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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
We have nothing to decide on.The choice is given far too early.

Only reason to do it immediately is if you're playing a ruthless mercenary I guess. As long as you can get more info and THEN make that decision though, I think it's fine. My plan (assuming it's possible) is to go to the guy's space station and talk to him, then decide.

P.S. Funny that people bitching constantly about the game are much further into it than I am, someone who enjoys the game. It's the weekend and I haven't had work, too.
 

Molina

Savant
Joined
Apr 27, 2018
Messages
363
We have nothing to decide on.The choice is given far too early.

Only reason to do it immediately is if you're playing a ruthless mercenary I guess. As long as you can get more info and THEN make that decision though, I think it's fine. My plan (assuming it's possible) is to go to the guy's space station and talk to him, then decide.

P.S. Funny that people bitching constantly about the game are much further into it than I am, someone who enjoys the game. It's the weekend and I haven't had work, too.
Maybe I can come back. But it surprises me that after barely an hour of play, not knowing what the issues were, I could decide to join forces with the "bad guys" for no reason.
 

Goldschmidt

Learned
Joined
Oct 27, 2019
Messages
461
Location
Swen Vincke's bedroom (Ghent)
Pillars of Eternity doesn't seem all that bad all of the sudden

Deadfire is a way better game than TOW, it is also way better than the so appraised Fallout New Vegas on the codex. Tried out the game earlier this year and really wonder what the fuck is so special about it. Gameplay is horrendous. Writing is serviceable but I honestly dont give two fucks about writing in a video game.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,427
Writing in this game for most part is neutral some parts you can see the goofy young adult female leftist crap. Fallout 2 had silly writing and was alienating people that don't want to hear pop culture jokes. 90s era is gone we not going to see games with jocks slamming lockers and screaming faggot to the PC. With todays politics would said jock be respected as a relic of his time? Games have to be more inclusive lol.
 

turkishronin

Arcane
Joined
Sep 21, 2018
Messages
1,730
Location
where the best is like the worst
I recall a few years ago someone in the Underrail thread said "What if we had a game with a combat system as refined as Underrail's and a story like Planescape Torment?" and Tim Cain replied "only one way to found out", implying that he's secretly working on such an ambitious project, which turned out to be The Outer Worlds.
 
Last edited:

Prime Junta

Guest
On this part I disagree, you can actually try to report Phineas when you arrive at the Space Station and that opens an alternate path where you go to Roseway at Terra 2, then Bizantiun, THEN Monarch.

OK cool, I wasn't aware. Even so the locations are plot-gated though, you can't just go anywhere* from the start, even if the gates are different depending on what you do. So the game is still structurally much less open than any of the FOs.

*endgame dungeon exceptions apply
 
Joined
Aug 10, 2019
Messages
1,308
Well i gotta say, now that the hair-Facist murder-spree is behind me and my character HaircutAuthority, i feel like a piece of shit. RPing as a psychopath and never breaking character is taxing - i think my final body count was something like 134 bad harircuts eliminated, but anyways, i have some legitimate grievances with the game. Now these are not actually the leftist/sjw/lezbitch crap. I don't really give a shit about other people's poor decisions. What I do find really poorly done in this game is driving up player engagement. I had a terrible time engaging with TOW's many quests and characters. I can't exactly tell you why, but the game never managed to hold my interest. I often found myself listening to NPCs bitching about their problems in obvious lead-ups to pawning off their problems to me, (awmagodmyshipment! awmygodtheheat! awmagawdmypoordeadfriend etc etc). Well each time that shit came up I just left the convo. The game never managed to make me want to help these people whatsoever. All of them had these huge chips on their shoulders, and why the fuck should i do dumb quests for people like that? Is that how it works in California? If you want someone to help you, it's mandatory that you're rude and behave obnoxiously towards them first?

Eleswise, the humor completely went by me. I don't like humor in western games, period. It's not because i'm a retarded idiot who can't understand it either, it's because i'm unAmerican and American humor in games mostly boils down to pop-culture reference subversion + transparent jab at the some horrible shit some politician/historical figure/corpo did. Where i'm from that's not called humor, it's called desperation. Anyways, I agree with someone else who posted here that TOW is not a funny game, it's a game that wants to be funny. It constantly goes out of the way to tell you "ahahaha wasn't that funny? Look at me! I am a funny gameee!" and boy is that annoying.

Lastwise the combat. As a psychopath i spent most of the game time killing people with guns and melee weapons, and boy, they feel cheap as fuck. Don't get me wrong, they are better than many other games, but they never manage to actually feel "good". Sadly, i feel like combat will a major part of any character's playthrough, and that sucks. I just don't get it. Why don't developers realize that a gun is supposed to be loud? Why not add a little base to those sfx?

Anyhow, i didn't like it much. Maybe i'll do another play-through with a sane person later, and end up managing to see through the chaff to get at the good stuff like i did with PoE 1, but i doubt it right now.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,750
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Even Disco elysium had a good about of Reee just because "censored" Faggot.
Difference is, Disco Elysium had the guts to actually use the word faggot, censored or not. TOW is toothless and pandering.

I'm surprised that SJWs haven't discovered the "secret" credits in Fallout 2 with all the edgy dev comments.

People have had careers destroyed over far less in the current climate.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,088
Even Disco elysium had a good about of Reee just because "censored" Faggot.
Difference is, Disco Elysium had the guts to actually use the word faggot, censored or not. TOW is toothless and pandering.

