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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

Deleted Member 16721

Guest
I am not beholden to a developer because they gave me a preview key. Spiders gave me one for Mars: War Logs and I ripped that game to shreds in my RPGWatch review, to the point they got mad and said they didn't want to run ads on a site that gave them a negative review.
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
Kasparov does the game have console commands or debugmenu ?
Sure. But no.

In other news there’s going to be a livestream Tuesday morning at 8:00 ET



Edit:
scrolling back through the Codex spamfeed I just saw that this last bit is indeed very very old news. Ah, that’s life.
 
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Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
other than by being good little consumers and donating money to crowdfunding campaigns?
Unlike those good little consumer units, who merely crowdfunded a game, you actually need this game to be good, because its the only quantifier left attached to your miserable life. This game is about you.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,173
Obviously. Hence Prime Junta has repeatedly declared his love for the game & will not write a Codex review. And anybody giving details of the game at this point have obviously been provided code by ZA/UM. What's there to pose?

Prime Junta declared his love for this game long before he was given anything by ZA/UM. That ain't an issue. But giving codes to dicksuckers on the forum is another story, that's money changing hands and they've been employed as influencers. Tag them appropriately. The whole appeal of this place is that it remains relatively unpolluted by astroturfers, influencers and all the other human waste. And I'd rather not see us give all that away for a couple of codes.
 
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Prime Junta

Guest
Since people ITT are so concerned about my feelings (which is very sweet of you), I'll open up a bit more.

When I first went to Estonia in 2017 and played that early pre-alpha preview build, I was gobsmacked. It was stunningly good, and it was new. It was on a completely different level than the usual cookie-cutter stuff we see, even from most indies. It had a focused, coherent look and feel, in the art, the sound, the text, even though it was rough and even though it was early. I tried to express this in the preview I subsequently wrote as "simultaneously a re-invention and a return to the roots of the genre." From that point on I desperately wanted the game to succeed. It wasn't because of Marat Sar's BDE, Kras Mazov's cool tattoos, Helen's red-headed hawtness, or Kasparov being a very good boy (I'm his mom's alt, remember?), or even the bust of Lenin overseeing the five-year plan. It was because of the game.

The only thing that worried me a little was the studio's capability to actually get shit done: they had one or two experienced programmers, but even they had limited experience actually delivering software. So I offered to come over and talk about the nuts and bolts of actually getting shit done when you're working on software, if they thought it would be helpful. They did, so I went there for a day. We sat in a dusty room with paint flaking off the walls and a whiteboard, there was Jaagup the (then) programming lead, a bunch of producers, one real Estonian-cynical programmer, and a few more people. I didn't have a PowerPoint or anything, we just talked, going back and forth over problems they'd been having, problems I thought they would eventually have, and some ways of dealing with those problems that I had found over the years to be helpful. I heard later that they had adopted some of those ideas and said that they actually did work, which was cool.

Later on they had some other problems and I had a few pretty long video calls with a few of the people there. Those times I didn't really have much in terms of concrete advice to give, it was mostly them talking through the problems and arriving somewhere, but they said later that it helped so maybe it did.

I also had the opportunity to see how the game was coming along. It never strayed the least bit from the vision that came through crystal clear in that early pre-alpha build, it just got bigger and deeper and more polished. Eventually I intentionally stopped following: I don't actually know anything about the game past day 2, because I want to play most of it fresh on release like the rest of you guys.

If it had shown signs of becoming something other than I hoped it would become, I would have lost interest. I have zero financial skin in the game, in fact if you're counting the beans I'm on the losing side here as I've paid for my own damn boat fare and food and what have you, the only compensation I expect I'll probably get is a free game. I'm in this because I really like the game. It's the game I've been waiting for, desperately hoping somebody will make, ever since I first finished Planescape: Torment. Of course I also want you to love it, and I want it to be fantastically successful and turn all of ZA/UM into the decadent champagne socialists they deserve to be, but that's secondary. Ultimately I just want this game to be made so I can play it, and replay it, and replay it all over again.

That is the beginning and the end of my agenda vis a vis Disco Elysium and ZA/UM. There are no ulterior motives, just a burning desire to see this game made, so I can play it. If that nets me a Fanboy tag, I will wear it with pride.
 

Deleted Member 16721

Guest
Prime Junta declared his love for this game long before he was given anything by ZA/UM. That ain't an issue. But giving codess to dicksuckers on the forum is another story, that's money changing hands and they've been employed as influencers. Tag them appropriately. The whole appeal of this place is that it remains relatively unpolluted by astroturfers, influencers and all the other human waste. And I'd rather not see us give all that away for a couple of codes.

Dude you're fucking nuts. Step away from the computer for a bit.
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,202
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Kasparov does the game have console commands or debugmenu ?
Sure. But no.

