Otay
Bramble Gate Studios Original
Thanks manDont depress over some stupid shit bro. You doin a great job, game's looking very interesting!
I bounced back pretty quick
Thanks manDont depress over some stupid shit bro. You doin a great job, game's looking very interesting!
Looks/reads like fun indeed; new settings are always welcome in RPGs. Waiting eagerly for 2022 to come around.
Thanks brotherLooks/reads like fun indeed; new settings are always welcome in RPGs. Waiting eagerly for 2022 to come around.
Thank you!Graphic design is very cool and nostalgic, reminds me of early 2000's 3d action/platformer games
Haha glad you like it, I thought so too.I like the aesthetic a lot. Plotwise, everyone suffering a bad acid trip 24/7 is a more interesting idea of a demonic invasion than red horned guys running around whacking people with axes
Indeed, it oozes with the wild creativity in style of many a psx title from that era had. Particularly like how Talonovia and Rhunia are looking right now.Graphic design is very cool and nostalgic, reminds me of early 2000's 3d action/platformer games
thanks user mustawd :]Sucks man. Hang in there bro.
Agreed, I'm aware my social media game needs work, so I thought I'd work on all of that after the 1.2.2 update tomorrow.Woah, congratulations! That's incredibly generous indeed. I just became a zombie on your patreon. No idea about PR, but I don't think a 15' introductory video will be too enticing to newcomers (as much confidence as it gives to us nerds who care about planning). Perhaps a proper trailer following youtube's guideline forensnaring retardsattracting customers of 5'' to get your attention, 30'' to pitch you would be in order. Maybe double the time values, but I wouldn't go much further with it.
Good luck with whatever job comes next.
Thanks! I'm pretty sure it works on 32 bit machines. My controller just broke and I replaced it for $15 on amazon, which surprised me how cheap it was.I've only got keyboard+mouse, and an old 32-bit Win laptop (I assume it's 64-bit only like all the new games made nowadays?), but it's very high on my list of games to play when I eventually upgrade. I dig the looks of it.
Nice to see a Millennial coder who actually likes and appreciates c/c++, but is it really too much trouble to write a paragraph that at least summarizes what your game is about? Is it even an RPG? It looks like a game with graphics but only environment art. No monster/character art. Is this because you don't 3D model and don't have the artistic talent for drawing sprites?
I also find coding to be fun and therapeutic, but if I were making a game with graphics and could not hire a real artist I would try to learn to make 3D character models. 3D because I have been told it is much easier for non-artists than drawing 2D sprites. I was recently given a book list on 3D character modeling by another programmer who swears learning to do it well is no problem at all even for people with zero artistic talent. Also why did you choose UDK instead of Unity or some other engine like Irrlicht? The thing that bothers me about unity is c# which Ive never liked, but otherwise it seems ok.