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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Damn well I'm sure am glad I finished the game before Detective Fanta here threw a spoilerific tantrum because he couldn't git gud.

Re: the tribunal and its variables.

Unless the people of discord and on this forum figure out some hidden mystery, it looks like the tribunal does indeed boil down to damage reduction. It seems that at best you 3 innocent people will die (the hardie boy that the female merc shoots, plus Theo and Angus when they charge in.) On top of this you can get Shanky, Elizabeth, Titus, Ruby, and Kim killed (well the latter is merely wounded in the hospital but who knows.) Ruby isn't really a part of the tribunal but I'm rolling her in there because she is yet another preventable innocent death.

Many of the things you did up to that point helps you pass a few checks before the confrontation, which distracts the mercenaries and thus makes the check to actually shoot them easier. If you are a really good shot, you might be tempted to just open fire immediately, but that gets Shanky killed because if you try to draw out the conversation he gets time to get away. On the other hand, if you try to draw out the conversation and fail, Elizabeth will get shot down. If you don't even have a gun in the confrontation, or if you just stand by and let it happen, shit goes to shit and Titus gets killed.

Apparently you might even be able to use a medicinal spirit as a molotov cocktail if you lack a gun, plus there two ways to prevent getting gunned down by the first shot: one is having the cuirass on, and the second having the sword equipped.

Finally, you can try to save Kim, and the check is made easier/harder by your relationship with him.

Yeah, all roads to the tribunal and there isn't a lot of variation besides saving a few lives - you can't talk the mercs into standing down, and you can't save everyone - and this I found initially disappointing, but the more I think about it, the more I find this appropriate. You've got 3 drunken mercenaries with PTSD, one of whom is clearly and vocally insane - people are going to die and the best you can do is minimize the casualties. When you consider that every single death here is that of an innocent whose only fault was trying to make things right for someone else, it gets pretty fucking tragic, and saving even 1 person seems like an achievement (besides Ruby, who was really into some shit, but if anything her suicide stings because its directly caused by you and is also completely preventable.)

At this point I am more concerned how much reactivity there is at the very end. I hope that if you did a truly shit job you can find the Deserter but fail to concretely identify him as the killer, and if you don't take photo of the phasmid the Precinct will refuse to take you back. My worry is that the phasmid is there as a get out of jail free card so that every build, no matter how disastrous, can get a cool ending where they ride back to Precinct 41 with the homies, but I sincerely hope thats not the case.
Perhaps it's a bug, as I don't see the sword in my hand during the tribunal scene, but it doens't effect anything when I get shot while having it equipped. I even took the cuirass off to be sure. As for the moltov thing, I had the spirits in my inventory and the cigarettes equipped, no option to do anything with it during the firefight. Perhaps I had to prepar ein advance? idk...
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,238
Location
Poland
Strap Yourselves In Codex Year of the Donut
Damn, just finished the bookshop quest. It's such a brilliant quest if you finish it properly

What's the "proper way"? I've

- talked to the dicemaker
- told a spooky story to the dumb woman at the bookstore
- made printouts from both storage devices
- had the church shake

Was there anything else?
 
Joined
Nov 29, 2016
Messages
1,832
Damn well I'm sure am glad I finished the game before Detective Fanta here threw a spoilerific tantrum because he couldn't git gud.

Re: the tribunal and its variables.

Unless the people of discord and on this forum figure out some hidden mystery, it looks like the tribunal does indeed boil down to damage reduction. It seems that at best you 3 innocent people will die (the hardie boy that the female merc shoots, plus Theo and Angus when they charge in.) On top of this you can get Shanky, Elizabeth, Titus, Ruby, and Kim killed (well the latter is merely wounded in the hospital but who knows.) Ruby isn't really a part of the tribunal but I'm rolling her in there because she is yet another preventable innocent death.

Many of the things you did up to that point helps you pass a few checks before the confrontation, which distracts the mercenaries and thus makes the check to actually shoot them easier. If you are a really good shot, you might be tempted to just open fire immediately, but that gets Shanky killed because if you try to draw out the conversation he gets time to get away. On the other hand, if you try to draw out the conversation and fail, Elizabeth will get shot down. If you don't even have a gun in the confrontation, or if you just stand by and let it happen, shit goes to shit and Titus gets killed.

Apparently you might even be able to use a medicinal spirit as a molotov cocktail if you lack a gun, plus there two ways to prevent getting gunned down by the first shot: one is having the cuirass on, and the second having the sword equipped.

Finally, you can try to save Kim, and the check is made easier/harder by your relationship with him.

Yeah, all roads to the tribunal and there isn't a lot of variation besides saving a few lives - you can't talk the mercs into standing down, and you can't save everyone - and this I found initially disappointing, but the more I think about it, the more I find this appropriate. You've got 3 drunken mercenaries with PTSD, one of whom is clearly and vocally insane - people are going to die and the best you can do is minimize the casualties. When you consider that every single death here is that of an innocent whose only fault was trying to make things right for someone else, it gets pretty fucking tragic, and saving even 1 person seems like an achievement (besides Ruby, who was really into some shit, but if anything her suicide stings because its directly caused by you and is also completely preventable.)

