Lemming42
Arcane
like playing actual good RPGs.
Oh shit! You found actual good RPGs? Tell the Codex what they're called quick, you can save us all from replaying Skyrim for the 300th time.
like playing actual good RPGs.
Yes it can? We have the technology, it's called Google.
In fact, the top three positives Fallout 3 fans see over New Vegas are:
- The story.
- The world.
- The atmosphere.
I attempted to play & finish Skyrim several times, but always got bored to tears and never finished. After playing Morrowind, I don't even want to think about playing Skyrim anymore. Maybe some total conversions that purge all shallow and gray taint of this abomination (yeah there still shit engine, but it was shit since Morrowind), but not original game. I played Fallout 3 only once and I don't remember much besides sheer boredom and annoyance.
It's an enjoyable time-waster hiking sim, but it's a shit Fallout sequel, RPG, story and dialogue experience. That's a lot of strikes against it, but somehow I put 100 hours into it and most of you did too.
Best post in this thread so far. Every Bethesda game thread on the Codex is populated almost entirely by people who have been playing this shit (mostly Skyrim) on and off consistently since release, but instead of just admitting they like a videogame, they have to do this mad performative thing for internet strangers where they pretend to hate it.
barely iterate one at that.
Didn't even bother reading the rest
Regardless of how I feel about them today, I'd say Skyrim and Fallout 3 were the most enjoyable RPGs I've ever played. Followed by New Vegas and Morrowind.
More shits, minutes after I put that up?
Very, very un-Fluent of you.
I thought you were too laid back to be that way, man~
Best post ITTDon't know who's more hilarious to be honest, the OP or your average "I put 100+ hours into this Bethesduh game that sucks" Codexer.
Fallout 3 is not my cup of tea (tried it a few hours, didn't like it) and I certainly consider it to be a bad Fallout game at the very least. However, people should own up to what they enjoy. All this posturing for Codex cred while sinking hours into console hiking sims is just silly.
Best post in this thread so far. Every Bethesda game thread on the Codex is populated almost entirely by people who have been playing this shit (mostly Skyrim) on and off consistently since release, but instead of just admitting they like a videogame, they have to do this mad performative thing for internet strangers where they pretend to hate it.
It's not even just Bethesda games though, it permeates everywhere on this site and cripples many discussions. Nobody can ever get a new perspective on old games or find out new games because everythings got to be hidden behind 50 layers of posturing.
Bonus points for the people who are obviously giddy about starting a new run of Skyrim with the latest mods, but have to dress the post up like:
"WELL CODEX, I'M ABOUT TO TRY TO POLISH A TURD AGAIN. ANY MODS THAT MAKE THIS SHIT ALMOST PLAYABLE YET? OTHER THAN UNINSTALL.EXE HURR HURR" - inevitably written by someone who is intimately familiar with Skyrim and has spent many hours of their life moving "Immersive Shops.esp" or some shit like that up and down in their load order to check performance changes
World? What world? You mean the theme park of random areas thrown together that amount to one? That is a world in the strictest sense of the term, which stands in contrast with NV's earnest attempts to create a little slice of an actual one.
World? What world? You mean the empty desert that has nothing to see but empty shacks and benches with one or two star bottlecaps on them that earn you nothing but a laser pistol you may never use? That is a world in the strictest sense of the term, which stands in contrast with FO3's earnest attempts to create a fun little slice of an actual one.
How unexpected that your taste is utter, complete shit. Newfag starting with shit games, butthurt that some people on a forum don't like his favorite games.
People in here sure like to extrapolate the worst examples of this forum onto everyone, and then joyfully try to act up themselves as somewhat totally objective just because they "don't hate everything", as a separate camp of PRO-[company] codexers, or something.
Only the insecure losers legitimately enjoy something but are way too conformist to dare and try going against the status quo. But on the other side of the road, you have the complete opposite group of people who are intentionally forcing themselves to like things that are commonly hated on this forum, just so that they can show off how proud and non-conformist they are, as if they're swinging their massive manhood right in your face with their superior and unbiased opinion, as if it was impossible to share a common opinion without intentionally trying to fit into the hivemind.
If you pay attention, many people are completely sincere about admitting that either they tried Skyrim and didn't particularly enjoy it, or they enjoyed it when heavily modded in particular. If you only consider a game playable once heavily modded, then I wouldn't say this invalidates criticism against it as a released product, with specific complaints about particular aspects that you know make it bad. After all, it's part of the discussion, and not everyone in here is constantly shitposting.
And I've got to hand it to Fallout 3 fans: at least they use "fun" as an argument. New Vegas autists, including myself, are too concerned with muh worldbuilding to even pay attention to the fact these are videogames. If it's not fun, it's shit. New Vegas has a shit videogame world, something you can't mod out of the game.
Your idea of a good video game world is cotton candy to me. Maybe it tastes sweet to some people, but it quickly dissolves in my mouth, leaving nothing behind except a weird aftertaste.
Exactly! You nailed it. Now I recognize it. This happened to me playing FO4. I had to stop playing it, it was the strongest existential crisis I had in my life playing games... I suspect that FO76 is even worse... i have never played it, but the thought is dreadful.Personally, I don’t enjoy Bethesda style open worlds. I get nothing from their bite-sized content spaced at convenient intervals. They’re not good at creating the illusion of meaning, to the point where playing their games gives me an existential crisis—why am I even doing this? Why do anything!?
