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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,308
Location
Eastern block
I think part of it gets conflated around the hype of The Outer Worlds supposedly being Cain and Boyarsky's dream game -- it is rather inconceivable that their dreams would have resulted in such banality, but here we are.

Was it mere marketing buzz, or have the duo revealed themselves as a pair of tired, old men?

Their goal from day one was targeting both casual and hardcore RPG gamers with their "dream project". In other words, it was doomed before it started.

I remember a couple of years ago when Tim Cain spoke at that conference and was playing both sides of the table like a weasel. Assuring hardcore gamers that it will be an old school RPG in its core, while promising casuals it will be easy to get into. Obviously, they wanted a massive, consolidated target audience for their retirement project. Casual *and* hardcore gamers, PC *and* console, mainstream success *and* cult success.

Of course, that is a mathematical impossibility. Moving out of the niche hurts RPGs, because you're dropping passion for populism and it compromises everything.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,031
Steve gets a Kidney but I don't even get a tag.
What agenda? Not wanting to get in trouble with media because some retard codexer decides to make a character named Hitler and proceed to kill all the short haired women and minorities? This forum is literally living proof that a company with any awareness about potential publicity consequences has to do this kind of shit.

I find it extremely unlikely that they’d get in trouble because someone picked an offensive name in a single-player game. It’s just a bit of really bizarre nannying.
Surely this is the exact same situation as f****tgate.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,172
Infinitron

My take so far is that it's a Fallout 1 in space rather than New Vegas in space. FNV needs to give you a bullet to the head right at the start, otherwise you're hardly going to be encouraged to walk around and enjoy the miles of same-ish landscape. Meanwhile, every TOW map I visited so far has a distinct style, with usually excellent level design that allows for multiple approaches. It's the strength of individuals levels that's supposed to draw you in. The same goes for quests. "Go and save Tandi from raiders" is hardly a compelling quest in and of itself, but it's the one everyone remembers due to how open-ended it was and Tandi being a memorable character and a fan favorite.

10 hours in I doubt the main quest will blow my socks off any time soon, it's the characters and the levels that will ultimately make or break TOW. So far Edgewater was okay, Groundbreaker was great, Roseway was okay, I've just landed on Sylia we'll see what's there.
 
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Junmarko

† Cristo è Re †
Patron
Joined
Jun 20, 2011
Messages
3,480
Location
Schläfertempel
So much heated political discussion surrounding this game. Do you really think about how "wrong" it has handled political commentary, when you're shooting at a purple gorilla on the moon? Does the gorilla need to have satire written on its head?

Never remember people going this bonkers over Fallout.
 

Prime Junta

Guest
So much heated political discussion surrounding this game. Do you really think about how "wrong" it has handled political commentary, when you're shooting at a purple gorilla on the moon? Does the gorilla need to have satire written on its head?

But that's the problem: the gorilla HAS a giant purple neon sign blinking "satire" on its head.
 

Deleted Member 22431

Guest
Their goal from day one was targeting casual gamers with their "dream project".
Fixed. For the first time, these AA studios didn't even pretend that they wanted to please hardcore RPG gamers. It's as if the Microsoft buyout and the Epic deal made the Codex a nuisance from the distant past. You became irrelevant even in matters of keeping the appearances. They don't need to pretend they care about stats and character system anymore. Grognards be dammed. Finally Obsidian can go after what they always wanted: to replace Bethesda!
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
I think part of it gets conflated around the hype of The Outer Worlds supposedly being Cain and Boyarsky's dream game -- it is rather inconceivable that their dreams would have resulted in such banality, but here we are.

Was it mere marketing buzz, or have the duo revealed themselves as a pair of tired, old men?

Even though I consider all of Troika's games great and think Fallout is the GOAT RPG, I never had big hopes for TOW. Right from the start it was pitched as Obsidian's attempt to crack the Mainstream with their own Bethesda-like. Maybe those who liked FO:NV had a right to feel some positivity, but having barely played that I felt little. The view that this is a "safe" game is no surprise. That's inevitable when aiming for the mainstream especially from a struggling studio with high overhead.

I really don't see how it could have been anything better than a good middle of the road game. It seems they may have achieved that, so hooray for them, but not my thing I don't think.
 

Prime Junta

Guest
It's as if the Microsoft buyout and the Epic deal made the Codex a nuisance from the distant past.

This game was pretty much complete by the time they got the Epic deal and the Microsoft buyout. It's a symptom of the same disease but not caused by them.
 

gongal

Educated
Joined
Nov 14, 2015
Messages
96
Here's your magical respec button, theres your quest markers, fast travel, cringe dialogues... etc.
How can anyone consider this better than mediocre is mind boggling.

The other absurdity is that you can only get access to "survival elements" by playing the highest diffulty, that means you have to struggle with your braindead companions dying every single fight, can only sleep in your ship, etc. What a joke.

And why the hell is the entire skybox moving and twitching?
 
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MasPingon

Arcane
Joined
May 13, 2007
Messages
1,800
Location
Castle Rock
Infinitron

My take so far is that it's a Fallout 1 in space rather than New Vegas in space.

eA7oLZe.png
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, Phineas Welles tasking you with retrieving chemicals for the colony ship is almost certainly meant to be a parallel to the Overseer tasking you with finding a water chip for the Vault.

Because of its lack of "content" Fallout just feels very different from any modern sidequest pinjata RPG though. Imagine a Shady Sands surrounded by half a dozen raider camps for you to shoot up.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,510
Codex USB, 2014
Well, I beat the game. It was pretty OK. A bit annoyed the story only started to get interesting right before it ended. Not many memorable quests or characters, faction system seems kinda pointless. Maybe I'll go play Disco Elysium.
 

Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,109
My take so far is that it's Fallout 1 in space

Eh. It's more like Kotor 1/2.
Groundbreaker rn is being pretty good. Moonman 10/10 , really liking Ellie, like the disguise system but the game best feature it's the companions reactivy and banter. It's great, it's like Mass effect but up to 11.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
It's as if the Microsoft buyout and the Epic deal made the Codex a nuisance from the distant past.

This game was pretty much complete by the time they got the Epic deal and the Microsoft buyout. It's a symptom of the same disease but not caused by them.
It was always clearly an attempt to cash in on their success with FO:NV. Being their own game it would inevitably need to be safer, but they were aiming for the same market. They'd have been mad not to try.

I don't think it says much about their future direction as Microsidian is a different company. My guess is they'll make similar games but with more support they may not have to be quite so safe. Potentially higher peaks and lower troughs.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,046
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
The fact that you can't loot everything off a dead-body is pathetic, the fact that there are no naked models or the fact that you can't even remove equipment and can only replace them is just lame. The game drops loot like a fckn MMO. The game is the very thing the game is trying and failing to critique, a soulless product made to please the masses & make money.

I am finding the game so dreadfully bland. Edgewater was meh~ it's the generic quest of people who can't think up a better one & neither even presented proper arguments to try and convince me. I wish I could divert the power to nowhere and let both of these shit-holes die. The Moonheaded vendor.. .Martin I think was the quite frankly the only one interesting so far, Vicar is fine too I guess. That pushed me for a while more seeking better things, now I just finished the Laboratory toothpaste quest and I am so dreadfully bored.. . The portrayal of capitalism is cartoony, true evil is hidden under a facade of happiness not in misery, this game is lifeless..
I was looking for a hidden "overheat the core" option naively believing there *must* be one.

:negative:
 

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