People are actually using Rockstar as a example of “you can go multi-player without sacrificing your single player quality”.
Yet they are the ones cut all the single player DLC for GTA 5, and pretty much stopped making games at all. They use to launch at least one game a year, after GTA 5 they only had one game in the next 6 years. So how many project they just straight up murdered since a game takes more than one year to develop and there was suppose to have game in development already when GTA 5 launch.
I can't even think of one company that starts as a single player game developer and gather a large fanbase, then decided to go multi-player and didn't ended awful for those who wants single player games.
Oh, and people actually believe that the multiplayer won't have micro transactions.
Huh? Again, it’s not about quality, it’s about making money. Of course Rockstar is the model! These things you’re citing as negatives are huge positives from a business perspective. They’re doing less work and generating way more revenue.
What can I say? Gamers have terrible taste and market forces are a real bitch. Once you’re a public company like CDPR (or Take-Two Interactive) you have a fiduciary duty to your shareholders to maximize profits. This is the number one cause of decline across all genres. And decline from these big studios is inexorable. We live in an age of iron and rust.
That said, CP2077 is a storyfag game that will live or die based on the quality of its narrative and I doubt that will be damaged by this second studio working on multiplayer. Will there be more dropped features and worse gameplay because of it? Probably, but anyone playing a CDPR title hoping for great gameplay is in for a world of disappointment, multiplayer or no multiplayer.