Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
but not the revolution Tim Cain claimed it was
What?
If anything Tim and Leonard have been hard at work lowering expectations on it since the reveal/during the gameinformer month.
but not the revolution Tim Cain claimed it was
From Beneath a Starless Sky:but not the revolution Tim Cain claimed it was
What?
“It's killing me not to talk about what we're doing because, after spending five years supporting the visions of others, it's been fun to go back and make a brand-new IP from scratch using all the lessons I've learned over the past several decades. It's fun,” Cain said. “I'm all prepared to talk about the things this game does that you haven't seen yet, and ways I think it evolves the RPG genre. But for the most part, I think our team reached full size about a year ago. We've had quite a lot of people working on this for the last year.”
From Beneath a Starless Sky:but not the revolution Tim Cain claimed it was
What?
“It's killing me not to talk about what we're doing because, after spending five years supporting the visions of others, it's been fun to go back and make a brand-new IP from scratch using all the lessons I've learned over the past several decades. It's fun,” Cain said. “I'm all prepared to talk about the things this game does that you haven't seen yet, and ways I think it evolves the RPG genre. But for the most part, I think our team reached full size about a year ago. We've had quite a lot of people working on this for the last year.”
Still waiting for that, Tim!
That's at least 2 or 3 downsizings of the game before due to budget/polishing reasons as they mentioned themselves since. Also that quote says nothing about what Tim actually means there.
That's at least 2 or 3 downsizings of the game before due to budget/polishing reasons as they mentioned themselves since. Also that quote says nothing about what Tim actually means there.
I would like to see Cain himself say that everything The Outer Worlds was supposed to do that no one had ever seen yet and the ways it evolved the RPG genre had to be cut entirely.
He was obviously referring to the new leadership build and the reactive flaw system. As soon as they started talking about the game in detail, Tim wouldn’t shut up about that stuff.
Those are both evolutionary, not revolutionary: they are new adaptations that modestly move the genre forward. He absolutely delivered on that.
Charisma in New Vegas modifies Barter, Speech and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.
Ferocious Loyalty 6 CH 6 1 When you drop below 50% HP, companions gain +50 DR.
Spray and Pray 22 1 Your attacks do 75% less damage to companions.
He was obviously referring to the new leadership build and the reactive flaw system. As soon as they started talking about the game in detail, Tim wouldn’t shut up about that stuff.
Those are both evolutionary, not revolutionary: they are new adaptations that modestly move the genre forward. He absolutely delivered on that.
Leadership builds huh
Charisma in New Vegas modifies Barter, Speech and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.Ferocious Loyalty 6 CH 6 1 When you drop below 50% HP, companions gain +50 DR.
Spray and Pray 22 1 Your attacks do 75% less damage to companions.
Flaws are traits combined with challenge perks. I suppose that is a new a configuration, making it a small evolution.
He was obviously referring to the new leadership build and the reactive flaw system. As soon as they started talking about the game in detail, Tim wouldn’t shut up about that stuff.
Those are both evolutionary, not revolutionary: they are new adaptations that modestly move the genre forward. He absolutely delivered on that.
Leadership builds huh
Charisma in New Vegas modifies Barter, Speech and Companion Nerve. Companion Nerve gives each companion in the party +5% to their damage and armor, up to a maximum of +50% at 10 Charisma.Ferocious Loyalty 6 CH 6 1 When you drop below 50% HP, companions gain +50 DR.
Spray and Pray 22 1 Your attacks do 75% less damage to companions.
Flaws are traits combined with challenge perks. I suppose that is a new a configuration, making it a small evolution.
There’s no such thing as a big evolution.
Tim was excited about the flaw system because it reacts to what happens in the gameplay, as he’s said over and over in interview after interview (you normally do so much homework). That’s what’s makes it different from traits + challenge perks.
There’s no such thing as a big evolution.
Fallout.
I stopped caring about The Outer Worlds when they announced there would be no boxed copy for PC. Why bother concerning myself so much about something I won't be able to play for years if ever?
Challenge perks are also something that happens during gameplay. They're just bonuses instead of flaws plus a bonus of your choice.
So you have a degradation kink?I would like to see Cain himself say that everything The Outer Worlds was supposed to do that no one had ever seen yet and the ways it evolved the RPG genre had to be cut entirely.
i don't know who to support nowThe combat looks fine, at least on par with fallout 4
I see some of you here are actually waking up. Good job.
but things seem a little random, like the Speech skills' impact on combat and the Mind and Intelligence skills which are actually quite heavily damage and health focused,
also how most every weapon has a way to boost its non-critical damage except for plain firearms.
but things seem a little random, like the Speech skills' impact on combat and the Mind and Intelligence skills which are actually quite heavily damage and health focused,
This I agree with. It does seem a bit random and even a bit hasty.
also how most every weapon has a way to boost its non-critical damage except for plain firearms.
This I thought was actually a good thing. Lesser magic bullets syndrome is always good.
I just hope the skills’ effects on sway is hefty enough that there will actually be a sense of progression in putting points to gun skills (that there is an actual feelable sway to reduce to begin with).
One - perhaps a bit lesser in the big picture - thing that caught my eye was, that once you hit 80 in lockpicking, you are forced with a talent that makes you see what’s inside a locked container before you try to open it. I think that’s just unnecessarily cheapening of the feature and even annoying to a certain degree. It kinda robs the excitement from locked containers.
Good thing is it can be bypassed by leaving lockpicking at 79 since the two last talents are pretty pointless, but I don’t know what else that might bypass (perks, dialog, do the locks have deterministic gates...?).
More TGS gameplay , some new quests/dialogue and epic battle between A veryBuggyFlexiable Guard vs A little Alien Rat.