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Final Fantasy VIII Remastered

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
Final Fantasy VIII is historical because it's the first card game with an optional main story.
Yes! That is the whole brilliance of FFVIII. Combat is optional. Basically you customize your RPG experience of FFVIIIs world. Dont want to Junction? Don't need to. Dont want to draw? Don't need to. Don't want to GF? Don't need to. Don't want to combat? Diablos. You can play it through as basically a Sierra adventure game. Or if you want combat, pick which ever combat system you like: traditional jrpg, pokemon-style GF, or funky draw-casting.

Draw is actually super cool, it just wasn't implemented fully in FFVIII.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,868,989
Was FF 7 ever remastered? I recall pepole wanted a sequel for ages, a remaster might placate them
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Lets remember that FF8 is the game where half the fanbase copes through a fan theory that everything after disc1 was a death addled delusion.
IT WAS, THATS WHY THE STORY IS BRILLIANT, its proto- Muholland Drive
Eventually, Sakaguchi was fed up. He had Kitase, Nojima, Hiroyuki, Nomura, and Uematsu all dragged into a conference room, supplied them with a week's worth of bottled oolong tea, Oronamin C, shrink-wrapped convenience mart sandwiches, and cigarettes, then locked them in, telling them they had three days to either come up with a plan for Final Fantasy VIII or tender their letters of resignation.

What nobody knew at the time, however, was that there was a gas leak in this particular conference room.

DAY ONE, HOUR THREE: Nomura sits in corner, surrounded by a pile of crumpled-up character sketches. No matter how much he tries, he can't come up with a hero who doesn't look like Cloud or Ramza. Nojima has just spent an hour plotting a story together, only to realize that he's just rewriting Final Fantasy V with more robots. Uematsu has been playing chopsticks on his Casio keyboard since Sakaguchi locked the doors.

DAY ONE, HOUR TEN: Nomura has drawn a quick doodle in his notebook of Mickey Mouse dressed in a trench coat. For some reason, he can't stop staring at it. Hiroyuki asks Uematsu if he smells something funny. Uematsu says no, but then bursts into laughter and can't quite say why.

DAY ONE, HOUR FOURTEEN: Nojima announces that he's starting to feel kind of funky. Kitase can't stop staring at his own hands. Nomura has gone back to one of his discarded sketches and added a few extra straps and belts to the character's outfit. He decides he's definitely on to something now.

DAY ONE, HOUR TWENTY: Kitase, for reasons he cannot articulate, is feeling intensely nostaglic for his old college days. The only way they could have possibly been better, he muses, is if his campus floated through the sky.

DAY TWO, HOUR TWO: "I got it," Nojima tells everyone. "Final Fantasy VIII's story is going to be about a pair of fiercely-competing rivals."

DAY TWO, HOUR SIX: "It's like a sword...but it's also a gun," Nomura explains to Uematsu. "A blade that uses bullets! This is the best idea I've ever had. Don't you think?" Uematsu nods, only pretending to listen. He is secretly gawking at the enormous size of Nomura's dilated pupils.

DAY TWO, HOUR EIGHT: Kitase recalls the time his nephew showed him his collection of Magic: the Gathering cards. He now strongly believes that Final Fantasy VIII should be about collecting cards and dueling other players.

DAY TWO, HOUR TWELVE: Nojima has reconsidered. "Okay. This game should be about an evil witch. The fiercely-competing rivals will still be around, but the focus is really going to be on the witch."

DAY TWO, HOUR SIXTEEN: Hiroyuki, who has been in a near-catatonic state for the past few hours, begins speaking to Uematsu.

"I got an idea. What if your characters could, like, equip spells?"

"Huh. You mean like buying spell books in Final Fantasy III?"

"Nah. I'm saying they'd literally equip spells."

"I'm not following."

"Okay, okay, listen. Say that like, instead of having armor and accessories, your guys just used magic.For example: you know how in the past, you had your dudes putting on, for example, Mythril Armor? What if we had them, equipping - I dunno - Quake instead? They'd be wearing spells instead of armor. What do you think?"

"That doesn't make an ounce of sense, but for some reason it seems like the best idea I've ever heard in my life."

"Thanks. I am so fucking high right now."

DAY TWO, HOUR TWENTY: "No, wait. Now I'm sure," Nojima tells everyone. "Now I am certain this game needs to be about a magical girl with the power to send people's minds through time itself. How trippy is that, right? But I mean, there's still gonna be those competing rivals and evil witch around, and...no, wait! That's two witches. There will be two evil witches in this game!"