I'm surprised that SJWs haven't discovered the "secret" credits in Fallout 2 with all the edgy dev comments.

People have had careers destroyed over far less in the current climate.

There days developers destroy their careers without any help from SJWs.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,811
I recall a few years ago someone in the Underrail thread said "What if we had a game with a combat system as refined as Underrail's and a story like Planescape Torment?" and Tim Cain replied "only one way to found out", implying that he's secretly working on such an ambitious project, which turned out to be The Outer Worlds.

I don't think that even Tim Cain (along with all the help he would want) could make another game with such a tight world, interactivity and feel.

Well, there is only one way to find out.

Boyarsky's Blunder.

OK cool, I wasn't aware. Even so the locations are plot-gated though, you can't just go anywhere* from the start, even if the gates are different depending on what you do. So the game is still structurally much less open than any of the FOs.

*endgame dungeon exceptions apply

Bloodlines 2 then, except the actual Bloodlines 2 will zag by having all hub areas open from the start. Looking forward to reading about the contrasts.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,786
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Jesus this game has already been out 2 days and there are no nude mods in the Nexus. Just Ui shit and reshades.

Goddamn moders.

Would you really want nudes with that?

qytE0ti.png
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,597
Location
Clogging the Multiverse with a Crowbar
I've been reading through this thread and I must say the hatred for it is a wee exaggerated. Now I wrapped up Edgewater and made into finally into space, and I think the game is fin... ok enough with the nonsense.

I can still detect Tim & Leon's fingerprints over this. There's a bit Arcanum, and a bit Bethesda drudgery, and a bit Bioshock, but all made for senior people. Game's just good enough to keep me going, but also insipid enough that makes me question why I should even bother finishing it when I've got more compelling stuff in my backlog like Eliza, Bloodstained and Disco Elysium. I suppose I'll shelve it and come back to it later when there's a gaming drought.... which probably means never.

This game also reminds me how cool Alpha Protocol was and how much I miss MCA's writing.

Hopefully the next new project under Microsoft will not be trying to pull another Bethesda Junior.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
810
I only played a bit over 5 hours and I have to say, I love this game. At least now, after just 5 hours. I don't understand all the negativity I found in this thread by quickly browsing through it. If I'd have to judge the game without playing it, I would probably not touch it with a stick. So here's my opinion about my experience so far:

- the graphics are better than the trailers when you actually see it
- player movement, gunplay mechanics are done really great. Based on initially released gameplays (by Obsidian people!) it looked weird, but I love shooting each and every time. The enemies react properly and the sound is spot on. Not only is it dynamic, but also the gun shots from afar sound properly... far. The worst part of New Vegas is done amazingly well here
- the plot so far doesn't have anything substantial to offer yet, but the dialogs and terminals show great potential. I like how the dialog options properly refer to things I have already done. I can complete a quest without leaving the dialog, while I've seen it too many times in other games when I receive a new quest, which I already did, end the dialog and have to start it again to see the proper option to say "hey, dude, it's done already"
- the characters so far are very likable and are pretty well animated during dialogs, lip sync is pretty nice
- proves you don't need Bethesda's Gamebryo port, or "Creation Engine", to create a very similar type of game

The bad?
- too much ammo laying around, too many powerful weapons ready to be found right at the start
- stuttering a lot on my toaster with eGPU setup, but perfectly playable. Aside from stuttering, which looks like a typical bus speed limitation because the engine streams everything all the time, the game needs more than a dual core CPU, which is pretty much constantly at 100%

So, based on just a few hours of playing (I think I covered all areas on the first location), my hunger for a New Vegas-like game seems to be satisfied. Of course, it might become bad later on, but up to this point (I think I have one side quest left before I get the power cube, or however it's called), it is pretty great.


edit - just noticed I had an update for the game in Windows Store (I disabled automatic updates). Any ideas what it does?
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
It's not because i'm a retarded idiot who can't understand it either, it's because i'm unAmerican and American humor in games mostly boils down to pop-culture reference subversion + transparent jab at the some horrible shit some politician/historical figure/corpo did. Where i'm from that's not called humor, it's called desperation.
You claim that you are not retarded idiot, but you assume that every person in big nation has the same shitty sense of humor as some computer game dev and in your country people with shitty sense of humor does not exist...
I dunno, sounds kinda retarded.

And yes, game is not funny at all and fail to parody capitalism. I mean, first town looks more like plagued feudal village in medieval age than city ruled by aggressive free market, the propaganda looks like communist bullshit instead of ads which exploit primal desires of people.
Nobody uses radio or watches tv or consume any mass media at all. There no sex, no gambling, nothing. It's really remind me more about socialist regime, than "good old" corporate regime. Maybe devs meant this as some kind of message, but I am too bored from shooting bullet sponge enemies, while listening to unfitting sound track to continue.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
- stuttering a lot on my toaster with eGPU setup, but perfectly playable. Aside from stuttering, which looks like a typical bus speed limitation because the engine streams everything all the time, the game needs more than a dual core CPU, which is pretty much constantly at 100%

Lots of places saying the stutter is helped by capping the framerate to 60. I think its framerate variance that causes it. I just turned shadows down to high which gave me 100ish frames in 90% of places, and now I have very little stutter.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
not only SAM is funniest casul companion but he is also mechanically the strongest and destroys everything solo with his acid damage
 

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