Elwro
Arcane
what speed hacks? I'm annoyed by the slowness...Also the combat here is very declined because now it have long ass animations and i had to play it with speed hacks.
what speed hacks? I'm annoyed by the slowness...Also the combat here is very declined because now it have long ass animations and i had to play it with speed hacks.
1. Grinding is boring and lame. This game doesn't have grinding. If you find a dungeon, you can almost always beat it and move on to exciting new stuff. Haven only rewards winners, though. You have to enter every dungeon determined to WIN. Coffee is for closers.
Whatever else you can say about Queen's Wish, it's determined to not waste your time.
2. Part of the reason for the free respec system is because you need it. On higher difficulty levels, you will have to make hard decisions about which situational abilities you need to take to beat a dungeon. Most people who thing the game is simple and dumbed down have barely left the low level zones.
One of the most enjoyable things about classic RPGs is pushing yourself as far as you can go, and then realizing when you need to retreat to regain resources.
What's with developers who want to prohibit grinding? Let the people play the games how they want to and reward them for very agressive, non-grinding play, instead of limiting their playstyle choices
I thought the repeat of 'customary' was a self-referential 'look, I am fully aware of writing cliche scene right now' touch; it also suggests that the spoiled hero has seen this many times and is bored.
Here is Vogel's overall concept of the game, which he posted on the Steam forums:
1. Grinding is boring and lame. This game doesn't have grinding. If you find a dungeon, you can almost always beat it and move on to exciting new stuff. Haven only rewards winners, though. You have to enter every dungeon determined to WIN. Coffee is for closers.
Whatever else you can say about Queen's Wish, it's determined to not waste your time.
2. Part of the reason for the free respec system is because you need it. On higher difficulty levels, you will have to make hard decisions about which situational abilities you need to take to beat a dungeon. Most people who thing the game is simple and dumbed down have barely left the low level zones.
I think this pretty much tells you whether you'd like the game. I've decided 7 hours in that I don't care for it. You're apparently supposed to clear out every dungeon the first time you step foot in it, but you also need to respec your characters (which can only be done in towns) to meet the challenges in these dungeons. I don't understand how this works, other than, go to a dungeon, realize all the enemies are resistant to physical damage, reload, respect to heavy magic users, and them steamroll the dungeon. That doesn't sound like a game that's "determined to not waste your time" to me.
Are you sure the system doesn't support diverse approaches? In my recent Avernum 1 playthrough (not Exile, and not A:EFTP, the one in between) on Torment difficulty, I spammed high level summons through every single lategame fight, and one of my characters was fairly useless in fights and just used wands because he had all the utility skills. Therefore if YOU haven't been summon-spamming, the game does support multiple approaches. Of course you do absolutely need mass haste, mass heal, and some beefcake with a sword, but a lot of my damage was coming from summons. I could probably do a playthrough where I had two or three mages instead of one, or focused on fireblast/lightning instead of summons.Part of the reason my Avernum playthrough takes forever even though I really enjoy the game is that I stupidly chose a higher difficulty, which doesn't make the game more interesting at all. Combat is serviceable but relatively bland and the higher difficulty adds little to change that. I am still going through the same motions and using the same abilities all the time. Its not like a challenge makes me try completely different tactics or anything, since the systems just don't support diverse approaches. So the only difference is that I progress much more slowly and very often I have to stop halfway through a dungeon to return at a later date. If you have to do that several times, it can get annoying and also simply confusing in such a large game world (wait, have I already been there?).
cheatengine has a key binding for speed hacks in the the setting. If you can't find them ask me to give you direct path.what speed hacks? I'm annoyed by the slowness...Also the combat here is very declined because now it have long ass animations and i had to play it with speed hacks.
Ohhh i loved them , the 5th game was great challenge for a solo playtrough,you had to use all the skillz you have to survive!at least i really fucking hate it in geneforge 5 and 6 because most mobs have like 1500+ HP and there are tons of them in 1 map.rash combat was one of the other games charm. You wanted all the combat you could get so you could level up and beat the shit out of side bosses and shit.
what speed hacks? I'm annoyed by the slowness...Also the combat here is very declined because now it have long ass animations and i had to play it with speed hacks.
sadily this. it's just a few pages ago i said i am his lifelong customer, but it seems that he made me lost faith with this.i doubt that i will care for any of his upcoming games.
Jeff Vogel wants to... end funSome Sawyery changes here!
Are you sure the system doesn't support diverse approaches? In my recent Avernum 1 playthrough (not Exile, and not A:EFTP, the one in between) on Torment difficulty, I spammed high level summons through every single lategame fight, and one of my characters was fairly useless in fights and just used wands because he had all the utility skills. Therefore if YOU haven't been summon-spamming, the game does support multiple approaches. Of course you do absolutely need mass haste, mass heal, and some beefcake with a sword, but a lot of my damage was coming from summons. I could probably do a playthrough where I had two or three mages instead of one, or focused on fireblast/lightning instead of summons.Part of the reason my Avernum playthrough takes forever even though I really enjoy the game is that I stupidly chose a higher difficulty, which doesn't make the game more interesting at all. Combat is serviceable but relatively bland and the higher difficulty adds little to change that. I am still going through the same motions and using the same abilities all the time. Its not like a challenge makes me try completely different tactics or anything, since the systems just don't support diverse approaches. So the only difference is that I progress much more slowly and very often I have to stop halfway through a dungeon to return at a later date. If you have to do that several times, it can get annoying and also simply confusing in such a large game world (wait, have I already been there?).
Am I right it's Windows only?what speed hacks? I'm annoyed by the slowness...Also the combat here is very declined because now it have long ass animations and i had to play it with speed hacks.
https://www.cheatengine.org/
Enjoy. Universal speedhack for every game.
Am I right it's Windows only?what speed hacks? I'm annoyed by the slowness...Also the combat here is very declined because now it have long ass animations and i had to play it with speed hacks.
https://www.cheatengine.org/
Enjoy. Universal speedhack for every game.
Have you tried disabling/setting to minimum everything in the preferences menu? In his old games you could disable sounds to make everything much faster because he's never learnt to code it to be separate from the game flow, and reportedly now there's some graphics quality slider too (maybe it disables some animations).slowness