I'm not ashamed to admit that i liked Oblivion after playing it when the GOTY edition was released but that's because i didn't knew how much better RPGs can actually be. It was years after that i actually started to play some of the older RPGs like Fallout 1 and 2 and even just last year i tried and really enjoyed VTMB. Going back to any of the Bethesda games since Oblivion after all that just made me realize just show shallow, souless and pointless they are. I can't back go to them after seeing the heights this genre can reach. New Vegas just made me extra pissed off because it shows that a 3D Fallout game can actually work, albeit flawed.People in here sure like to extrapolate the worst examples of this forum onto everyone, and then joyfully try to act up themselves as somewhat totally objective just because they "don't hate everything", as a separate camp of PRO-[company] codexers, or something.
Only the insecure losers legitimately enjoy something but are way too conformist to dare and try going against the status quo. But on the other side of the road, you have the complete opposite group of people who are intentionally forcing themselves to like things that are commonly hated on this forum, just so that they can show off how proud and non-conformist they are, as if they're swinging their massive manhood right in your face with their superior and unbiased opinion, as if it was impossible to share a common opinion without intentionally trying to fit into the hivemind.
If you pay attention, many people are completely sincere about admitting that either they tried Skyrim and didn't particularly enjoy it, or they enjoyed it when heavily modded in particular. If you only consider a game playable once heavily modded, then I wouldn't say this invalidates criticism against it as a released product, with specific complaints about particular aspects that you know make it bad. After all, it's part of the discussion, and not everyone in here is constantly shitposting.
I'm not ashamed to admit that i liked Oblivion after playing it when the GOTY edition was released but that's because i didn't knew how much better RPGs can actually be. It was years after that i actually started to play some of the older RPGs like Fallout 1 and 2 and even just last year i tried and really enjoyed VTMB. Going back to any of the Bethesda games since Oblivion after all that just made me realize just show shallow, souless and pointless they are. I can't back go to them after seeing the heights this genre can reach.
And I've got to hand it to Fallout 3 fans: at least they use "fun" as an argument. New Vegas autists, including myself, are too concerned with muh worldbuilding to even pay attention to the fact these are videogames. If it's not fun, it's shit. New Vegas has a shit videogame world, something you can't mod out of the game.
Those empty houses scattered over the map with a bed and a few iguana bits are there for hardcore mode, where the exploration is actually pretty satisfying because you’re looking for totally different things.
But this is all a really simple dispute to settle. If you want to wander in any random direction and find bite sized pieces of content every three minutes, if you find that fun, then you should absolutely play a Bethesda game. I don’t think anyone disagrees with that. It’s what they do best.
If you want to feel like a (wo)man on a mission, or several missions, where your decisions have real weight and the game gives you good reason to care about the world, you should play New Vegas. That’s fun for me. Stuff like good worldbuilding isn’t abstract, it gives your experience a sense of meaning, and that makes the game more enjoyable. To borrow my favorite misquote from Miller’s Crossing, “it helps to have a reason.”
Personally, I don’t enjoy Bethesda style open worlds. I get nothing from their bite-sized content spaced at convenient intervals. They’re not good at creating the illusion of meaning, to the point where playing their games gives me an existential crisis—why am I even doing this? Why do anything!?
Plus, the sense that I’m being spoonfed a slow drip of content ruins my immersion. And immersion is supposed to be a huge selling point for these games.
Your idea of a good video game world is cotton candy to me. Maybe it tastes sweet to some people, but it quickly dissolves in my mouth, leaving nothing behind except a weird aftertaste.
New Vegas tries to do something very different. I have no problem admitting that FO3 and F:NV both achieve what they set out to do. But from my perspective, FO3 set out to do something profoundly unsatisfying and thus un-fun.
I need one of two things in a video game. Either give me great gameplay, or give me a reason to care about the game world. None of the new Fallouts have great gameplay, and New Vegas alone makes me give a fuck.
You have two separate, though overlapping, fanbases searching for two separate experiences. Some people apparently like both. But those of us who prefer the New Vegas approach have a strong suspicion that Bethesda’s games are designed to appeal to the lowest common denominator and I don’t think that’s an entirely unfair assessment.
And? Just because you don't like it doesn't mean Fallout 3 fans will follow suit.
And I've got to hand it to Fallout 3 fans: at least they use "fun" as an argument. New Vegas autists, including myself, are too concerned with muh worldbuilding to even pay attention to the fact these are videogames. If it's not fun, it's shit.
There's only one genuinely butthurt person in this thread and I'm replying to him at the moment.
-retained VATS system complete with targeting limbs and percentage points given for probability for bullet impact
-retained the perk system in its entirety, obviously different perks but mechanically it works the same
-retained the SPECIAL system, lets you dole out points for it at character creation just like the classics
-retains the original skill/tag system, albeit with some streamlining throw in, but level ups still work the same way
-retained the dark/seedy side of the FO series, slavery, prostitution, extreme gory violence, drug abuse, etc. either all present in the game or heavily implied
-you can still make major choices that drastically impact the game, I.e. the ability to wipe an entire town off the map, among others, also plenty of quests that have multiple solutions
-managed to work AP into real time FPS gameplay