For RTWP:
Let's take the example of Baldur's Gate.
Option 1: Make AI overpowered, but stupid - it attacks only the closest target.
Result: it gets boring after a while, same solutions work every time, filler combat becomes tedious.
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Option 2: Make AI "Smart". It always goes for your mages and the weakest targets.
Result: It's a pain in the ass to deal with, your mages die all the time, warriors become useless because mages are tanking, it looks weird. You gotta buff mages with a ton of shit or make them stay way way back. It's super NOT FUN.
Any other ideas?
For TB:
- Can't have Companions in game, because then every fight becomes the battle of Waterloo.
- Could make Companions act as AI to alleviate the problem, but then some fights turn extremely stupid where you're dedicating all your efforts to protecting a stupid companion that can't protect itself, because it's AI. That's not a solution.
On companions:
Furthermore, if you have companions, then your party can basically do everything and pass all dialogue checks, which become irrelevant. It's a problem. Make them into silent mutes? Kinda weird. Remove them then.
But if you remove them, this only works for post-apoc settings and doesn't work with high fantasy. You gotta have NPCs there, BG2, Pathfinder, etc style.
Therefore, problem:
For generic high fantasy, you gotta have companions, therefore you gotta have RTWP, therefore your combat will suck, therefore your game will suck.
Let's take the example of Baldur's Gate.
Option 1: Make AI overpowered, but stupid - it attacks only the closest target.
Result: it gets boring after a while, same solutions work every time, filler combat becomes tedious.
---------------------
Option 2: Make AI "Smart". It always goes for your mages and the weakest targets.
Result: It's a pain in the ass to deal with, your mages die all the time, warriors become useless because mages are tanking, it looks weird. You gotta buff mages with a ton of shit or make them stay way way back. It's super NOT FUN.
Any other ideas?
For TB:
- Can't have Companions in game, because then every fight becomes the battle of Waterloo.
- Could make Companions act as AI to alleviate the problem, but then some fights turn extremely stupid where you're dedicating all your efforts to protecting a stupid companion that can't protect itself, because it's AI. That's not a solution.
On companions:
Furthermore, if you have companions, then your party can basically do everything and pass all dialogue checks, which become irrelevant. It's a problem. Make them into silent mutes? Kinda weird. Remove them then.
But if you remove them, this only works for post-apoc settings and doesn't work with high fantasy. You gotta have NPCs there, BG2, Pathfinder, etc style.
Therefore, problem:
For generic high fantasy, you gotta have companions, therefore you gotta have RTWP, therefore your combat will suck, therefore your game will suck.