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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
17,042
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Since I missed the mystery with the hole in the roof, what was it about? I thought it was cool the little info I got, very creepy X-files.
 

Darkwind

Liturgist
Patron
Joined
Aug 1, 2019
Messages
513
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Since I missed the mystery with the hole in the roof, what was it about? I thought it was cool the little info I got, very creepy X-files.

It is about nothing. My spoiler filled hot take above spells this out in technicolor and is one of the weakest and most disappointing parts of the game. It builds mystery, surrealness, and potentially supernatural elements. Smoke & mirrors, all of it.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
Just finished the game. I'm quite furious because the ending shat all over the place without a good reason.

I expected something legendary from ending but game just kinda ended. maybe I missed something.

Ending sucked. but there's a really good final conversation that's super nice.

-The very ending kinda sucked for me. A lot of the stuff working up to it was pretty good even though it wasn't necessarily where I would've liked to the story to go personally. But the final moments were completely off tonally speaking from what I would've liked personally. It did not feel satisfying to me, not in terms of "wrapping it up" and definitely not emotionally.

But what bothers me is how the ending felt unsatisfying - It just came out of left field.

The ending was weird. I'm not sure whether or not I liked it, to be honest.

Dafuq is that? Ultimate let down. Epic lack of pay off.

The ending was abrupt and anti-climactic for my tastes with a lot of ties left loose. For the hype and review scores it garnered, it wasn't as disco as I expected.

Looks like consensus will be reached soon :)
 
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GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
993
Location
Northern wastes
Oh that first dialogue with Hervart Claire Is so well made, so well written. Voice acting, room design, background music!!! I just cant get enough of this little masterpiece. Christmas came early this year.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,744
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Be warned: the game can fuck you in the ass without any lube if you are a supercop like me.

I managed to find Ruby on day 3... which meant that the whole thing triggered before I even had my gun or anything. Whole gang dead, thx game.

Thankfully I still had a save before triggering Ruby conversation.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Wow, the ending of this is an unspeakable piece of shit. Although, tbh, I got disappointed in the game's writing somewhere in the middle of my 5 Int, 5 Mot playthrough, the case being this game not really having a plot or a point or anything like that. It's just a collection of intermingled pieces of writing, some good, some not so much, but they're not really aligning into anything coherent and whole and where they do, it's all really banal and uninspiring. It's actually quite ridiculous how the high technical nature of writing in this game contrasts with its impotence to tell anything interesting. The entire ordeal was, essentially, meaningless shit with characters about whom you don't really care.

The game itself is not that bad (although the ending is bad enough that I won't recommend it to anyone), but it's not really a game or an RPG - it's more of this vast pool of baubles and trinkets laying out there, and you're sifting through them, combining them with some peculiar results.

And yeah, the game is pretty short. I've managed to do almost all tasks I've found and it took, I dunno, 16 hours or so? With me reading everything. I was using cheatengine to 5x the animations so there's that too - the basic walking speed in this game is for autists. That's business as usual, though.

Overall, it's a bigger disappointment than Numenera, in my opinion.
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
I find myself loving this game at some points and hating it at others. I find it most enjoyable when you're actually doing cop stuff and using int/psy skills to reach a conclusion about a particular investigation or if you're being played or not (I like being a cop that uses logic yet loves indulging in paranormal stuff, Dale Cooper style). It gets pretty boring when you're just being infodumped to death by some characters, (I dunno how this game has managed to escape a criticism that was commonly shared by most codexers when talking about other games). This problem appears mostly with side characters/quests. Also I doubt the C&C is as good as advertised... when I reached the end of day 1, I made a different character to see how things would play out from the beginning, just as a quick test of replayability. Although I tried to do things as different as possible, I was frankly disappointed that 95% turned out to follow the same structure just with different flavor text. Maybe the C&C is limited early on, I don't know, but it kinda killed my anticipation to replay it after I'm done with my first playthrough.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
8,846
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
on day 5 now and on day 2 or 3 I found a guy who I bilked out of 100 reals and then got a free house, now I have like 170 reals even after I bought every book I could find, everything in the pawn shop etc.

tumblr_lyc51tCVGv1r03eaxo1_400.gif


gonna spend the rest of it on ciggies before y'all white people change your minds
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,258
What happened with the cryptozoologist lady being a companion just like Kim?