DAY TWO, HOUR TWENTY-THREE: "I never wanted to be a video game character artist," Nomura confides to Hiroyuki. "I wanted to be a fashion designer." Then he sits back down to draw some extra pockets on Selphie's dress and wonder if Seifer might look better in a black mallcore beanie and belly shirt.

DAY THREE, HOUR FOUR: Okay! Right! New and even better idea!" Nojima shouts. "So you got this high-tech isolationist civilization, yeah? And the moon, see - the moon is where all the monsters in the world come from. They just get together in a big bunch and just like, fall down from the moon. Get what I'm saying? Anyway, but these guys from this futuristic city build this giant floating monolith - you know, real Space Odyssey - that they can use triggerthis effect. So its evil ruler - who's one of our two witches - is gonna use this thing to...to...guys, sorry, guys. Hold on. I am blasted." Then Nojima begins ceaselessly guffawing for five solid hours.

DAY THREE, HOUR SEVEN: Uematsu steals one of Nomura's pens and scribbles gibberish in Roman characters all over the walls. He realizes that a small part of it, reading "CESONIV SOCEW CESUL SOHTFI," spells out words in Latin when he looks at it backwards. Astonished by this coincidence (and the fact that he suddenly knows Latin), Uematsu has found his inspiration for Final Fantasy VIII's signature theme.

DAY THREE, HOUR NINE: "So I got it figured out guys," Nojima says, having collected himself. "There's a girl who sends people into the past and there's these two - fuck it - three witches out to get her. And there's also this high-tech country that builds a machine to make monsters fall from the Moon, And the main character is this guy from a flying school who has to battle his hated rival while playing card games - okay, Kitase? - and stopping the three witches and all the moon monsters and rescuing the time girl, who's also his sister. But I think what we got here - at its heart - is a love story. The greatest love story ever told."

DAY THREE, HOUR TWELVE: Nomura has been hording the remaining Oronamin C bottles for himself. Hiroyuki approaches him and demands he stop being such a miser and fork some over. Nomura tosses one over to him, which he promptly chugs down. Moments later, Hiroyuki asks for more. Nomura tosses him three bottles. Hiroyuki decides to hold on to them, thus increasing his Oronamin C stock by three. This exchange becomes the basis of Final Fantasy VIII's Draw mechanic.

DAY THREE, HOUR SIXTEEN: For the last hour, Kitase has been raving about how video games are the new cinema of the 21st Century. "Cutscenes are the new boss battles! FMVs are the new dungeons! Conversations are the new enemy encounters! Less random battles - more five-minute exchanges between party members talking about their feelings! THE OLD WAYS ARE DEAD! VIVA LA REVOLUCION!"

DAY THREE, HOUR NINETEEN: Nojima sits supine and motionless, gazing into the fluorescent lights and watching them spool and unspool in spiraling prayerbeads of pure spiritual essence. He is on the very threshold of revelation about the nature of time and space, and humanity's place in both. He vows to incorporate this epiphany into Final Fantasy VIII'sstory. Months later, when it comes time for him to introduce Ultimecia into the game and explain her ultimate goal of Time Compression, it will all somehow seem a whole lot less obvious.

DAY THREE, HOUR TWENTY-THREE: Circle jerk.

When it's finally been three days and Sakaguchi unlocks the doors, they all descend on him at once, babbling and screaming about all the amazing new ideas they have and how eager they are to get to work. Sakaguchi wonders how he ever became such a brilliant leader.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
BUT what inspired Nojima to put that all the characters are orphans with amnesia and forgot they grew up together in the same orphanage run by their current employer and current nemesis who used to be married, and that playing pokemon was what causes amnesia?

Hm. Wait, Pokemon causing amnesia explains a lot.
 

Nahel

Arcane
Joined
Feb 12, 2015
Messages
862
That price what the fuck. This game is ancient. I bought a copy of FF8 back in the day for $10 when it went to the PS1 platinum collection. This is straight up over priced for what it is.

20 euros for a real remaster with all graphics redone from scratch would be worth it. Here it is worth barely 5 euros and I am generous
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
It's just a re-release with minor jingles like 3x speed, really. I eventually picked up 7 & 9 for Switch and will do so with this as well, just as a way to play while traveling using the speed-up options. For anyone wanting a definitive experience, a modded PC version is likely to remain the best option these days.

Given what they did to FF6 'remaster', I think I'm actually glad that this is just an unchanged cash-grab...

19cnt4wuse4y1jpg.jpg
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,348
Location
Crait
The phrase "Fithos Lusec Wecos Vinosec" is an anagram of the phrases "Succession of Witches" and "Love", two of the main themes in the game, and not an actual phrase in Latin.

