I have bad feelings about this, it's risky to say but Greedfall can outmatch this game.
I laughed a lot in this comment. Anyways,
The bad thing about this game is that there are still gaps in the mini-games. An event like Lockpicking 4/5 is the best example of this. Even if the door was locked, we should have had a chance to try. They're still not mechanically bethesda. FNW still has better mechanics. Unreal engine unfortunately not enough. (At least for now) However, they will be the best ARPG ever. Games like Cyberpunk 2077,Witcher or greedfall have a linear structure. They only guide you unless you have mechanically dialog systems. So you can't be free. Let's see how free we will be in this game. (half open world) What about insect level? Hopefully less -)
We couldn't see the summary (stats) and the perks. We only saw the skills in detail. Every single increase in skills has been like skyrim. (novice-master - 1/5 - LVL 50 before and after development status is different.) It's nice to have different effects. Clean, simple and convenient. "Quests" and "Companions" in the game menu have been removed. (These were in the previous version) It's not clear where he's gonna be right now. The effect of visual improvement is noticeable. They have dialogue systems. Under normal circumstances, this game should not be bad. (At least with these mechanics) The game appeals to mainstream. If the game is full (quests, live life..etc.), it may even be the game of the year.
I dont think the companion screen was removed, its only appers when you have a companion and this was before you get Parvati.
I told you it was removed from the menu. Not from the game. There's an input key for sure. -)
All companion;