GentlemanCthulhu
Arbiter
- Joined
- Aug 10, 2019
- Messages
- 1,308
Str: Raw muscle power. Ability to deadlift and squat, and hit things hard.
Dex: Quickness and agility. Hand-eye-coordination. Nimble-ness
Int: Logic, reason, and mental power when dealing with logical problems, and learning logical subjects.
Wis: Ability to discern right and wrong (not always in a moral sense), not being duped, knowing the right way to doing something. Determines super-human potential.
Cha: Ability to persuade and intimidate people. Has nothing to do with beauty. Adolf Hitler was not beautiful.
Sex-appeal: Straight up how beautiful a person is. Beauty is subjective, so this translates to how high a person scores on masculinity (for men) and femininity (for women).
IMO ALL of these attributes should contribute to another attribute called "presence". Presence should determine the outcome of social interactions. It should also be a two-pronged skill check, where first a check will superficially check the value of the presence score to see if the char is fit to even be considered for the actual challenge, and the the corresponding attribute from the first 6 should be checked for the real thing.
Also, magic should not be only dependent on Int. It should be yet another combination of the six attributes, depending on the spell being cast. Are you casting a "lust/love" spell? Better have some Sex-appeal. Are you lifting a boulder and throwing it an enemy? Better have *some* strength. In this system magic will do what it is always supposed to do - which is to allow mere mortals to break out of their earthly limits - in an sensible, mechanically represented way. A wizard with a Str score of 6 will not be able to lift that giant boulder on their own, but with an appropriate telekinesis spell, now they can act as if their score is +10 higher than what it was at first, and they get the added benefit of the telekinesis aspect of the spell as well. IMO INT should not be that useful for a magician, since magic is not a logical problem. Instead, a combination of several other attributes should determine the mana pool (if the concept is included in the game) and overall magic potential. Which attributes determine magic potential depends on the setting of the game. For me, i believe a combination of dex and wis will do it, if we understand wisdom to be a sort of an indicator for the potential to achieve superhuman-ness (for example it makes sense for monks to have high wisdom as their abilities are in some sense "magical"). Dex is required since i assume casting spells require performing rituals or signs or what have you. If not, then another attribute can be substituted.
Lastly, we can add other attributes to the initial six such as constitution or perception. A common mistake in RPGs is confusing perception and intelligence. Perception should solely have to do with the senses, and the ability to notice things. You can absolutely be a blind genius.
Dex: Quickness and agility. Hand-eye-coordination. Nimble-ness
Int: Logic, reason, and mental power when dealing with logical problems, and learning logical subjects.
Wis: Ability to discern right and wrong (not always in a moral sense), not being duped, knowing the right way to doing something. Determines super-human potential.
Cha: Ability to persuade and intimidate people. Has nothing to do with beauty. Adolf Hitler was not beautiful.
Sex-appeal: Straight up how beautiful a person is. Beauty is subjective, so this translates to how high a person scores on masculinity (for men) and femininity (for women).
IMO ALL of these attributes should contribute to another attribute called "presence". Presence should determine the outcome of social interactions. It should also be a two-pronged skill check, where first a check will superficially check the value of the presence score to see if the char is fit to even be considered for the actual challenge, and the the corresponding attribute from the first 6 should be checked for the real thing.
Also, magic should not be only dependent on Int. It should be yet another combination of the six attributes, depending on the spell being cast. Are you casting a "lust/love" spell? Better have some Sex-appeal. Are you lifting a boulder and throwing it an enemy? Better have *some* strength. In this system magic will do what it is always supposed to do - which is to allow mere mortals to break out of their earthly limits - in an sensible, mechanically represented way. A wizard with a Str score of 6 will not be able to lift that giant boulder on their own, but with an appropriate telekinesis spell, now they can act as if their score is +10 higher than what it was at first, and they get the added benefit of the telekinesis aspect of the spell as well. IMO INT should not be that useful for a magician, since magic is not a logical problem. Instead, a combination of several other attributes should determine the mana pool (if the concept is included in the game) and overall magic potential. Which attributes determine magic potential depends on the setting of the game. For me, i believe a combination of dex and wis will do it, if we understand wisdom to be a sort of an indicator for the potential to achieve superhuman-ness (for example it makes sense for monks to have high wisdom as their abilities are in some sense "magical"). Dex is required since i assume casting spells require performing rituals or signs or what have you. If not, then another attribute can be substituted.
Lastly, we can add other attributes to the initial six such as constitution or perception. A common mistake in RPGs is confusing perception and intelligence. Perception should solely have to do with the senses, and the ability to notice things. You can absolutely be a blind genius.