At this point I am more concerned how much reactivity there is at the very end. I hope that if you did a truly shit job you can find the Deserter but fail to concretely identify him as the killer, and if you don't take photo of the phasmid the Precinct will refuse to take you back. My worry is that the phasmid is there as a get out of jail free card so that every build, no matter how disastrous, can get a cool ending where they ride back to Precinct 41 with the homies, but I sincerely hope thats not the case.
Perhaps it's a bug, as I don't see the sword in my hand during the tribunal scene, but it doens't effect anything when I get shot while having it equipped. I even took the cuirass off to be sure. As for the moltov thing, I had the spirits in my inventory and the cigarettes equipped, no option to do anything with it during the firefight. Perhaps I had to prepar ein advance? idk...

Yeah, I don't know fam. A lot of this info is from Discord, and there are one or two people who claim that the saber factors into avoiding the shot, but it could be misinformation.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
Damn, just finished the bookshop quest. It's such a brilliant quest if you finish it properly

What's the "proper way"? I've

- talked to the dicemaker
- told a spooky story to the dumb woman at the bookstore
- made printouts from both storage devices
- had the church shake

Was there anything else?

That is the proper way, as long as it involves
telling the bookshop lady about 2mm

Also, the karaoke is so good.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Ahhh me bitching about some bad shit in the game on the codex doesn't make the game shit lol. I do intend on buying in some time,unlike any trash game from kwa.
I know, I know. I just have to give you a ration of shit about it because I'm a proud burger. :kingcomrade:

And I resent the implication that I'd buy Outer Worlds from Epic. I'll probably Definitely Not Pirate It via that stupid Windows Game Pass shit or whatever it's called since I can snag that for free. And even then I'm not sure if I give enough of a damn about it to want to learn how to use Windows Game Pass to play the fucking thing, but since it's free maybe I'll feel froggy and do it anyway.
 

zerosum

Novice
Patron
Joined
Nov 17, 2016
Messages
24
Anything so popular so quickly has to have something seriously wrong with it. Is this some kind of secret pozzed piece of communist propaganda?
yeah man stay far, far away. it is a game designed to make you not only more liberal but less masculine. even watching a playthrough will give you the urge to cut your dick off and change your name to Cynthia.
 
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
Damn it. Shivers told me to look under the floorboards of my rape shack and I didn't have the option to immediately whip out a prybar and attack the floor. :argh:
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
I finished the game with max purple rest red + logic + some shooting and some lockpicking (which is telling about how really light skill system is)

I have a feeling I kinda solved everything on the first run, although I couldn't see any consequences for some of actions like forging signatures since well there wasn't anything after final dialogue with your team.
the fight with mercenaries felt extremely scripted telltale stuff. in fact, I am not sure how non linear this game is or how much choices matter actually. but that's impossible to figure out just from one playthrough.

I expected something legendary from ending but game just kinda ended. maybe I missed something.

mechanically, well it would be unfair to call it completely shallow, but it is pretty shallow and you do click CONTINUE a lot. but many quests and characters seriously work. After I told one character about one NPC death I physically felt the sorrow from the screen.

At the same time, I didn't feel attached much to actual main story or the conflict in it. I wanted to know more of main characters past, give pat pats to book store girl, order more custom dice and maybe retire to live in that house in fishing village. I felt the sorrow of the world and was charmed by side NPCs yet cop stuff just didn't capture me.
for now that's it.

also for all the how some developers don't want to copy PST and how some talk how "planescape setting is dumb" they still copy it in spirit and letter. if it's text heavy rpg it's amnesia and haunting female voice, be it ghost or on a phone and opening up puzzle-diaries. o mystic and sombre Dolores, our Lady of Pain~
 
Last edited:
Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
And another damnit. Can't get one of the signatures for Evrart, and interfacing suggest I head into my rape shack to forge it, but once inside my rape shack I use the envelope but I can't forge a signature since there's no option for it. :argh:
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
Patron
Joined
Oct 20, 2015
Messages
1,261
Location
Uwotopia
Steve gets a Kidney but I don't even get a tag.
wew lads while talking to Joyce I picked conceptualization dialogues and
she explained what Disco Elysium means
cool beans
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,202
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,173
I just think it's something to consider, especially since the devs went out of their way to talk about how that influenced the game they wanted to make. You should play more. It's all about finding the right group. Once you do, it's the best.

Tell you what, you actually convinced me to try DE with a character who isn't a complete dumbass and it's a much better experience right from the start. I can easily larp the character I made and I'm definitely playing the game to finish. 1/1/6/4 guy was impossible to larp with. Turns out I was right and the ruleset is the problem. With some extreme builds it can produce impossible people who logically can't exist.

Conclusions: this game is good and my previous review can be disregarded, just avoid extreme fully physical builds, they don't work.

Last but not least, I am pleased to inform that Fluent and Kyl von Cretin (ruleset is logical and balanced bro you're just playing it wrong) just earned place on my ignore list. If it wasn't for these two obese unwashed mongoloids and their constant meltdowns everytime someone points out obvious problems with the game, I would've just try a different build from the start. Get fucked.
 
Last edited:
Joined
Dec 17, 2013
Messages
5,150
Ok, I finally ran into something in Disco Disco that I don't like.

Ran into Measurehead. Have Physical Instrument at 6, with the t shirt, so after the long dialogue, I decide to knock his ass out. But went with hook as a finishing move, instead of the kick, and he grabbed my head. So he made me lose 2 health, after I tried to pull out, but then I get the option to go at him again, and basically repeat the whole thing, with the kick instead. Felt really stupid, enough so that I just reloaded. He should've killed you or something.
 

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