Duraframe300
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A small gathering of Australian media and influencers were given a 90 minute hands on with The Outer Worlds earlier this week, broken into two segments. The first 15 minutes showed off the opening of the game, including the wonderful character creation process, although a representative from Obsidian asked attendees not to spoil those bits so everyone could enjoy it fresh when the game launches across PC and consoles on October 25.
https://www.kotaku.com.au/2019/09/t...box-one-preview/amp?__twitter_impression=true
A small gathering of Australian media and influencers were given a 90 minute hands on with The Outer Worlds earlier this week, broken into two segments. The first 15 minutes showed off the opening of the game, including the wonderful character creation process, although a representative from Obsidian asked attendees not to spoil those bits so everyone could enjoy it fresh when the game launches across PC and consoles on October 25.
Sis, don’t tell me we don’t get to see the character creator until the game releases! Ugh so much for what Mikey said on discord...
You'll get well and truly sick of the companion cutscenes every time they trigger
moar of the same:
Outer Worlds has "that choice and consequences that we're known for"
Senior producer Matthew Singh talked to us at TGS about the game, including the choices regarding how you can develop your character.
The Outer Worlds is the latest RPG from Obsidian Entertainment that's coming next month, and at TGS this year we talked with senior producer Matthew Singh about the game, and what they're doing to put their Obsidian signature mark on it.
"Through and through we've tried to bring that choice and consequence that we're known for, that reactivity in the world, and we are also kind of giving it a new flair," he explained.
"When you create your character, you have attributes that you can allocate, and one of those options is you can take low intelligence or, even with our new flaw system in place, you may take a few hits to the head and be offered a permanent concussion. If you take that, it does something kind of similar, where you start exposing yourself to dumb options within conversations [...] even your companions and people will react to you like 'what did he just say? I don't understand'."
You can check out the full video below, which also talks about the various locations we'll be visiting in The Outer Worlds.
Are you ready to head in?
CamelWorks's preview.
Hey everyone,
I'm the owner and editor of PowerUp! and I was one of the Aussies who played this week.
They asked us not to say anything about the intro, character creator etc because they don't want it spoiled.
Not sure if they'll reveal it before launch, but sounds like they won't
It looks like NMS had a bastard child with some art deco designer.
Glad you liked it. Hopefully it can give people some idea of what they're going to buildHey everyone,
I'm the owner and editor of PowerUp! and I was one of the Aussies who played this week.
They asked us not to say anything about the intro, character creator etc because they don't want it spoiled.
Not sure if they'll reveal it before launch, but sounds like they won't
Nice spreadsheet of stats/skills & perks.
Spacer's choice pills they cure all your ills hahahah
moar of the same:
it looks so god damn bad???
This looks pretty much the same comparing to the preview we see before, and people have been screaming "it looks like shit" just like before.
Graphic obsession is everywhere, even here on Codex. They probably complain F:NV looks like shit as well, and probaly think Witcher 3 is the greatest RPG ever made.