat fest does not compute well. D&D was created with hand-made adventures in mind.
No plot is better than a crappy one. Besides, most of D&D rpg's tend to force a very specific agenda on your party, sometimes forcing you to stick to a specific alignment. And if you don't want to play as a band of half-witted eval-killars, too bad - go look for another game.
How many D&D games allow you to play a simple band of mercenaries only caring for gold, that don't give two shits about that evil necromancer that threatens to destroy a random village? I can only remember IWD 2. Although it doesn't give you much choice, at least you get the proper dialogue options.
So allowing yourself to look outside of D&D will provide better results.
As I said, right now I wanna play with D&D char progression and combat mechanics. I am aware there are other games outside of D&D scope that fit my request better. Got 655 hours of play in Battle Brothers according to my Steam account. Just feel the need to play D&D roguelike - is it so much to ask?
Proud autist reporting in.
RPGs are to be studied and mastered.
That is true, especially when you are provided with several possible routes to victory and several possible endings. Before posting this thread I launched IWD 2 and played for 8 hours or so, before I realized that even after all those years I still somehow remember every nook and cranny of this game. Maybe because I finished it like 4 times or so. Muscle memory interferes with having fun, I suppose. I'm not saying it's bad, just want something fresh.