I could SWEAR I saw a preview picture of this game with her portrait on the bottom left corner just like Protag/Kim

I asked her on day 1 but she refused despite liking me!
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
I liked the ending a lot. If you didn't choose to
nap in the tower
I can guess it might have felt slightly abrupt but otherwise I thought it was tight and elegant. I was impressed Kim's assessment of me included me being both nationalist and communard (patriotic socialism baby!).

On the whole I loved it because what it does right it does so right but I do agree with some of the minor niggles (the cheap-as-chips health and sanity restoring items at the drug store trivialise their management). I'm sure I missed heaps too (I don't think I ever interacted with Everett beyond our first conversation nor did I work with the corporate lady). Still an exceedingly competent and one-of-a-kind game.

Also seconding Kim as favourite RPG companion ever :salute:
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,872
Pillars of Eternity 2: Deadfire
what happens if you arrest Klaasje btw? Does it change the Tribunal much or do you get the same result for that either way, with Fat Angus dead etc, whether you arrest her or not
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
Just finished the game. I'm quite furious because the ending shat all over the place without a good reason.

I expected something legendary from ending but game just kinda ended. maybe I missed something.

Ending sucked. but there's a really good final conversation that's super nice.

-The very ending kinda sucked for me. A lot of the stuff working up to it was pretty good even though it wasn't necessarily where I would've liked to the story to go personally. But the final moments were completely off tonally speaking from what I would've liked personally. It did not feel satisfying to me, not in terms of "wrapping it up" and definitely not emotionally.

But what bothers me is how the ending felt unsatisfying - It just came out of left field.

The ending was weird. I'm not sure whether or not I liked it, to be honest.

Dafuq is that? Ultimate let down. Epic lack of pay off.

The ending was abrupt and anti-climactic for my tastes with a lot of ties left loose. For the hype and review scores it garnered, it wasn't as disco as I expected.

Wow, the ending of this is an unspeakable piece of shit. Overall, it's a bigger disappointment than Numenera, in my opinion.

I liked the ending a lot. If you didn't choose to ... spoiler
I can guess it might have felt slightly abrupt but otherwise I thought it was tight and elegant.

This game's review is self-writing. We should do this more often :)
 
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v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,253
Day 2. Love what Ive seen. Im roleplaying agent Moulder, itz f4n. Cant remember this ingame race, state, and other shit names for shit. Neither can I warp my mind around them, really. Thats good for agent Moulder character prolly tho.

OTOH, the game certainly has shitton of charm. Now, lemme presume, the passive checks are hidden if failed, right? Which red-yellow skills give most? Of perception Im aware, shivers too prolly, but anything else?
 
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Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,817
Wow, the ending of this is an unspeakable piece of shit. Although, tbh, I got disappointed in the game's writing somewhere in the middle of my 5 Int, 5 Mot playthrough, the case being this game not really having a plot or a point or anything like that. It's just a collection of intermingled pieces of writing, some good, some not so much, but they're not really aligning into anything coherent and whole and where they do, it's all really banal and uninspiring. It's actually quite ridiculous how the high technical nature of writing in this game contrasts with its impotence to tell anything interesting. The entire ordeal was, essentially, meaningless shit with characters about whom you don't really care.

The game itself is not that bad (although the ending is bad enough that I won't recommend it to anyone), but it's not really a game or an RPG - it's more of this vast pool of baubles and trinkets laying out there, and you're sifting through them, combining them with some peculiar results.

And yeah, the game is pretty short. I've managed to do almost all tasks I've found and it took, I dunno, 16 hours or so? With me reading everything. I was using cheatengine to 5x the animations so there's that too - the basic walking speed in this game is for autists. That's business as usual, though.

Overall, it's a bigger disappointment than Numenera, in my opinion.
What's presented is not bad for what it is, but I expected an actual RPG detective game taking place in a big sprawling 70s tinged fictional city. But, it's 99% point and click adventure game with 1% RPG lite elements, taking place in a matchbox. Even the fanboys call it a "visual novel," I think they think it's better than comic book writing.
 

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