baturinsky
Arcane
https://2ap.netlify.com/
Yep, it's another stupid js game. But not it's XCOM.
All core XCOM stuff - low/high cover, leaning of cover mechanics, 2 action points. No overwatch and more complex abilities, though. Three unit classes so far (sniper, gunner, assault). Instead of medic, you have health pickups for now.
Most importantly, there is full functional AI, so you can play against it or even pit two AIs against each other. It seeks to get in squares with the best cover balance (i.e. it's cover vs you against your cover against it), and some other things, such as Assault trying t be close to you and Sniper away. Overall seems to be about as smart as XCOM AI.
Only one level yet, but you can make your own by editing it's text representation.
I have made it on a whim in two days remained of js13k, dunno what to do next with it. Does humanity need an open source browser-played XCOM? And if yes, what exactly do they want from it that they can't get from actual XCOMs?
Yep, it's another stupid js game. But not it's XCOM.
All core XCOM stuff - low/high cover, leaning of cover mechanics, 2 action points. No overwatch and more complex abilities, though. Three unit classes so far (sniper, gunner, assault). Instead of medic, you have health pickups for now.
Most importantly, there is full functional AI, so you can play against it or even pit two AIs against each other. It seeks to get in squares with the best cover balance (i.e. it's cover vs you against your cover against it), and some other things, such as Assault trying t be close to you and Sniper away. Overall seems to be about as smart as XCOM AI.
Only one level yet, but you can make your own by editing it's text representation.
I have made it on a whim in two days remained of js13k, dunno what to do next with it. Does humanity need an open source browser-played XCOM? And if yes, what exactly do they want from it that they can't get from actual XCOMs?