Shotguns not triggering ambush is not much of a nerf, because they are close range guns and not well suited for setting up ambushes. For optimal damage you want to be practically 'in your face', so that majoriy of pelets hit. On an unoptimized build I was getting hundreds of damage per shot, due to the stacking of damage per pellet (perfect scattering, sixth shell).Shotguns seem to exist solely so Styg can nerf them into the ground and punish all the people who wanted them.
Has anyone been experimenting with Machete builds? I've maxed out the flurry specialty and now I'm wondering if I should dump the rest of them into onslaught or critical power.
i just can't like this.
fourth time i force myself through this, i can suffer the interface, the horrible controls, the horrifying graphics, but not the feel of always, constantly being underleveled, pit against multiple large threats, forced to kite and exploit maps and pathfinding, moving one excruciatingly slow step after excruciatingly slow step in fear of bumping into a wandering mob who'll pull the whole train. never quickloaded so much. this is not fun.
So, I've heard that this game is a sort of a spiritual succesor to Fallout, and it seems the main gameplay is focused on combat and exploration. The thing is, the quests and their choices & consequences are the main reason why I loved the first Fallout games. Are there plenty amount of those in Underrail, or should I just play other games?
Thanks for the notes, though I kept 6 strength for the Tungsten machete. Is it not worth it?
- If you don't have 7 STR (Decapitate) no reason to go to 6 instead of 5. (Opens up Uncanny)
- TM is especially OP good for machetes because of how flurry works
- Weaponsmith isn't too hot because of the katana
Thanks for the notes, though I kept 6 strength for the Tungsten machete. Is it not worth it?
- If you don't have 7 STR (Decapitate) no reason to go to 6 instead of 5. (Opens up Uncanny)
- TM is especially OP good for machetes because of how flurry works
- Weaponsmith isn't too hot because of the katana
C&C not so much, though you do get the ending slides a la Fallaout, explaining what happened with the communities and towns that you've visited, depending on how you've resolved their quests.So, I've heard that this game is a sort of a spiritual succesor to Fallout, and it seems the main gameplay is focused on combat and exploration. The thing is, the quests and their choices & consequences are the main reason why I loved the first Fallout games. Are there plenty amount of those in Underrail, or should I just play other games?
Has anyone been experimenting with Machete builds? I've maxed out the flurry specialty and now I'm wondering if I should dump the rest of them into onslaught or critical power.
Onslaught for a crit focused machete build sounds terrible. If you doing it right shit should be dying in one-two hits, maybe a bit more. That doesn’t really give you time to build up those stacks, critical power boosts your crit bonus to ridiculous levels and specialization doubles its effects (unless some recent patch changed something) and is therefore much more synergistic with a crit build.
Onslaught for a crit focused machete build sounds terrible. If you doing it right shit should be dying in one-two hits, maybe a bit more. That doesn’t really give you time to build up those stacks, critical power boosts your crit bonus to ridiculous levels and specialization doubles its effects (unless some recent patch changed something) and is therefore much more synergistic with a crit build.
I agree with you. I just added it because it increases damage with swords and there aren't many to choose from for swords.
Blaine what is highest mercantile check in expedition? Only interested in merchants. I understand its 105 in base game
I remember that I wasn't investing in Mercantile at all and still managed to buy oddity from Ferryman. I don't think that these oddities connected to Mercantile.105 also seems to be high enough to get the full expanded inventories of Ladelman and Marcus, and also Ferryman's Oddities (though that may not be a Mercantile check at all, can't remember
Fenix taviow I certainly agree that psi powers in Underrail are well themed and that they feel appropriately sci-fi-y and cyberpunk-y.
That being said, there are wizard staves now in addition to blue mana potions, enchanted circlets, and magic scrolls (beg pardon, "psionic mentors"). I'm afraid it's no longer possible to live in denial.
i turn the shard myself. either high will or high PSI pointIs there another way to get the ethereal toarch?