Timbecile
Dungeonbyte Softworks
- Joined
- Sep 16, 2019
- Messages
- 10
Timbecile
I have two legit questions. First being: why 'brap games'?
The second question is why you chose to go for 3D when you know your budget is so slim. Wouldn't it not only be easier to go for static images of enemies and labyrinthine levels in either 3D or 2D but also more cost effective? If you contracted an artist to churn out some monster sprites for you wouldn't they look better than these 3D models? Basically, wouldn't it make more sense to emulate the earlier Might and Magic games?
Good questions. Ones that are going to have long answers complete with pictures and unnecessary backstory. So gather 'round youngsters!
Way back in the halcyon days of the early 90s, before the Tomorrow-Morrow and the pox ecplise, I was but a youngster with dreams of a career in music. So a friend and I started a record label called Brrapp Records. We put out a couple records and pretty much closed up shop. Fast forward to when I started the game studio it seemed like a natural progression to use Brrapp again as the studio name, so I did.
Ironically, a few months ago, I'd been thinknig that it was time to change it's name. Not because it sounds like a wet fart, but because it doesn't really say anything interested as a company name, and there's some other companies that use similar names to sell motorcycle stuff, and urban clothing (because it also sounds like motorcycles and gunfire - two things I don't really wanna be associated with).
But I couldn't think of any names that I liked, so I stuck with it. Now before you say "Literally anything would have been better" - go bite a dick. Then feel free to say it. But I guess there's still time to change it, so maybe I will, or maybe I won't just to spite you.
But why 3D asshat?
Because I'm not an artist. believe it or not, it's easier to do a 3D game because there's shitloads of 3D assets in the world I can draw from rather than try to use my shitty art skills. Sure I could try to find an artist to help, but as you guys so eloquently put it "looks like zero budget". So I can't hire any artists, nor have I found anyone with enough passion for making RPGs I can rely on them to help.
Now, when I first started this project I wanted to do a lower rez sort of 3D art (because I can do some 3D modelling - though character modeling is beyond me) in a similar vein to Minecraft. I just found an early version of that and took some screenshots:
and this:
I made every model in that scene. (Except maybe for the sword)
Then I got overwhelmed, worked on a few other things, and when I came back to it I decided I wanted to do a 2D version sort of like the original Ultimas and Questron. That game looked like this:
It looked awful, played clunky and just wasn't fun. So I decided to go back to something closer to my comfort zone and jumped into the current blobber, which looks like this:
Someone earlier on called it a 'Tech Demo' which is more of what it is, since I've spent about 95% of my time working on the game systems and about 0.1% of my time on the art.
So stop complaining and play the demo.