Elemental_wanamingo
Educated
- Joined
- Jul 18, 2016
- Messages
- 78
(Change my mind)
One of the things I always notice in any turn based rpg I play is that stun is generally super effective, low action points and low skill cost weapon. Be that the nets or stun grenades in underrail, the stun spell in arcanum or the stun gun in shadowrun among other examples. There really isn't even any counter to it in most cases (other than being a robot and then switching emp..). You just papamole some enemy with it and then you get free round or two of damage to spray over it. Or you can literally remove a powerful enemy from a big brawl for couple of turns with very little cost. It literally does two things super well. Negate all damage you were getting or multiply/guarantee all of your damage. Even one of these is super effective but having both is too much.
I feel there is a trick missed here with making the stun weapon more gradual in its effect. One use of it should just reduce the ability to fight. Not to totally incapacitate. Or add a timer of some kind to it to make it less instantaneous. But overall the stun feels such powerful crutch that it is always a no brainer to have unless it is literally not possible to do with your build.
One of the things I always notice in any turn based rpg I play is that stun is generally super effective, low action points and low skill cost weapon. Be that the nets or stun grenades in underrail, the stun spell in arcanum or the stun gun in shadowrun among other examples. There really isn't even any counter to it in most cases (other than being a robot and then switching emp..). You just papamole some enemy with it and then you get free round or two of damage to spray over it. Or you can literally remove a powerful enemy from a big brawl for couple of turns with very little cost. It literally does two things super well. Negate all damage you were getting or multiply/guarantee all of your damage. Even one of these is super effective but having both is too much.
I feel there is a trick missed here with making the stun weapon more gradual in its effect. One use of it should just reduce the ability to fight. Not to totally incapacitate. Or add a timer of some kind to it to make it less instantaneous. But overall the stun feels such powerful crutch that it is always a no brainer to have unless it is literally not possible to do with your build.