Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,174
I think you guys are taking canon and role playing in the wrong spirit, and it's bad for the industry and your enjoyment of the hobby.
Whole purpose of different choices and outcomes (role playing) is for the sake of enjoying a convincing sake of self within imaginary environment you are interacting with.
Canon exists to bring structure back to a meta narrative that has branched too far due to these divergent outcomes. You accept the override and then move on to create a new sense of self with a different fictional, role playing identity that is at best a spiritual successor to the one you nurtured before (or totally unrelated if your role playing interests have changed). Benefit of doing this is you can continue exploring the nuances of the imaginary setting, its motifs, and its mysteries.
Part of being allowed to have real interactivity and role playing options is that you have to accept these outcomes will be streamlined out of existence when the canon is created.
Ergo, it would have been a nice role-playing option in DAII if Hawke had been allowed to join the Qunari (and have the additional benefit of ending the game early and sparing the the player from playing Act III) instead of being shoehorned into siding with the residents of Kirkwall, but Bioware didn't want to add a bit of role playing to their game on wheels because nerds would complain that DAIII didn't reflect the Qunari route.
Whole purpose of different choices and outcomes (role playing) is for the sake of enjoying a convincing sake of self within imaginary environment you are interacting with.
Canon exists to bring structure back to a meta narrative that has branched too far due to these divergent outcomes. You accept the override and then move on to create a new sense of self with a different fictional, role playing identity that is at best a spiritual successor to the one you nurtured before (or totally unrelated if your role playing interests have changed). Benefit of doing this is you can continue exploring the nuances of the imaginary setting, its motifs, and its mysteries.
Part of being allowed to have real interactivity and role playing options is that you have to accept these outcomes will be streamlined out of existence when the canon is created.
Ergo, it would have been a nice role-playing option in DAII if Hawke had been allowed to join the Qunari (and have the additional benefit of ending the game early and sparing the the player from playing Act III) instead of being shoehorned into siding with the residents of Kirkwall, but Bioware didn't want to add a bit of role playing to their game on wheels because nerds would complain that DAIII didn't reflect the Qunari route.
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