so... bard basically?In theory, I would like to enjoy being a cc/buffer wizard, the in-game brains of the party, the playmaker of the team so to speak
You don't have to be a tavern singer. One of the bardic archetypes is the seeker of knowledge even in 3.x. And, of course, we have the other end of the spectrum in the Skald, another bardic archetype in 3.x.so... bard basically?In theory, I would like to enjoy being a cc/buffer wizard, the in-game brains of the party, the playmaker of the team so to speak
Roleplaying-wise, I can't really see myself as a Bard. Bards are meant to be the soul of the party, I want to be the brains.
But I am playing Kingmaker right now, where it does look like Alchemists and Bards might somewhat fit the description I gave gamplay-wise. I will need to try them some more. It is vancian though, so most of the time I will be shooting things with a crossbow. So I don't know.
You don't have to be a tavern singer. One of the bardic archetypes is the seeker of knowledge even in 3.x. And, of course, we have the other end of the spectrum in the Skald, another bardic archetype in 3.x.
If you want that, then there is a feat you can take that allow you to roll the appropriate Knowledge to gain bonuses vs enemies. For Clerics, it is easy: Just trade in your Knowledge Domain. For others, you can get it but it has other requirements. I can't remember what it was called.You don't have to be a tavern singer. One of the bardic archetypes is the seeker of knowledge even in 3.x. And, of course, we have the other end of the spectrum in the Skald, another bardic archetype in 3.x.
I 'd have to see the implementation and the specifics. Generally speaking, I am looking for a nerdy in-battle master tactician, so I am not very hopeful about Bards.
What is your favourite traditional D&D class?
Altho i'd like to ammend this by saying that the nice thing about sorcerers is that they can be thematic and somewhat mysterious, which is something that lacks in a hard magic system like D&D.I also support the exclusion of sorcerers from this list because they are chad wizards and it triggers me.
Bards and Wizards are pigeonholed somewhat into archetypes, right? Not to say that you can't come up with unique backstories and characters, but they generally walk towards the same goal - of being the suave lute player magic guy or the smarty pants arcane witch.bards are more mysterious with their chad magicAltho i'd like to ammend this by saying that the nice thing about sorcerers is that they can be thematic and somewhat mysterious, which is something that lacks in a hard magic system like D&D.I also support the exclusion of sorcerers from this list because they are chad wizards and it triggers me.
First voted Wizard. Then changed my vote to Cleric.
I fail to see how clerics are better than wizards in that regard.Bards and Wizards are pigeonholed somewhat into archetypes, right? Not to say that you can't come up with unique backstories and characters, but they generally walk towards the same goal - of being the suave lute player magic guy or the smarty pants arcane witch.bards are more mysterious with their chad magicAltho i'd like to ammend this by saying that the nice thing about sorcerers is that they can be thematic and somewhat mysterious, which is something that lacks in a hard magic system like D&D.I also support the exclusion of sorcerers from this list because they are chad wizards and it triggers me.
Clerics on the other hand are customizable from the get go. You have like 50 gods, each with their own agendas and tenets and the player can sort of interprete those in their own way.
Warlocks go even beyond that with the whole servant of elder powers schtick.
Pathfinder Sorcerers bring that same thing to arcane users, with the bloodlines all standing for something specific. Playing a campaign where dragons feature proeminently? Why not BE A DRAGON?
Also bards do not need to be lute guy. You can be chad archeologist, chad barber surgeon, chad joker... Only thing it pidgeon holes you to do is being chad