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Blizzard announced "Classic" World of Warcraft

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
With ghost wolf I don't see the need for the level 40 mount. Will allow to save some gold. Something that I found to be ridiculously cheap, on ashbringer EU at least, were bags... 23 silver for 10 slot bags is pretty nice.
Bigger bags means more space to fill with shit to vendor. :)
 

Generic-Giant-Spider

Guest
When you Vanish immune a POM Pyro or Death Coil, ooooh boy.

I'm ready to make a porno.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
I was lucky enough to get the Warden Staff as a world drop in Ungoro last time. But I was never feral specced, still useful in PVP.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,083
Location
Azores Islands
Druids are the most fun class to play in the game in my opinion, played one since the Europe launch years ago, and it's been a wild ride from being shit, to be amazing, to being shit and so on... But I couldn't bring myself to do it all again in classic.
 

Syl

Cipher
Joined
Nov 3, 2011
Messages
744

Dropped to 200g so I just nabbed it. Got instant whispers from people asking me if Druids can really tank.
Nice!
I see "armor 2000". How much in bear form?

Druids are really capable tanks, especially in dungeons. The problem is that most people are completely unaware of what a (feral) druid can do. For example, if you take a feral DPS in dungeon, it's not optimal, but if the tank dies, he can take his place and prevent a wipe, or the healer is out of mana or dies, he can offheal for a while.

P.S.: you do know how to use Teleport: Moonglade? Put Hearthstone on Eastern Kingdoms (Light's Hope Chapel or Searing Gorge for quick dungeons) and you can switch continents (almost) at will.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,020
Location
Platypus Planet

Dropped to 200g so I just nabbed it. Got instant whispers from people asking me if Druids can really tank.
Nice!
I see "armor 2000". How much in bear form?

Druids are really capable tanks, especially in dungeons. The problem is that most people are completely unaware of what a (feral) druid can do. For example, if you take a feral DPS in dungeon, it's not optimal, but if the tank dies, he can take his place and prevent a wipe, or the healer is out of mana or dies, he can offheal for a while.

P.S.: you do know how to use Teleport: Moonglade? Put Hearthstone on Eastern Kingdoms (Light's Hope Chapel or Searing Gorge for quick dungeons) and you can switch continents (almost) at will.
6852 with my Mark of the Wild buff. I bought Shadowcraft gloves and got a Naglering (50 armor) to increase my armor pool. Need to do the Darrowshire Raid quest to get https://classic.wowhead.com/item=15855/ring-of-protection as well for another big boost in my armor. Rogues and Warriors are gonna cry hard in PvP.
 

Syl

Cipher
Joined
Nov 3, 2011
Messages
744
6852 with my Mark of the Wild buff. I bought Shadowcraft gloves and got a Naglering (50 armor) to increase my armor pool. Need to do the Darrowshire Raid quest to get https://classic.wowhead.com/item=15855/ring-of-protection as well for another big boost in my armor. Rogues and Warriors are gonna cry hard in PvP.
7000 is good at early 60. I managed to reach 11000 armor, with 1 item from ZG and 1 from MC, 10000 in pure pre-raid.

Those 3 items you mentioned are really good, I had the same 2 rings. For Shadowcraft, I ended up with Cap and Bracers for the +200 armor bonus.

I'm really not into PvP. Maybe the Tier 0.5 is good but it's a real pain to get and costs a fortune in materials. https://classic.wowhead.com/item-set=513/feralheart-raiment
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,020
Location
Platypus Planet
I feel like the 0.5 sets are not worth it. Not only is it a big bother to make them, but you'll miss out on essential stats like +hit%, +crit% and +dodge%. It would be fun to make it as a vanity project, however. I might do it if I ever get the full Wildheart set.
Another big minus for the 0.5 sets is that they flipped the set bonuses and put the +200 Armor and +40 AP at the tail end. With the normal dung sets you can mix and match 2 different sets to get +400 Armor and +80 AP. Perhaps not as optimal as getting BiS loot, but still something to consider, and not possible with 0.5.
 

Generic-Giant-Spider

Guest
I had a debate with a friend last night on which faction is better for Rogue, Alliance vs. Horde. He claims Horde, I claim Alliance. This is with a heavy PVP slant.

It came down to questing and racials.

For questing, Horde Rogue is superior because they get some really great items that constantly keeps them updated. Then you couple the fact that Horde has easy access to almost every dungeon from level 10 to mid 40s. Horde also has access to that green trinket that is a ghetto Hand of Justice at level 40. Even when you think Alliance gets something better, Horde usually has some sort of equivalent for it.

But racials is where the pendulum swings.

The only good PVP races for Horde are Undead and Orc. Troll is only somewhat decent in PVE but is dogshit in PVP. Undead currently is very strong because they can reliably break Fear and Orc's Hardiness racial can prevent stuns from landing. Orc also has Blood Fury which is a decent boost to damage and Undead have Cannibalize which is great when questing and can be somewhat clutch in PVP if timed precisely.

So why are Alliance Rogues better? Because Alliance Rogues all have racials that counter pick their biggest problems in PVP: Enemy Rogues and Mages.

Gnomes have Escape Artist, a free root escape which if you combine with other root escapes like Improved Sprint or the Spider Belt makes them almost unable to be kited. They also get a bonus to Engineering which is the best PVP profession.

Dwarves have Stoneform which completely fucks over Blind attempts and can and will win you skirmishes because of that. It also removes bleed effects and diseases which kind of gives them this Bizarro World Cloak of Shadows.

Humans have Perception which is a free opener. This makes Humans able to ignore Master of Deception if they want since they can boost themselves to having the sight of a high level 60 mob instantly. The skills they gain towards swords is also really nice and if you want to PVP as Combat this is probably the best race to do it as.

