Yosharian
Arcane
Everyone flipped their lids at the logic required by games like Secret of Monkey Island, regardless of whether they were playing in back in the 90s (I was eight at the time and found it difficult but fascinating) or playing it five years ago.Yeah, these guys would flip their lids at the logic required of you in the average 90s adventure game.Roguey do you see some of the push-back against Stygian (for example, the warehouse and lantern segment) as reflective of a modern cadre of game players who are unused to games and UI that don’t hold their hands? I’m reading your back and forth with Yosh-whatever and trying to imagine them playing Fallout 1 in 1997, or Baldur’s Gate in ‘98, and I do not see the problem solving / think outside the quest-compass mentality that was the assumed baseline player competence in the late 90s.
Reminiscing about the often utterly retarded backwards logic of 90s point'n'click games as if they were a good thing is peak fucking autism. Those games were great, and they have a lot to teach modern developers, but let's not fucking pretend their gameplay was always good because a lot of the time it was absolute shite.