HOLY SHIT. So does this mean one of the main inspirations for Final Fantasy VIII is Anne Rice's The Witching Hour?

Which would be nuts, since The Witching Hour and Queen of the Damned are two of the main inspirations for The World of Darkness. Which lead to Bloodlines.

Which would make Final Fantasy VIII and Bloodlines... cousins?

Now I am trying to figure out how Witching Hour became FFVIII's plot...
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Now I am trying to figure out how Witching Hour became FFVIII's plot...

Ever read the other books in the series? Every one after Witching Hour grew more retarded and convoluted than the last, it’s easy to imagine a few books later becoming the plot to FF8.
 

Goi~Yaas~Dinn

Savant
Joined
Nov 25, 2018
Messages
786
Location
A derelict.
Lets remember that FF8 is the game where half the fanbase copes through a fan theory that everything after disc1 was a death addled delusion.
IT WAS, THATS WHY THE STORY IS BRILLIANT, its proto- Muholland Drive
Eventually, Sakaguchi was fed up. He had Kitase, Nojima, Hiroyuki, Nomura, and Uematsu all dragged into a conference room, supplied them with a week's worth of bottled oolong tea, Oronamin C, shrink-wrapped convenience mart sandwiches, and cigarettes, then locked them in, telling them they had three days to either come up with a plan for Final Fantasy VIII or tender their letters of resignation.

What nobody knew at the time, however, was that there was a gas leak in this particular conference room.

DAY ONE, HOUR THREE: Nomura sits in corner, surrounded by a pile of crumpled-up character sketches. No matter how much he tries, he can't come up with a hero who doesn't look like Cloud or Ramza. Nojima has just spent an hour plotting a story together, only to realize that he's just rewriting Final Fantasy V with more robots. Uematsu has been playing chopsticks on his Casio keyboard since Sakaguchi locked the doors.

DAY ONE, HOUR TEN: Nomura has drawn a quick doodle in his notebook of Mickey Mouse dressed in a trench coat. For some reason, he can't stop staring at it. Hiroyuki asks Uematsu if he smells something funny. Uematsu says no, but then bursts into laughter and can't quite say why.

DAY ONE, HOUR FOURTEEN: Nojima announces that he's starting to feel kind of funky. Kitase can't stop staring at his own hands. Nomura has gone back to one of his discarded sketches and added a few extra straps and belts to the character's outfit. He decides he's definitely on to something now.

DAY ONE, HOUR TWENTY: Kitase, for reasons he cannot articulate, is feeling intensely nostaglic for his old college days. The only way they could have possibly been better, he muses, is if his campus floated through the sky.

DAY TWO, HOUR TWO: "I got it," Nojima tells everyone. "Final Fantasy VIII's story is going to be about a pair of fiercely-competing rivals."

DAY TWO, HOUR SIX: "It's like a sword...but it's also a gun," Nomura explains to Uematsu. "A blade that uses bullets! This is the best idea I've ever had. Don't you think?" Uematsu nods, only pretending to listen. He is secretly gawking at the enormous size of Nomura's dilated pupils.

DAY TWO, HOUR EIGHT: Kitase recalls the time his nephew showed him his collection of Magic: the Gathering cards. He now strongly believes that Final Fantasy VIII should be about collecting cards and dueling other players.

DAY TWO, HOUR TWELVE: Nojima has reconsidered. "Okay. This game should be about an evil witch. The fiercely-competing rivals will still be around, but the focus is really going to be on the witch."

DAY TWO, HOUR SIXTEEN: Hiroyuki, who has been in a near-catatonic state for the past few hours, begins speaking to Uematsu.

"I got an idea. What if your characters could, like, equip spells?"

"Huh. You mean like buying spell books in Final Fantasy III?"

"Nah. I'm saying they'd literally equip spells."

"I'm not following."

"Okay, okay, listen. Say that like, instead of having armor and accessories, your guys just used magic.For example: you know how in the past, you had your dudes putting on, for example, Mythril Armor? What if we had them, equipping - I dunno - Quake instead? They'd be wearing spells instead of armor. What do you think?"

"That doesn't make an ounce of sense, but for some reason it seems like the best idea I've ever heard in my life."

"Thanks. I am so fucking high right now."

DAY TWO, HOUR TWENTY: "No, wait. Now I'm sure," Nojima tells everyone. "Now I am certain this game needs to be about a magical girl with the power to send people's minds through time itself. How trippy is that, right? But I mean, there's still gonna be those competing rivals and evil witch around, and...no, wait! That's two witches. There will be two evil witches in this game!"

