so going by this cohh's stream, the higher difficulties just make the enemy HP bars bloated, Obsidian really learned from Bethesda!!!
so going by this cohh's stream, the higher difficulties just make the enemy HP bars bloated, Obsidian really learned from Bethesda!!!
https://www.youtube.com/watch?v=SAJrO-S-O-YWhy do Americans always use "super" to describe how good something is? So many of these reviewers: "this is super great" - "it's super incredible" - "I'm a super bell-end".
Super dooper yo!
lol.
Why do Americans always use "super" to describe how good something is? So many of these reviewers: "this is super great" - "it's super incredible" - "I'm a super bell-end". lol.
What the hell? If you give your companions headgear, you can't ever remove it. Only change it to something else. There's even an in-game warning about it. I mean, why?
(...that's the joke)no american uses the term "bell-end."
What the hell? If you give your companions headgear, you can't ever remove it. Only change it to something else. There's even an in-game warning about it. I mean, why?
I assume this is something that will be mitigated by better gear and leveling, many people have reported the game becoming ridiculously easy a few hours in on normal, so I assume there will be a similar thing happening on hard and supernova, where at first it feels bloated but then feels good.. like the hardest mode in witcher 3
Also, supernova difficulty will force you to have to babysit food/drink meters. Wish it was a separate difficulty option altogether. I don't enjoy that stuff in games.
Who is playing this and how? Did you pirate it?
In like 5-10 years they gonna use doubleplusgood or something similiar.Why do Americans always use "super" to describe how good something is? So many of these reviewers: "this is super great" - "it's super incredible" - "I'm a super bell-end".
I just want options. I'm not personally a fan of the concept in general. It's just busywork for me. At least I haven't played a "fun" implementation of it so far.Also, supernova difficulty will force you to have to babysit food/drink meters. Wish it was a separate difficulty option altogether. I don't enjoy that stuff in games.
Survival elements in RPGs are awesome if they're not just shoved in the game as an afterthought. If there are other systems built around them - i.e. the process of getting food and lodging must be fun as well - I love 'em.
"On-par with Tides of Numenera" - Fluent.We should probably hold all judgments until Fluent let's us know how it is.
I approve of this imageI'M NOT G*RMAN! FUCK WE NEED THAT "HOW DARE YOU" GRETA BUTTON. NOW.
Konjad What do you think of this game?