Night Elves are underrated because many people don't understand how strong their additional stealth level really is. Good Rogue PVPers will have multiple sets lined up eventually and one of these will be a stealth/anti-stealth set. Night Elves, simply put, have the best stealth in the entire game. They start with a free talent point into Master of Deception and from there can boost it to retarded levels. With 5/5 MOD, a Night Elf actually has a little over 6/5 in that talent. Now throw in Nightscape Boots or later on Darkmantle Boots to increase your stealth level to 7/5 (Darkmantle's stealth gain is stronger than Nightscape), then toss in a stealth enchant to your cloak and you have 8/5. This makes it so a Night Elf Rogue is almost entirely undetectable unless they're standing straight on top of you. When they stealth, it is like they are in a passive version Vanish's improved stealth state. Stealth vs. stealthing them is being level 60 going up against a level 65/66.

The only ways you'll ever be able to hope to stand a chance at catching a stealth set NE out as a Horde Rogue is by speccing 2/2 Heightened Senses, using Catseye Elixirs and Catseye Goggles or keeping a Warlock with a Felhunter out 24/7. The only racial NE would ever have to worry about is Perception and since that'll only ever happen in duels they're pretty much on the right side of the fence. Even in an average Horde Rogue vs. NE Rogue scenario with the Horde Rogue trying to use Catseye consumables/items, the NE Rogue can do the same and destroy. If the NE doesn't, they still stand an actual good chance at catching the Horde Rogue out. NE, Dwarves and Humans slay Horde Rogues.

As for things such as Fear breaks, eventually when PVP's honor system releases every Rogue will get their insignia which has Fear/Polymorph as breakable effects. But if you really want to kill off every Shadow Priest and Warlock the real master combo is Blacksmith/Engineering. Shadow Reflector and grenades are one thing, but BS has this trinket called the Glimmering Mithril Insignia. When you use it, not only do you get some minor armor and resistances, but you gain complete immunity to all Fear effects for thirty fucking seconds. This item is retarded and breaks the Rogue vs. SP/Warlock fights. Even more, it trivializes WOTF's use because now you as an Alliance have three ways to shut down Fear. PVP trinket, Shadow Reflector, this Blacksmithing trinket. The only way a Warlock can hope to get something going is by using Seduce and an SP has to hope they outgear you and you make ridiculous mistakes. Having three ways to stop Fear paired with the CC and high damage of Rogues, you never should hit the third one realistically.

When it comes to it, Orcs/Undead are good at their base but the more things open up (especially Living Action Potions) in later phases and the more people get their gear rolling, Alliance Rogues IMO pull ahead.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,020
Location
Platypus Planet
I feel like NE are slightly underrated in their racials in general, though only slightly. It's too bad that Shadowmeld gets changed into a Vanish only later on. That could've been lots of fun in Vanilla/TBC PvP. But, yes, having a passive talent put into stealth is nice. Gives you the option to be the stealthiest out there, or gives you a bonus talent point that you can allocate elsewhere while going 4/5 in MoD.

Edit: I also feel like UD's WotF is grossly overrated and made people blind to the usefulness of the other racials.
 
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Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,020
Location
Platypus Planet
Joined a raiding guild and just downed Raggy, as an offtank Bear Druid. Not really looking into becoming a long term raider, especially since I can only get like 3-4 items from MC that are BiS for my spec. Might reroll alts or reroll into the Ebola faction and play an Orc Warlock on a diff server. Game finished tho.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,083
Location
Azores Islands
Horde raiding is dead on ashbringer EU, despite being balanced 50/50, the alliance has their shit together much quicker than horde. After I get this Tauren shaman to 60 and clear the existing 5 man dungeons for the gear I want, I'll probably roll an alliance alt, not sure which class, probably warlock as I do enjoy pet classes and hunters are cancer.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,092
Location
USSR
Horde is always like that. Someone needs to write a thesis on why the horde are always such useless twats - in raiding, bg, everything.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Funny though, because in our retail server in Kilrogg since vanilla till retail. The one faction that gets the upperhand in almost everything is the Horde.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
17,985
Pathfinder: Wrath
It depends on the skill of the players, but if the skill is cutting edge on both sides, Allies would win out because it's not damage that is the problem (which the Horde wins out due to offensive racials and Windfury totems), it's that that damage is always going to be limited by the threat the tank can generate, so Blessing of Salvation + Kings (for more threat by the tank) are the winning factor; Kings also doesn't have the RNG factor of Windfury. At least that's what I suspect. Shamans have Tranquil Air totem, but they lose Windfury if they do that, or they have to inefficiently stack 2 shamans in each group, and it can't be cast in the group of the tank, while the blessings have no such limitations. Tranquil Air is also 10% weaker than Salvation.
 
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Unwanted

CruduxCruo

Unwanted
Joined
Dec 28, 2011
Messages
486
Location
Sweden
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
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cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Really wish they'd make some challenging PvE content.
Don't worry. Come AQ your patience will be challenged to its limits.
AQ and naxx are both more braindead than the modern mythic dungeon though.

Why compare them to the modern mythics. They are specifically catered for the hardcore who still have time to wipe 300+ times. Whereas AQ and Naxx are simply just the next tier dungeons in vanilla. That said we didn't have an easy time in MC, BWL, AQ40, or Naxx, we didn't even finish Naxx. Might be because we were much more horrible players back then, or hoping all the 33-40 players actually moved properly or contributed, or the 200ms lag we have to fight with every second. Retail WoW raids definitely do have more mechanics, but the raids up to heroic are very much doable in a pug. Player mentalities have changed now I guess, classic WoW raids are puggable now whereas in the past it was impossible.
 

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