In other news there’s going to be a livestream Tuesday morning at 8:00 ET



Edit:
scrolling back through the Codex spamfeed I just saw that this last bit is indeed very very old news. Ah, that’s life.

infinitron is faster than actual promotion staff cos he is a news AI
 

Deleted Member 16721

Guest
If anyone cares about my skin in the game, well, I really have none. The game has blown me away and I wanted to share my enthusiasm for it in a friendly way. I hope you guys love it like I do because I want to see the studio succeed and make more! It's pretty selfish of me actually. :)

As for the key I received I used my YouTube channel that I would be possibly doing a video LP for it and informed them I'd talk about my impressions, good or bad. That was enough to receive a key. I was just genuinely interested in the game, and no one ever asked me to talk nicely about it or anything like that. I'm just a big fan of the genre like you guys are.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,566
Location
Denmark
Who cares if Fluent, Junta or whoever else is hyping up the game.

I mean if the game is even a fraction, an inch, an atom, as good as these guys say, it's gonna be fucking heaven on earth, and better than a prostate-induced orgasm carried out by 5 smoking hot women whilst eating a burger a..and watching a COOL movie.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
As for the key I received I used my YouTube channel that I would be possibly doing a video LP for it and informed them I'd talk about my impressions, good or bad. That was enough to receive a key.
:what:

Shit, I really should've filled out that form saying "I write posts on forums, give me a key you sonsa bitches". Oh well, live and learn.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,784
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Everyone should just remember the previous time that Prime Junta was obsessed about an upcoming game and how that turned out.

We really should have some kind of a character sheet for each member. You'd have to spread your points between storyfaggotry, graphics whorism, min-maxing autism etc., that way one could better evaluate how opinions align to yours.
 

Prime Junta

Guest
Everyone should just remember the previous time that Prime Junta was obsessed about an upcoming game and how that turned out.

Still the game that somehow injects itself into every thread? That permanently broke Sensuki? That gave us a sequel so predictable, so humdrum, so conventional even Darth Roxor liked it?

You can deny its merits, but you can't deny its significance. :M
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,784
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Everyone should just remember the previous time that Prime Junta was obsessed about an upcoming game and how that turned out.

Still the game that somehow injects itself into every thread? That permanently broke Sensuki? That gave us a sequel so predictable, so humdrum, so conventional even Darth Roxor liked it?

You can deny its merits, but you can't deny its significance. :M

Dude, she broke up with you years ago. You gotta let it go. She is in indentured servitude happily married to an Indian engineer now. I hear they are expecting a tiny action-adventure with RPG elements any day now.
 

ZVERMIX

Learned
Patron
Joined
Nov 12, 2018
Messages
283
Insert Title Here My team has the sexiest and deadliest waifus you can recruit.
Main question I still have for the previewers: how is the lore handled in the game?
Do you get most of it from regular interactions, in-game reading etc. or is it mostly from Encyclopedia-related info-dumps?
And how good is the lore? From what you saw, would you say it's essential for game world immersion?
Mostly I'm interested if it's worth to have a no Int/Encyclopedia first play-through, or do you really miss on the lore and world immersion.
Sometimes a deep lore dive can be actually better for a second run though.
 
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RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
295
i feel people have such big expectations for the title.

if it s anything atom tier and higher i'll be happy tbh. if anything i'm curious about playing a system that will not make me reload at check failures
 

Prime Junta

Guest
Main question I still have for the previewers: how is the lore handled in the game?
Do you get most of it from regular interactions, in-game reading etc. or is mostly from Encyclopedia-related info-dumps?
And how good is the lore? From what you saw, would you say it's essential for game world immersion?
Mostly I'm interested if it's worth to have a no Int/Encyclopedia first play-through, or do you really miss on the lore and world immersion.
Sometimes a deep lore dive can be actually better for a second run though.

The game world is more than immersive enough to dive into without giving a shit about how it got there. Most of the lore comes across indirectly, through the environment and your interactions with people. There are also NPCs you can pump for information about Revachol, the Revolution, the Pale, the nature of reality, and what have you if you want the low-down, starting with Garte the cafeteria manager who can tell you all about the concept of "money" when explaining that you owe him some. Encyclopedia is not essential. There's a lot of supplementary information there but it can totally be left to subsequent playthroughs.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,173
The confusing part about this game is that to be a communist from Estonia of all places you would need to have a severe intellectual disability, massive cognitive impairment and irreparable brain damage. And yet I'm being told that people with all these conditions produced writing of quality never seen before.

Clearly something doesn't add up here, so either they are larping as lefties to suck up to gaming press or writing isn't as good as advertised.
 

Comte

Guest
Everyone should just remember the previous time that Prime Junta was obsessed about an upcoming game and how that turned out.

Still the game that somehow injects itself into every thread? That permanently broke Sensuki? That gave us a sequel so predictable, so humdrum, so conventional even Darth Roxor liked it?

You can deny its merits, but you can't deny its significance. :M

Are we talking about POE? I am lost here. Any NPC's that can give me a encylopedic lore dump about this?
 

Prime Junta

Guest
The confusing part about this game is that to be a communist from Estonia of all places you would need to have a severe intellectual disability, massive cognitive impairment and irreparable brain damage. And yet I'm being told that people with all these conditions produced writing of quality never seen before.

Clearly something doesn't add up here, so either they are larping as lefties to suck up to gaming press or writing isn't as good as advertised.

and then they say I have an agenda :grumble:
 

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