DAY TWO, HOUR TWENTY-THREE: "I never wanted to be a video game character artist," Nomura confides to Hiroyuki. "I wanted to be a fashion designer." Then he sits back down to draw some extra pockets on Selphie's dress and wonder if Seifer might look better in a black mallcore beanie and belly shirt.

DAY THREE, HOUR FOUR: Okay! Right! New and even better idea!" Nojima shouts. "So you got this high-tech isolationist civilization, yeah? And the moon, see - the moon is where all the monsters in the world come from. They just get together in a big bunch and just like, fall down from the moon. Get what I'm saying? Anyway, but these guys from this futuristic city build this giant floating monolith - you know, real Space Odyssey - that they can use triggerthis effect. So its evil ruler - who's one of our two witches - is gonna use this thing to...to...guys, sorry, guys. Hold on. I am blasted." Then Nojima begins ceaselessly guffawing for five solid hours.

DAY THREE, HOUR SEVEN: Uematsu steals one of Nomura's pens and scribbles gibberish in Roman characters all over the walls. He realizes that a small part of it, reading "CESONIV SOCEW CESUL SOHTFI," spells out words in Latin when he looks at it backwards. Astonished by this coincidence (and the fact that he suddenly knows Latin), Uematsu has found his inspiration for Final Fantasy VIII's signature theme.

DAY THREE, HOUR NINE: "So I got it figured out guys," Nojima says, having collected himself. "There's a girl who sends people into the past and there's these two - fuck it - three witches out to get her. And there's also this high-tech country that builds a machine to make monsters fall from the Moon, And the main character is this guy from a flying school who has to battle his hated rival while playing card games - okay, Kitase? - and stopping the three witches and all the moon monsters and rescuing the time girl, who's also his sister. But I think what we got here - at its heart - is a love story. The greatest love story ever told."

DAY THREE, HOUR TWELVE: Nomura has been hording the remaining Oronamin C bottles for himself. Hiroyuki approaches him and demands he stop being such a miser and fork some over. Nomura tosses one over to him, which he promptly chugs down. Moments later, Hiroyuki asks for more. Nomura tosses him three bottles. Hiroyuki decides to hold on to them, thus increasing his Oronamin C stock by three. This exchange becomes the basis of Final Fantasy VIII's Draw mechanic.

DAY THREE, HOUR SIXTEEN: For the last hour, Kitase has been raving about how video games are the new cinema of the 21st Century. "Cutscenes are the new boss battles! FMVs are the new dungeons! Conversations are the new enemy encounters! Less random battles - more five-minute exchanges between party members talking about their feelings! THE OLD WAYS ARE DEAD! VIVA LA REVOLUCION!"

DAY THREE, HOUR NINETEEN: Nojima sits supine and motionless, gazing into the fluorescent lights and watching them spool and unspool in spiraling prayerbeads of pure spiritual essence. He is on the very threshold of revelation about the nature of time and space, and humanity's place in both. He vows to incorporate this epiphany into Final Fantasy VIII'sstory. Months later, when it comes time for him to introduce Ultimecia into the game and explain her ultimate goal of Time Compression, it will all somehow seem a whole lot less obvious.

DAY THREE, HOUR TWENTY-THREE: Circle jerk.

When it's finally been three days and Sakaguchi unlocks the doors, they all descend on him at once, babbling and screaming about all the amazing new ideas they have and how eager they are to get to work. Sakaguchi wonders how he ever became such a brilliant leader.

That's bullshit, but I believe it.
:thumbsup:
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,428
Pathfinder: Wrath
Yeah this is a bit on expensive side of things

Was thinking $15 probably a fair price. Probably will wait for discount.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
They're getting negative reviews being a low effort "remaster" (complains includes no widescreen support, blurry pre-render backgrounds, minor content changes or "censorship", 30fps cap...). So as expected this is essentially the same with FF7 and FF9 re-releases, which have good review scores on Steam. But Square Enix dubbed this "REMASTERED" unlike those two, and selling it in a higher price.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
They're getting negative reviews being a low effort "remaster" (complains includes no widescreen support, blurry pre-render backgrounds, minor content changes or "censorship", 30fps cap...). So as expected this is essentially the same with FF7 and FF9 re-releases, which have good review scores on Steam. But Square Enix dubbed this "REMASTERED" unlike those two, and selling it in a higher price.

It's even worse, seeing as there's already a non-remastered FFVIII release on Steam.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
Still great game but ';remastered' is funny. All it does for me is now it is playable on my xbox one. None of that garabge PC shit.
 

mushaden

Scholar
Joined
Aug 12, 2015
Messages
334
So, just to be clear, this fixes nothing about the draw system, but you'd have to be a total nerd to abuse that anyway? And regardless I shouldn't give my money to squenix?
 

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