Tuco Benedicto Pacifico
Arcane
First step to prevent most of the "boredom" in a turn based game: make it snappy, short, quick to the point. Not just in the sense that ideally the AI shouldn't waste a lot of time thinking and executing moves, but also on the player side: quick, clean animations that respond immediately to your commands.
Ideally most moves and animations shouldn't take more than a fraction of a second. And even when it's some super-elaborate choreographed final supermove that SHOULD take five seconds because it's a big deal... Make them two at most and shut the fuck up.
EDIT and clarification - Please note that I'm not talking of "skipping animations" or going in fast forward, which are both things that can work as options but can also compromise the visual appeal of the battle. I'm specifically talking of an ideal scenario where the animations are pretty enough but quick and short by default.
Ideally most moves and animations shouldn't take more than a fraction of a second. And even when it's some super-elaborate choreographed final supermove that SHOULD take five seconds because it's a big deal... Make them two at most and shut the fuck up.
EDIT and clarification - Please note that I'm not talking of "skipping animations" or going in fast forward, which are both things that can work as options but can also compromise the visual appeal of the battle. I'm specifically talking of an ideal scenario where the animations are pretty enough but quick and short by default.