rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Infinitron can we get this guy a dragon tag or somethingDragons
Infinitron can we get this guy a dragon tag or somethingDragons
I just now found out this exists from someone calling it the possible heir apparent to ToEE.
Hm? Dragons are awesome though and they are misused in RPGs.
Knights of the Chalice 2 and Realms Beyond will be closer to ToEE, as they are usinge the 3.5 OGL.
Solasta is a 5th edition turn-based role-playing game, with more of a focus on exploration, integrating levels of height and depth and lighting sensitivity into the gameplay mechanics.
Skyrim can be heavily modded into something much better. I had 57 modsby that logic Dragon Age Inquisition and Skyrim are good games.
I mean, I can't disagree with you on that...but a piece of shit car can be modded into a great race car if you put on new engine, new gearbox, new exhaust,...change everything but the hull, but that's not really the same original car now, is it?
In VR with luvlabs mods.Skyrim can be heavily modded into something much better.
I just now found out this exists from someone calling it the possible heir apparent to ToEE.
Knights of the Chalice 2 and Realms Beyond will be closer to ToEE, as they are usinge the 3.5 OGL.
Solasta is a 5th edition turn-based role-playing game, with more of a focus on exploration, integrating levels of height and depth and lighting sensitivity into the gameplay mechanics.
I thought 5th edition had a very limited power curve, IE leveling doesn't really do a whole lot for you? At least that's what I've been told, never tried it myself.
Leveling matters but not like 3.5e, where a lv 20 Wizard can kill an army of 20 mid level wizards in a single round with a tier 9 spells. For eg, spells like Wail of the Banshee are no longer available on 5e and Finger of Death is no longer OHK on failed save. Horrid Wilting no longer deals Caster level * D8 damage and now deals 12d8 damage and fireball deals 8d6 damage, instead of CL*d6.
SRD said:7th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
This is a 7th level spell and it can't even kill without bypassing HP? I mean, really, necromancers can't even weave instant death spells anymore? Who thought that was a good idea?
Flesh to Stone change is not even that bad, you don't need to memorize Stone to Flesh to get their gear later :D
This is a 7th level spell and it can't even kill without bypassing HP? I mean, really, necromancers can't even weave instant death spells anymore? Who thought that was a good idea?
Note that a lv lv 20 sorcerer(supposed to have more spells than wizards) can only casts 2 lv 7 spell / day. 5e reduced the power creep on high level play but also killed certain ways of playing the game(necromancer for eg) and made legendary creatures such as liches and dragons very weak and boring.
Finger of Death on 3.5e fells like an spell made to "purge" enemy life, so you can purge the life of the target, but the target can try to resist(fortitude save) and you can't purge the life of things without life such as undeads and construcsts. On 5e is just an damaging spell.
Other spell who was ruined IMO was Flesh to Stone ( https://roll20.net/compendium/dnd5e/Flesh%20to%20Stone# Why? Duration: Concentration Up to 1 minute... That is ridiculous. They already implemented legendary resistances to avoid someone OHKilling a adult dragon on a failed save and having around 80% of killing him... They could have reduced the power creep without running some playstyles.
My understanding, from the description, is that the point is not just to drain hp, but to immediately raise the killed creature as a zombie.The whole point of spells like this was to have a different alternative to draining a creature's hp.
My understanding, from the description, is that the point is not just to drain hp, but to immediately raise the killed creature as a zombie.The whole point of spells like this was to have a different alternative to draining a creature's hp.
Flesh to stone becomes permanent after 1 minute, so you can still use it to turn your enemies into statues.Other spell who was ruined IMO was Flesh to Stone ( https://roll20.net/compendium/dnd5e/Flesh%20to%20Stone# Why? Duration: Concentration Up to 1 minute... That is ridiculous. They already implemented legendary resistances to avoid someone OHKilling a adult dragon on a failed save and having around 80% of killing him... They could have reduced the power creep without running some playstyles.
Excellent way to get lewd garden statues for your home without paying exorbitant prices for gnomish worksFlesh to stone becomes permanent after 1 minute, so you can still use it to turn your enemies into statues.Other spell who was ruined IMO was Flesh to Stone ( https://roll20.net/compendium/dnd5e/Flesh%20to%20Stone# Why? Duration: Concentration Up to 1 minute... That is ridiculous. They already implemented legendary resistances to avoid someone OHKilling a adult dragon on a failed save and having around 80% of killing him... They could have reduced the power creep without running some playstyles.
But removing the mechanic of save or die for a simple hp damage is just stupid. The whole point of spells like this was to have a different alternative to draining a creature's hp. If you don't want to do that, you should have just removed the spell entirely.
Flesh to stone becomes permanent after 1 minute, so you can still use it to turn your enemies into statues.
Much more balanced, and more fun for the targeted player that way.Flesh to stone becomes permanent after 1 minute, so you can still use it to turn your enemies into statues.
Yes, but 3 saves ". If it successfully saves against this spell three times, the spell ends." , you no longer can insta petrify a sneaky rogue who wanna kill your cleric, nor petrify creatures white witch style...
save or suck has always been a shit design
7d8+30! you have idea how much hp monster have? 5e have low low numbers.I thought 5th edition had a very limited power curve, IE leveling doesn't really do a whole lot for you? At least that's what I've been told, never tried it myself.
Leveling matters but not like 3.5e, where a lv 20 Wizard can kill an army of 20 mid level wizards in a single round with a tier 9 spells. For eg, spells like Wail of the Banshee are no longer available on 5e and Finger of Death is no longer OHK on failed save. Horrid Wilting no longer deals Caster level * D8 damage and now deals 12d8 damage and fireball deals 8d6 damage, instead of CL*d6.
The decline is real. Poor D&D, what have they done to you?
Edit:
SRD said:7th-level necromancy
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
This is a 7th level spell and it can't even kill without bypassing HP? I mean, really, necromancers can't even weave instant death spells anymore? Who thought that was a good idea?