I am all for "Fuck this game for not being out!".ITT: Wah wah, all you get to do in this game is click through dialogue, where's the challenge?
Also ITT: What do you mean it's game over if I lose the only health point I chose to give myself???
+1
We went from "Fuck this game for not being an RPG" to "Fuck this game for not being walking simulator" pretty quickly.
If you set your fysique at 1 and don’t put an extra point into endurance, you’re going to die every time you fail a check that causes you to lose health.
I will add: if you set your Psyche at 1 and don't put a point in Volition, you're going to give up and lose every time you fail badly enough at anything to lose a Morale point. If you make a super fragile build, it's gonna be hard -- you're effectively one snake-eyes away from Game Over. But you absolutely can do that if you want to.
(You still might have to waste a skill point from time to time though. Suck it up bucko.)
(You still might have to waste a skill point from time to time though. Suck it up bucko.)
I still maintain that all plot related checks should be red ones, where you either risk it and live with consequences (for example someone dies, some evidence is lost forever etc which leads to unsolved case after 50 hours of playing) or look for alternative solutions.
But the game never should just stop in its tracks waiting for you to spend a point on unwanted skills.
Dudes, let's not blow this out of proportion. Having to spend a skill point or two in some way you didn't plan for isn't "getting your character fucked over." It's just "not getting exactly what you want," which is kind of a running theme here. You absolutely do not have to do that often enough to seriously skew your build, and if Kyl Von Kull is right you might not have to do it at all.
The bare fact of the matter is that yes there are white skill checks blocking progress in important quests, and it is possible to fail enough of them that you'll have to spend a skill point if you want to progress in them rather than just letting them drop. I do not know for certain what repercussions this has for progress in the game as a whole.
Dudes, let's not blow this out of proportion. Having to spend a skill point or two in some way you didn't plan for isn't "getting your character fucked over." It's just "not getting exactly what you want," which is kind of a running theme here. You absolutely do not have to do that often enough to seriously skew your build, and if Kyl Von Kull is right you might not have to do it at all.
The bare fact of the matter is that yes there are white skill checks blocking progress in important quests, and it is possible to fail enough of them that you'll have to spend a skill point if you want to progress in them rather than just letting them drop. I do not know for certain what repercussions this has for progress in the game as a whole.
Any bugs on preview build?
Is this a bug, or maybe I need a different tool?
The bare fact of the matter is that yes there are white skill checks blocking progress in important quests, and it is possible to fail enough of them that you'll have to spend a skill point if you want to progress in them rather than just letting them drop. I do not know for certain what repercussions this has for progress in the game as a whole.
Any thoughts?
Another thing about builds. Skill points are just a part of it, Thoughts are at least as important and at least I intend to be pretty systematic about them in my second and subsequent playthroughs, once I've discovered what the effects are.
fluent's dildo stash?Aaaaaaa, what's in the box? What's in the effing box?!
I will admit to some disappointment that you can't fail at every single mission/skill check and still continue the game if your character is alive. Something to work on for the sequel. But to be honest I am going to try to complete missions anyway, just using different builds, so the reality is it's not going to change my experience at all.
Is this a bug, or maybe I need a different tool?
Bumped into the same thing. Assuming that I need a different tool, because I don't think you can attempt it at all without the prybar. Could be a bug though? Kras Mazov
Some clarification on how thoughts work please. When you discover a thought you don't know what it does and you have to "research" it (from a lack of better word), yes? But once you research it you are stuck with it unless you spent a skill point to clear your mind. Is this a guessing game or do you get a message what the thought does before you research it fully so you can abort it if you don't like it? If so, what happens when you abort? Do you lose the thought forever or you can swap it out and resume research later?
Haha, no problem. Just thought I’d interfere before there’s an all out panic