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Disco Elysium Pre-Release Thread [GO TO NEW THREAD]

fantadomat

Arcane
Edgy Vatnik Wumao
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Bulgaria

That was surprisingly good review,it was not "tehe the game was funny,yo". I am curious if you intend to add up a free roam option where you don't consume time in dialogues. Also do you consume time in dialogue with your subconscious?
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
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ZA/UM
That was surprisingly good review,it was not "tehe the game was funny,yo". I am curious if you intend to add up a free roam option where you don't consume time in dialogues. Also do you consume time in dialogue with your subconscious?

I don't remember for sure. Most actual dialogues advance time (as opposed to some other interactions, because, well, everything happens through that "dialogue" interface, the FELD device) - books do that faster, other interactions less so. You can roam freely as long as you don't strike up a deep conversation with a mailbox or a tree.
 

CappenVarra

phase-based phantasmist
Patron
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2,912
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Ardamai
have to stop reading to avoid further spoilers

planning on proper larp (5 intellect 4 physique 2 psyche 1 motorics) start in a few days time; i can already tell electrochemical challenges will be a familiar rollercoaster ride

once more unto the breach, see you on the other side
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
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You can keep track of white and red checks on the world map. You know, in case you forget what's where.
I knee jerked a little bit until I realized this is the opposite of quest markers telling you where to go. Instead, this is you going somewhere, seeing something, and marking it on the map for future reference. This is how markers are supposed to be done. :salute:
 

toro

Arcane
Vatnik
Joined
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14,079
You can keep track of white and red checks on the world map. You know, in case you forget what's where.
I knee jerked a little bit until I realized this is the opposite of quest markers telling you where to go. Instead, this is you going somewhere, seeing something, and marking it on the map for future reference. This is how markers are supposed to be done. :salute:

Mark this thread for a future handjob.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,375

Can you confirm there are no white checks in order to progress the story/they can be circumventet by means other than spending skill points?


You can "reset" white checks in multiple ways - saving up skill points is one, sure, but there are in-game ways in place for that. You can do that by interacting with the environment, talking/interacting with other characters (sometimes in a different area entirely), items, drugs. And you can keep track of white and red checks on the world map. You know, in case you forget what's where.


I see. But what if i fail after every reset, what then?
 

Kasparov

OH/NO
Developer
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Messages
930
Location
ZA/UM

Can you confirm there are no white checks in order to progress the story/they can be circumventet by means other than spending skill points?


You can "reset" white checks in multiple ways - saving up skill points is one, sure, but there are in-game ways in place for that. You can do that by interacting with the environment, talking/interacting with other characters (sometimes in a different area entirely), items, drugs. And you can keep track of white and red checks on the world map. You know, in case you forget what's where.


I see. But what if i fail after every reset, what then?

Then... you suck. But there are ways to improve your chances, some easier, some more tedious.
Yes, even besides savescumming. Also a reminder: red checks you can fail just once
 

asterix

Educated
Joined
Oct 1, 2018
Messages
46
Wouldn't you eventually raise the relevant skills as high as they go, exhaust all the environmental bonuses, thoughts etc. and run out of things to increase to reset the check, at least in theory? Gotta learn to accept that soft lock and live with your failure at some point, no?
 

MuscleSpark

Augur
Patron
Joined
Apr 12, 2011
Messages
369
So what's the "I wanna see/feel weird shit and solve problems through Malkavian craziness" build? Inland Empire and Shivers?
 

the mole

Learned
Shitposter
Joined
Aug 1, 2019
Messages
833
So what's the "I wanna see/feel weird shit and solve problems through Malkavian craziness" build? Inland Empire and Shivers?
Shivers isn't really craziness, it just gives you information about the geography around you, half light is more the psychotic
 

Kasparov

OH/NO
Developer
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Jun 10, 2016
Messages
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ZA/UM
No combat at all according to that review, what a fucking bummer. This isometric engine begs for a Fallout style combat engine to stand up next to the deep C&C the guy describes in the review. Oh well, off to play Skyrim... :roll:
who or what would you kill?
 

the mole

Learned
Shitposter
Joined
Aug 1, 2019
Messages
833
No combat at all according to that review, what a fucking bummer. This isometric engine begs for a Fallout style combat engine to stand up next to the deep C&C the guy describes in the review. Oh well, off to play Skyrim... :roll:
Fallout is dated so much more is possible with isometric rpgs
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,079
No combat at all according to that review, what a fucking bummer. This isometric engine begs for a Fallout style combat engine to stand up next to the deep C&C the guy describes in the review. Oh well, off to play Skyrim... :roll:
who or what would you kill?

insert gary oldman everyone meme
 

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