If you want to play a shapeshifter, any Arcane class that gets access to high level spells is fairly good, because Dragon Form III is insanely powerful.Which Druid subclass lets you shapeshift a bunch? I've always wanted to play something like that.
Which Druid subclass lets you shapeshift a bunch? I've always wanted to play something like that.
These are all mods I take it? Simple to install?You'll want to grab Call of the Wild, Eldritch Arcana, Arcane Tide, Touch of Magic, Craft Magic Items, Vendor Progression, intro skip, UI extensions, and most importantly, Turn Based Combat+Closer to Tabletop
None of the subclasses buff wildshape, though Feyspeaker nerfs it. Sadly Goliath Druid was not included in this game.
Druid's main advantage in shapeshifting is the long duration (hours per druid level while Sorcerer/Wizard spells are typically six seconds per casting level) and their class is built for frontline combat (D8 HD and attack accuracy increasing at 3/4 level ups vs d6 and only increasing at half of level ups). Sorcerer/Wizard by contrast gets more variety and some more powerful ones (Druid gets really poor options for wildshape: Beast Shape is highly dependant upon getting pounce, which isn't available as soon as it should be (It should be first obtainable with Beastshape II) in Kingmaker (but in the game neither of the given options have pounce). I'm not sure if it's doable in Kingmaker, but the other option for making shapeshifting really awesome was to take something with a single, powerful, natural attack (Dire Hippo being the best, not sure if there's anything good enough allowed in this game) and stack as die size increases on it (Powerful Shape, Vital Strike, ect.) as possible because past a point it stops being meh +1.5 to average damage and starts becoming a huge increase.
If you want to focus on shapeshifting, note that in Pathfinder shapeshifting gives bonuses (and penalty in the case of dex when turning into something big) so you want to actually have ability scores conductive to melee combat in the first place.
I'm honestly not too interested in the power level, as long as it's able to do game content. I just want to be able to shapeshift into various different animals ranging from super quick and nimble, to hulking, powerful tanks.If you want to play a shapeshifter, any Arcane class that gets access to high level spells is fairly good, because Dragon Form III is insanely powerful.
Druid is actually not the best for shapeshifting in this game, unfortunately.
There is a chance you might encounter a rare but crippling and un-fixable bug that'll make it impossible to play the game. Look up stutter-bug on reddit. I highly suggest you pirate the game first, make sure it'll run fine on your system, and then buy it.What should I know before starting PF:K?
Why is the core rules considered the correct way to play?havent see any such advice to no other crpg based in pnp rulesets.
Its all about players ego right?
These are all mods I take it? Simple to install?You'll want to grab Call of the Wild, Eldritch Arcana, Arcane Tide, Touch of Magic, Craft Magic Items, Vendor Progression, intro skip, UI extensions, and most importantly, Turn Based Combat+Closer to Tabletop
Why is the core rules considered the correct way to play?havent see any such advice to no other crpg based in pnp rulesets.
Its all about players ego right?