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- May 29, 2010
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I don't recall any pen & paper RPG where my GM said "Your lockpick skill is low, so we have to sit here in silence for 5 minutes if you want to try."
Instead he's likely to say: you lockpick skill is low, it takes you twenty minute instead of five to open the lock.
In Dungeons and Dragons when you're not in combat, you Take 20 as opposed to rolling for success, which means either you pick the lock or you can't.
Regarding the bolded, has information about Fenstermaker's involvement with the project ever been compiled in a single place? I seem to remember seeing something (maybe a post by him here) about the decision-making process around the narrative in PoE. It's a bit foggy for me now.
Just Avellone's posts about how he chased John Gonzalez out of the company, how the other owners wouldn't even bother to hire a writer unless Fenstermaker could get along with them, and an anecdote Fairfax shared from someone about how he saw how many words Avellone had already written for New Vegas and cry-laughed for an extended period of time.
Beneath a Starless Sky has details about how Pillars' plots came together https://rpgcodex.net/forums/index.p...illars-of-eternity.124242/page-3#post-5946980