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Grand Strategy Imperator: Rome - the new grand strategy from Paradox

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
This was such a pathetic let down. Hopefully paradox can do better with CK3

Change inheritance laws: 80 mana
Marry with ally: 10 mana
Marry with neutral: 15 mana
Marry with hostile: 30 mana
Assassinate: 50 mana
Try for child: 5 mana, additional mana increases chances of conception, chance of male heir and reduces chance of childbirth death.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,083
Location
Bulgaria

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
27,805
JYq0k4J.png
 
Joined
May 11, 2007
Messages
1,853,653
Location
Belém do Pará, Império do Brasil
To be fair, I like the idea of supply trains. In EU and CK2 armies live off by photosynthesis.

Yeah, they finally gave the armies proper logistics.

They need to port this to EUIV and CKII post-haste.

Would be cool if they make it so you can pillage enemy lands and take some food this way, while the enemy can take the food and scorch the land to deny you food and feed their own forces.

Hopefully this won't lead to exploits like sending 100k men armies into the deep desert with no penalties whatsoever.

Could lead to interesting dynamics too, like doing fast attacks without supply wagons, in order to secure enemy regions fast and start getting food from them. Or supplying sieged armies through the water.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,062
Location
Okie Land
To be fair, I like the idea of supply trains. In EU and CK2 armies live off by photosynthesis.

Yeah, they finally gave the armies proper logistics.

They need to port this to EUIV and CKII post-haste.

Would be cool if they make it so you can pillage enemy lands and take some food this way, while the enemy can take the food and scorch the land to deny you food and feed their own forces.

Hopefully this won't lead to exploits like sending 100k men armies into the deep desert with no penalties whatsoever.

Could lead to interesting dynamics too, like doing fast attacks without supply wagons, in order to secure enemy regions fast and start getting food from them. Or supplying sieged armies through the water.

So long as the supply issues are coded for the AI as well. Nothing worse than having to constantly build supply wagons or forts in a campaign, only to find out that your AI enemy's 50 thousand man army has been marching around for the last 6 months with one sack of corn and hard tack.

AGEOD sort of had a work-around with the EASY SUPPLY option, force cohesion, and provincial supply paths. Paradox's logistics seem really shallow by comparison. They could do it right, but they may overthink the whole supply issue and break their damn games. Which, given their track record is probably the approach they'll take.

BACON WAGON-DLC coming soon!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,083
Location
Bulgaria
Who gives a shit about missions even in EU4
The missions are the only fun thing left in the game lol. Painting the map get old fast,it is not like you can do anything else in the game. At least mission make you feel like playing a nice relaxing campaign. This days i only play mission based games and take only the claims.
 
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Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,346
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
To be fair, I like the idea of supply trains. In EU and CK2 armies live off by photosynthesis.

Yeah, they finally gave the armies proper logistics.

They need to port this to EUIV and CKII post-haste.

Would be cool if they make it so you can pillage enemy lands and take some food this way, while the enemy can take the food and scorch the land to deny you food and feed their own forces.

Hopefully this won't lead to exploits like sending 100k men armies into the deep desert with no penalties whatsoever.

Could lead to interesting dynamics too, like doing fast attacks without supply wagons, in order to secure enemy regions fast and start getting food from them. Or supplying sieged armies through the water.
Actually, medieval logistics, and the reliance on forage can make things pretty interesting:
Foraging with a larger part of the army makes the process more efficient, but the army more vulnerable, and should generally be avoided in friendly territories.
In Lords of the Realm 1, you could allocate people to forage/construction/assault (if I recall) during sieges, which was cool, and something I wish was done more often (and the breaches were done over time, and not during the assault, like in the total war series).
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Steam page:



https://af.gog.com/game/imperator_rome_the_punic_wars?as=1649904300

When the rulers of Messana invited Roman protection for their Sicilian city, they could not have expected that they were igniting a fierce rivalry that would set the Western Mediterranean aflame for over a century. Carthage had traditionally seen Sicily as its sphere of influence and it could accept no equal on the island. Rome and Carthage would go to war in 265 BC, in the first of three wars that would finally end with the sack of Carthage in 146 BC.

This free content pack for Imperator: Rome includes new events and units models to illustrate the greatest wars of the classical age - the superpower showdown between the nascent Roman Republic, and the established Carthaginian Empire.

The Punic Wars content pack includes:
  • Roman Mission Pack: Ten unique mission trees for the star of Imperator: Rome to guide your conquest of Italy and neighboring regions.
  • Carthaginian Mission Pack: Ten unique mission trees for the children of Tyre to help you plan your mercantile and military dominance of Africa, Spain and the rest of the west.
  • Numidian Unit Model: New army model for the Numidians, North Africans often hired as mercenaries by larger powers.
  • Carthaginian Ship Model: A unique ship design for Carthaginian navies.
  • New Music: Three additional music tracks to soothe your conquering soul.
 
Last edited by a moderator:

Goliath

Arcane
Zionist Agent
Joined
Jul 18, 2004
Messages
17,830
Atleast they don't have the audacity to ask for micro transactions right now
They really should add micro transactions to Imperator. Everyone knows that's how you can make tons of money even with a shit game most of the community hates.
image_cover.jpg
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,675
No surprise there. They made a game that's supposed to be a hybrid between EU4 and CK2, and gave it less content than either CK2 or EU4 alone. Of course people don't play it.
 

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