the mole
Learned
- Joined
- Aug 1, 2019
- Messages
- 833
I have a feeling you're attaching more credence to feelings then factsIt's a game based on numbers, the dm is the lead dev and sets up the encounters, if the rules are the same then you could have the same experience in a virtual game
That's not at all how most tabletop RPGs work, and certainly not how D&D was intended to work by Gary Gygax and the others who got the ball rolling. The rules -- numbers etcetera -- are there to structure things and give people something to do. The Dungeon Master's Guide explicitly defines "rules lawyering" as being against the rules, and gives the DM pointers on how to deal with it.
The meat of the game is in storytelling and improvisation, the DM and the players riffing off each other, pretending to be characters in a story, and making the story happen around them. It's totally possible to have completely rule-free tabletop sessions -- I ran one for Delterius in the shitbox the other day as a matter of fact.
Disco Elysium attempts the impossible, namely to recreate the feeling of a tabletop gaming session in a computer game. This is impossible. It simply cannot be done. Of any game I have actually played, however, this is the closest it gets to it, warts and all. And -- the "metric" system used for the game would really have to be radically changed to work at all in a tabletop session, because there's no way those internal voices could work there.
Perhaps this is also why I'm pretty forgiving of plot holes and such. Tabletop campaigns always end up with fairly humongous plot holes if you look at them closely enough, because they're not really plotted -- it's people improvising and riffing off each other. If they're good enough it can make for hellaciously good stories and sometimes remarkably vivid settings, but damn will there ever be leaps of logic, plot holes, and other inconsistencies. It's just the nature of the beast.
All art is improvisational when it's being created that's what creation is, you improvise something into existence.
A game in virtual form is the improvisation of an idea made into graphics, that same idea can be in both table top games and video games
If the underlying system is the same you're playing the same thing a dm could create in tabletop, one of them has graphics and sound design though