Life of the Party
Arcane
- Joined
- May 8, 2018
- Messages
- 3,535
A Conquest Unfinished
Duke William of Normandy tasted victory at the Battle of Hastings, but not without paying a price in blood. While he afterwards took London and held a hasty coronation, he succumbed to his wounds shortly thereafter. His young son, William Rufus, succeeded him — an easily controlled puppet for the other Norman lords.
Meanwhile in the north Earls Morcar and Edwin, with the cooperation of Stigand, Archbishop of Canterbury, propped up their own puppet king in Edgar the Ætheling. These pretenders of the House of Godwin never relinquished their claim on the English throne, though the opportunity to press it has thus far eluded them.
A tense peace descended upon the land. Now, fifty years later, the status quo is nearing its end. Can you, the grandson of William the Bastard, finish that which he began?
Game Features
- Play the role of a young Norman king of a fractured England
- Text-based strategy gameplay
- Balance the interests of competing factions
- Live the best life you can; you will be judged by your legacy
- Meaningful choices with real consequences, not merely a choice of three colors
- Deep, simulation-driven event system
- Judicious use of procedural generation ensures replayability
- Hard historical fiction which rejects fantasy and popular tropes
- Artwork in the style of an illuminated manuscript
- Early music soundtrack based on real medieval compositions
- Words: many fine, hand-picked words
- Conquest and map painting, if such is your fancy
A Power Rangers fighting game, I guess that genre makes more sense for a Power Rangers game than that Voltron puzzle game a month back.
A Power Rangers fighting game, I guess that genre makes more sense for a Power Rangers game than that Voltron puzzle game a month back.
Reminds me of that megazord fighting game for the SNES - "Mighty Morphin Power Rangers: The Fighting Edition"
It's a X-COM like Turn-Based Strategy game combined with a "Who's the Werewolf/Killer" gameplay, and for some reason they started with the Multiplayer portion and are now trying to crowdfund a SinglePlayer campaign. The Multiplayer version where you can play together with/against other players in 6-player matches (where some people are the Monster and other players are trying to discover who they are and kill them or rescue civilians) was available for free on Steam last weekend and from what I've played even the gameplay seems somewhat solid, if not a bit limited.
Art and direction though is definitely top notch:
- A visual style inspired by ’60s fantasy and comic books. All assets are hand drawn.
- Unique sound-processing technology with real degraded film to evoke that special retrofuturistic vibe.
- A story campaign set in the world of I’m Not a Monster. It's just what players have been clamoring for!
- The tangled story of first contact and the secret behind the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
- More than 10 unique and interesting characters. They aren’t all what they seem, and they aren’t all interested in being saved – and we’re not just talking about the monsters.
- Around 20 unique locations ranging from secret compartments in the huge spaceliner, to open space, to the surface of a mysterious planet.
- Over 10 hours of gameplay packed with paranoia, mistrust and desperate attempts to escape the doomed liner.
First Contact tells the story of the very first interaction between humankind and extraterrestrial monsters, and uncovers the secret of the destruction of the spaceliner Albatross, which the authorities have been covering up for years.
Players should expect treachery and scheming, a cast full of colorful characters with intertwining stories, and the shocking truth behind the reason for the Kaa’raxian attacks.
But none of it will be what you expect; we want to turn these genre clichés on their heads.
I'm not a Monster: First Contact (alfa)
I’m Not a Monster is a turn-based multiplayer strategy game with randomly assigned roles. We’ve fashioned an atmosphere of mistrust and deception by combining the social elements of board games like Mafia and Werewolf with classic turn-based gameplay.
- We successfully made and released two games. So, we know what we do.
- We have a Publisher who is also responsible for keeping Kickstarter promises.
- I’m not a Monster: First Contact - Will use the technologies of the existing I’m Not a Monster project so we will be able to fulfill our main promise and release the project until the end of 2019.
I'm not a Monster
I'm not a Monster
We’re also huge fans of John Carpenter’s The Thing, as well as the trappings of the original Star Trek. We worked hard to recreate the retro-futuristic style of the ’60s – and judging by the feedback, we succeeded.
We’ve received many suggestions from our players since the launch of I’m Not a Monster. Nearly everyone has asked us to create a captivating single-player campaign based on the same gameplay.
In truth (and remember, we write nothing but the truth on Kickstarter), we’d already given this some thought when we started working on the original I’m Not a Monster multiplayer mode, and had even commenced working on it. We had a huge rough draft of the script – which kept growing and growing – as well as a pile of sketches and prototypes.
The feedback and suggestions from our fans prompted us to rethink our plans.
We want to use Kickstarter to speed up our work on I’m Not a Monster: First Contact as much as possible so we can release it in late 2019 – if not earlier!
In essence, First Contact is a full-fledged single-player mode that will be available to every owner of the original I’m Not a Monster FOR FREE.
You’re roaring an 80s muscle car down the interstate when you see someone snatched by something dreadful in the darkness. You save them, but they pull a gun and steal your car.
You walk to a diner. It feels safe. As night falls, noises in the darkness outside scare the hell out of you anyway. The door crashes open and something unseen slides in and you’re cornered. Now there’s a woman with a baseball bat beating the things over the head. Guess you can trust her. For now.
Grand Theft Cthulhu
Dead Static Drive is a horror survival adventure. You're on the road. The world begins to fall apart in front of you. Your friendships will make every bit of difference as order collapses and the people you meet fight for their own survival. Sneak, scavenge, fight, befriend, barricade and bunker-in or steal a car and drive off into the sunset. There's no escape; there's only what you choose to do with the little time that's left.
In today's episode of stuff getting released that isn't Stygian or Encased I present:
A Legionary's Life came out yesterday, want to hear more codex impressions on this myself.
Remind me of my favorite level from... I can't remember if it was Dark Forces or DF2:JK--Nar Shaddaa(?), a location only described in the expanded universe books up until that point and seeing those flying cars and wondering whether I could get on them and where they would take me............. ah, to be young.reminds me of G-Police